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#638983070931809010 - banjo kazooie project

Banjo-Kazooie (Europe) (En,Fr,De).2025-10-07 21.02.09.2025-10-25 22.20.27.2025-11-09 12.36.47.bk2
In 08:24.980 (25249 frames), 20340 rerecords
Game: Banjo-Kazooie ( N64, see all files )
50 downloads
Uploaded 11/9/2025 5:44 PM by Katistrofic2 (see all 7)
Just putting this on tasvideos in case something happens to the file on my computer. I have a script that allows me to get bitclips more optimally, in my previous movie post I used an unoptimal strategy that used 2 punch cancels to reach the needed position. But now I have a script that can just bruteforce diffrent joystick inputs untill it gets the position, It works well! also I found a way to adjust my position mid air and then come to a dead stop, which is needed to skip the 50 note door. but the game just wont give me the lag frame at the right time for now. Im sure ill figure something out though.

Annotations

By this point (about to do 50 note door skip) Bizhawk 2.11 released. I downloaded it and it made some of my scripts not work, and i also saved the tasproj on that bizhawk version so it wouldn't work going back onto 2.10. I had to copy and pace the inputs on a new file that had 14100 records but when I got to this point the rerecords where about 50000. That means final rerecord count will be off by about 35000 rerecords.


#638947033488688981 - Abandoned Banjo Kazooie project because 50 note door skip might not be possible.

Banjo-Kazooie (Europe) (En,Fr,De).bk2
In 08:33.840 (25692 frames), 15110 rerecords
Game: Banjo-Kazooie ( N64, see all files )
87 downloads
Uploaded 9/29/2025 12:42 AM by Katistrofic2 (see all 7)
Everyone that has done this glitch did it by setting their position mid air to get the floating point precise bit-clip Position. I found an easy and consistent method to get these positions without cheats. The reason you cant go though the ground and skip the 50 note door is because when you punch cancel and jump on the frame after, you fall for a frame and go about 5 units lower. This messes up the Ypos alignment and makes it to where you cant be on top of the floor on 1 frame and through it on the next.
The only way to do this glitch would be to set your position up mid air to prevent falling that little bit from the punch cancel
also use PAL rom for this movie. If you're interested in trying to do it yourself

Annotations

By this point (about to do 50 note door skip) Bizhawk 2.11 released. I downloaded it and it made some of my scripts not work, and i also saved the tasproj on that bizhawk version so it wouldn't work going back onto 2.10. I had to copy and pace the inputs on a new file that had 14100 records but when I got to this point the rerecords where about 50000. That means final rerecord count will be off by about 35000 rerecords.


#638623433395663104 - BK - Hybrid Walrus Lua

Walrus.lua
Game: Banjo-Kazooie ( N64, see all files )
158 downloads
Uploaded 9/19/2024 11:48 AM by The8bitbeast (see all 37)
to run with the bk2

#638623433054396963 - BK - Hybrid walrus Banjo bk2

Walrus Glitch.bk2
In 01:27.800 (4390 frames), 167 rerecords
Game: Banjo-Kazooie ( N64, see all files )
207 downloads
Uploaded 9/19/2024 11:48 AM by The8bitbeast (see all 37)
Needs to run also with the lua file to get the bitclip

#637771986846795789 - LUA Script for Banjo-Kazooie LOTAD

Any_LOTAD_D-Down.lua
Game: Banjo-Kazooie ( N64, see all files )
259 downloads
Uploaded 1/8/2022 12:31 AM by The8bitbeast (see all 37)

#637771986164365069 - Banjo-Kazooie Any% LOTAD in 16:44 (19:28 TAS timing)

BK_Any by The8bitbeast.bk2
In 30:55.000 (92768 frames), 94067 rerecords
Game: Banjo-Kazooie ( N64, see all files )
308 downloads
Uploaded 1/8/2022 12:30 AM by The8bitbeast (see all 37)

#61959994894066899 - Banjo-Kazooie - Click Clock Wood Early

The8bitbeast - CCW Early.bk2
In 18:55.380 (56769 frames), 439684 rerecords
Game: Banjo-Kazooie ( N64, see all files )
724 downloads
Uploaded 3/13/2020 8:51 AM by The8bitbeast (see all 37)
Built this off of the end of my sandcastle% TAS, sorry about the 20 min leadup.
This tech is super general and will be applicable in a lot of places.

#60678307803045041 - Banjo-Kazooie - 810 Note Door Skip!

The8bitbeast - 810 Note Door Skip.bk2
In 01:27.220 (4361 frames), 24747 rerecords
Game: Banjo-Kazooie ( N64, see all files )
749 downloads
Uploaded 1/15/2020 3:32 PM by The8bitbeast (see all 37)

#60543785003547607 - Banjo-Kazooie Church Clip

MMM Church Clip.bk2.bk2
In 00:09.280 (464 frames), 282 rerecords
Game: Banjo-Kazooie ( N64, see all files )
751 downloads
Uploaded 1/9/2020 2:08 PM by The8bitbeast (see all 37)

#48969253993732176 - Banjo-Kazooie MMM Early

MMM early.bk2
In 00:15.280 (764 frames), 1366 rerecords
Game: Banjo-Kazooie ( N64, see all files )
971 downloads
Uploaded 8/6/2018 7:50 AM by The8bitbeast (see all 37)
Using the fall speed and a lag frame you can get through the stair. The ground is solid underneath and you can just jump into MMM. This saves about 2-3 minutes in 100% and 5-6 minutes in any%. It might possibly be PAL only, but I'm still looking into it.