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#73119540580081109 - #7174S Version 4: SSBM BTT 2:39.97

BTT 2.39.97.dtm
In 06:55.73 (99536 frames), 0 rerecords
1053 views, 155 downloads
Uploaded 7/28/2021 10:37 PM by PracticalTAS (3 files)
Submission #7174 Version 4
Improvements:
  • Peach: 4 frames IGT - new record
  • Redid RNG routing and got better luck: 118 frames

#73038461182837537 - Super Smash Bros. Melee - Character unlock movie + 192 Credits

lottery-4.dtm
In 2:30:12.55 (1802488 frames), 4996 rerecords
1123 views, 164 downloads
Uploaded 7/25/2021 6:59 AM by PracticalTAS (3 files)
Addendum to Mothrayas' character unlock movie, also unlocking 4 trophies to unlock all 192 credits names.
  • Movie file must start with an empty memory card
  • Game version: PAL
  • Dolphin version: Dolphin 5.0 Lua Core (should sync on regular Dolphin 5.0)
Route:
  • Same as Mothrayas' character unlock movie
  • RNG manipulates to unlock from the trophy lottery:
    • Ray MK II (unlocks Noise credit)
    • Alpha (unlocks Saru Brunei credit)
    • Totakeke (unlocks Yumi Yoshimi credit)
    • Hate Giant (unlocks Param credit)

#73038110347467333 - #7174S Version 3: SSBM BTT 2:40.03

BTT 2.40.03.dtm
In 06:57.76 (100024 frames), 0 rerecords
1132 views, 141 downloads
Uploaded 7/25/2021 6:36 AM by PracticalTAS (3 files)
Submission #7174 Version 3
Improvements:
  • Mario: 3 frames - tied NTSC record in PAL
  • Marth: 9 frames - new PAL record, 2 frames slower than new NTSC record
Note: PAL total is 2 frames faster than NTSC
Fixes:
  • Dr. Mario taunt cancel was unintentionally removed in Version 2. It has been restored.

#68587254092346677 - Super Smash Bros. Melee - Character unlock movie

melee_unlock_pal.dtm
In 2:29:33.43 (1794665 frames), 827 rerecords
2837 views, 379 downloads
Uploaded 1/5/2021 7:54 PM by Noxxa (9 files)
Unlocks all characters in SSBM as fast as possible. Semi-optimized TAS. Intended to be used as verification movie for movies that require all characters to be unlocked.
  • Movie file must start with an empty memory card
  • Game version: PAL
  • Dolphin version: Dolphin 5.0 Lua Core (should sync on regular Dolphin 5.0)
Route:
  • Go to Stamina Mode (no victory screen, no unlocks, but does queue up match count) and suicide with Captain Falcon on Jungle Japes 989 times (this takes 8.76 seconds per run)
  • Go to Lightning Melee and suicide once more. This triggers a victory screen, unlocking a backlog of trophies, unlocking Brinstar Depths, and the character unlock battle for Jigglypuff
  • Unlock Jigglypuff (Captain Falcon is used)
  • Switch to Jigglypuff and suicide for 10 more matches, with a character unlock battle after each match: Dr. Mario, Pichu, Falco, Marth, Young Link, Ganondorf, Mewtwo, Luigi, Roy, Mr. Game & Watch
  • All characters are now unlocked
Encode:

#63562428166898329 - SSBM - Event 9 in 2.00

event9_200.dtm
In 00:24.20 (5804 frames), 365 rerecords
3489 views, 450 downloads
Uploaded 5/24/2020 12:50 PM by Noxxa (9 files)
Saved 3 frames over the previous movie by using edge-canceled back air to set up red Sheik better. At this point I think it's really hard to squeeze any more frames out.
Dolphin 5.0-10707, NTSC-U, no luck manipulation cheats used.
Uses memory card data with all characters and stages unlocked, with 1P data cleared through the options menu.

#63552035528403516 - SSBM - Event 9 in 2.05

event9_205.dtm
In 00:24.28 (5824 frames), 274 rerecords
3505 views, 453 downloads
Uploaded 5/24/2020 1:36 AM by Noxxa (9 files)
You'd think this route could save more time over RTA, but I only got the one frame save. I suspect there's more potential here, but this is all I have so far.
What makes this one hard is not even so much having to manipulate for both Zeldas to transform (and the neutral one to jump before doing so), nor manipulating for the 9, but getting red Sheik to cooperate. Here she uses up tilt to trade with the 9, but most often she'd just stuff it with a jab.
Dolphin 5.0-10707, NTSC-U, no luck manipulation cheats used.
Uses memory card data with all characters and stages unlocked, with 1P data cleared through the options menu.

#63092637727919299 - 6735S - Extended input version

classic_v1_extended.dtm
In 06:38.15 (95462 frames), 69729 rerecords
3640 views, 488 downloads
Uploaded 5/3/2020 9:04 AM by Noxxa (9 files)

#39441541621029085 -

falcobf.dtm
In 00:17.98 (4312 frames), 3104 rerecords
8970 views, 1049 downloads
Uploaded 6/3/2017 5:50 AM by Noxxa (9 files)

#39287710469723699 - 20XX Event 1 (Trouble Puff) in 1:30.77

20XXEvent1.dtm
In 01:53.93 (27316 frames), 3090 rerecords
8993 views, 1011 downloads
Uploaded 5/27/2017 7:34 AM by Noxxa (9 files)
Improvable with phantom hit upairs and probably better luck manipulation. Also aims for style
20XX 4.06, Dolphin 5.0, no memory card

#24347808693922448 - SSBM: Event 28 in 6.57

event28_v2.dtm
In 00:27.18 (1632 frames), 679 rerecords
11840 views, 1103 downloads
Uploaded 7/24/2015 11:49 AM by Noxxa (9 files)

#24130623153133174 - SSBM: Event 28 in 6.68

event28.dtm
In 00:27.28 (1638 frames), 438 rerecords
11969 views, 1148 downloads
Uploaded 7/14/2015 5:04 PM by Noxxa (9 files)

#24114114320369096 - SSBM Fox 10-man Melee

third.dtm
In 00:21.66 (1301 frames), 1025 rerecords
12038 views, 1125 downloads
Uploaded 7/13/2015 11:13 PM by Noxxa (9 files)

#3997815132962537 - desync

no_mem.dtm
In 00:09.18 (551 frames), 0 rerecords
12812 views, 1123 downloads
Uploaded 1/19/2013 12:35 AM by antd (2 files)

#3993905429272252 - ssbm team

team on dk.dtm
In 00:23.11 (1387 frames), 503 rerecords
12707 views, 1040 downloads
Uploaded 1/18/2013 8:21 PM by antd (2 files)
desync at title screen