User Files for Wario Land 3

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#55724413248967666 - bunnywalk's Wario Land 3 "All Chests" Light Spike

WarioLand3Chests-LightSpike.bk2
In 2:26:15.44 (524135 frames), 51347 rerecords
Game: Wario Land 3 ( GBC, see all files )
753 downloads
Uploaded 6/6/2019 1:08 PM by Spikestuff (see all 287)
I do things.

#30927243447445594 - Wario Land 3 WIP1

Wario Land 3 (World) (En,Ja).bk2
In 03:16.93 (11762 frames), 1568 rerecords
Game: Wario Land 3 ( GBC, see all files )
908 downloads
Uploaded 5/15/2016 7:11 PM by Fortranm (see all 102)
the first chest

#17691103942488496 - Title screen and OoTW first chest

Wario Land 3 (World) (En,Ja).2014-09-19 16.30.04.bkm
In 02:37.88 (9430 frames), 689 rerecords
Game: Wario Land 3 ( GBC, see all files )
1202 downloads
Uploaded 9/27/2014 4:56 PM by NotoriouslyEpic (see all 1)
My first tasing work, so it's probably full of blatant errors. I spent a fair amount of time on it though, OoTW was redone after discovering a more efficient way to implement the charge jump. Looking for feedback and/or constructive criticism.

#16626830733900897 - Wario Land 3 - Navigation script v2

WL3Overlay.lua
1169 downloads
Uploaded 8/10/2014 6:37 PM by slamo (see all 61)
UPDATE 8/10/14: Added a green rectangle around Wario that roughly displays his hitbox.
Displays an overlay identifying tiles in WL3, for use in navigating and visualizing glitch rooms.
Colors:
Red - Solid or unknown
Pink - Breakable (by Wario or other means)
Black - Doors (includes golf, exit, and auto-warp)
Brown - Ladder/climbable
Blue - Water
White - Platform
The text in the upper left displays the tile properties of the blocks above, at, and below Wario respectively. The first column is the RAM address where the tile ID can be found. If this is above 0xA000 then it's accessing the RAM banks (where level data is normally kept) - between 0xA000-0xBFFF is bank 2, between 0xC000-0xDFFF is bank 3, and between 0xE000-0xFFFF is bank 4. The second column is the raw tile property.

#16161040464663009 - Wario Land 3 - Navigation script

WL3Overlay.lua
1127 downloads
Uploaded 7/20/2014 7:10 PM by slamo (see all 61)
Displays an overlay identifying tiles in WL3, for use in navigating and visualizing glitch rooms.
Colors:
Red - Solid or unknown
Pink - Breakable (by Wario or other means)
Black - Doors (includes golf, exit, and auto-warp)
Brown - Ladder/climbable
Blue - Water
White - Platform
The text in the upper left displays the tile properties of the blocks above, at, and below Wario respectively. The first column is the RAM address where the tile ID can be found. If this is above 0xA000 then it's accessing the RAM banks (where level data is normally kept) - between 0xA000-0xBFFF is bank 2, between 0xC000-0xDFFF is bank 3, and between 0xE000-0xFFFF is bank 4. The second column is the raw tile property.