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#10240438833533844 - SMB3 optimized through level 2 (then desyncs)

SMB3 optimized 2.fm2
In 10:25.62 (37599 frames), 0 rerecords
1405 downloads
Uploaded 10/27/2013 3:54 AM by Bobo_the_King (see all 7)
I ran my optimization script on LordTom, Mitjitsu, and Tompa's Super Mario Bros. 3 run. It removed about 1/3 of all inputs. However, it desyncs after two levels because enemies are on some spurious timer that isn't affected by frames but rather by the user's input.
I swear it's not a problem with the script! I just need to analyze the game's RAM more thoroughly!