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#38627134914977985 - NES Zombie Nation WIP10

MESHUGGAH_Abarenbou Tengu_WIP10.fm2
In 03:38.22 (13115 frames), 5266 rerecords
Game: Zombie Nation ( NES, see all files )
728 downloads
Uploaded 4/27/2017 1:35 PM by MESHUGGAH (see all 292)
Movie syncs on FCEUX.
On bizhawk, this movie can be started 2 frames earlier. However, many times I get hurt while I'm not taking death in FCEUX.
Health units: 0x1C
edit: (because of the gameplay difference between the 2 emulators...) (15:41) <MESHUGGAHTAS> I think I take zombie nation on pause (and hopefully someone tests what happens on NES, all hits avoided or continously taken) and move onward the next ones

#38523455317776300 - NES Zhen Jia Hou Wang WIP1

MESHUGGAH_Zhen Jia Hou Wang.fm2
In 01:20.12 (4815 frames), 1592 rerecords
Game: Zombie Nation ( NES, see all files )
684 downloads
Uploaded 4/22/2017 9:31 PM by MESHUGGAH (see all 292)
Bootleg platformer game about the Journey to the West tale.
One of my older movies.
  • Monkey king (default character) has the worst special power throwing his rod slowly which is totally unuseful. Also other 2 has the same rolling which is much faster movement-wise.
  • You always need to avoid enemies. Recovery is hard.
  • Movie ends with bypassing 2 screens by "moving" around the camera borders.
Screen 1 top wall, jump to right -> Screen 2, move to left --> Screen 3, suicide, respawn in top left corner, continue to the left.

#38522784034505664 - NES Zombie Hunter WIP5

MESHUGGAH_Zombie Hunter (J)_WIP5.fm2
In 00:29.02 (1744 frames), 2367 rerecords
Game: Zombie Nation ( NES, see all files )
564 downloads
Uploaded 4/22/2017 8:48 PM by MESHUGGAH (see all 292)
Actually just a trick, but
  • Pressing the start button a few units/frames before the next screen's border let's you skip that screen's battle.
This isn't as useful as it sounds since
  • you need XP by killing enemies
  • different placements of enemies

#38522710007676970 - NES Zombie Hunter WIP4

MESHUGGAH_Zombie Hunter (J)_WIP4.fm2
In 00:31.20 (1875 frames), 2095 rerecords
Game: Zombie Nation ( NES, see all files )
551 downloads
Uploaded 4/22/2017 8:43 PM by MESHUGGAH (see all 292)
Uses default difficulty (game A). Game B increases enemy stats and level requirements, making it into a grinding festival.
edit: 0x448 xpos on screen
Game mechanics: 1 level consists of 32 screen. Every screen has a battle where enemies either fly out of the screen or killing them and picking up the chest.
  • Chests are solid objects and hitbox disappear after a few frames. Sometimes you need to jump inside the hitbox from top left corner to be able to jump off it before it disappears.
  • You can duck. Useful to dodge some unnecessary shots/hits.
  • After using B button, you can swing 1 frame to the direction you want to hit the enemy.
Maybe it worth to select game B for earlier XP farm? (HP/XP ratio difference between game A and B)

#38522290736484028 - NES Zombie Nation boss test WIP1

MESHUGGAH_Abarenbou Tengu (J)_onlybosswip1.bk2.bk2
In 00:10.86 (653 frames), 1044 rerecords
Game: Zombie Nation ( NES, see all files )
661 downloads
Uploaded 4/22/2017 8:16 PM by MESHUGGAH (see all 292)
Yet-another-long-and-boring-repetitive-generic-autoscroller-shmup alias...
Zombie Nation's japan version Abarenbou Tengu. There's 8 rounds, 1 autoscroller scene with deadly traps and "shoot level to make a path for yourself" stuff and 1 boss who takes ~20 hits which can be done by holding the right button and holding the fire button. Except the final boss battle which consists 4 snakes.
This movie uses a cheat code (25 reset and a button combinations) to check final boss lagginess. Other parts of the game could be done without having a lag frame, unsure about places where you need to shoot the path for yourself (and there are many sprites occasionally so you need to shoot).
0x418~0x41B for HP addresses. 11 HP / snake, they move depending on the player's position, player moves like skating with normal shoes.