Movie for NES Super Mario Bros. 3

#10240438833533844 - SMB3 optimized through level 2 (then desyncs)

SMB3 optimized 2.fm2

Uploaded 10/27/2013 3:54 AM by Bobo the King (1 files)

For Super Mario Bros. 3 (NES)

In 10:25.62 (37599 frames), 0 rerecords

32138 views, 1270 downloads


I ran my optimization script on LordTom, Mitjitsu, and Tompa's Super Mario Bros. 3 run. It removed about 1/3 of all inputs. However, it desyncs after two levels because enemies are on some spurious timer that isn't affected by frames but rather by the user's input.
I swear it's not a problem with the script! I just need to analyze the game's RAM more thoroughly!

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#33691566749055448 - SMB3 Battle Mode watch file

SMB3BattleModeMemoryOrder.wch

Uploaded 9/17/2016 6:59 AM by dwangoAC (1 files)

For Super Mario Bros. 3 (NES)

28269 views, 1210 downloads


This file shows the SMB3 battle mode in memory order.

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#51359243515658205 - Superfast Mario Bros. 3

SuperfastMario3_TAS.fm2

Uploaded 11/21/2018 11:03 PM by Αsumeh (6 files)

For Super Mario Bros. 3 (NES)

In 01:51.15 (6680 frames), 1441 rerecords

22309 views, 814 downloads


Quoting Acmlm1
SMB3 with speed hacks! Once again, Mario races through the game faster than Sonic could ever hope to, and doesn't have time to waste on the autoscrolling.
Superfast Mario Bros. 3 is a Super Mario Bros. 3 hack that includes speed hacks, letting Mario zip through the game in record time. Other speedy changes were made alongside that as well. The hack was actually created in 2008, after the first and second of its series. However, it wasn't until July 28, 2009 when a run of this hack was finally created.
This is a 0.38-second improvement to my old movie created almost eight years after the original run by Acmlm1 has been uploaded (to which I've also improved by 3 seconds). This was mostly due to a new strategy of killing Bowser quicker by getting on the right side of Bowser instead of the left. Because of that, this TAS is about 5.6 times faster than the current movie of the original game.
And, one more thing: It's not possible to perform a warpless version of the game due to a number of issues being discovered by YouTuber Chris Akridge.

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#51375825773152801 - Super Riff Bros. 3 “any%”

SuperRiffBros.3_TAS.fm2

Uploaded 11/22/2018 4:58 PM by Αsumeh (6 files)

For Super Mario Bros. 3 (NES)

In 17:19.20 (62455 frames), 7926 rerecords

22298 views, 1614 downloads


Super Riff Bros. 3 is a Super Mario Bros. 3 hack created by Freakin HA, inspired by Kaizo hacks such as Kaizo Mario Bros. 3, Kamikaze Bros. 3, the Kaizo Mario World trilogy, etc.
This TAS races through the hack in less than 20 minutes in time to save Peach, only to find that she's a whiz at 1970s music.

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#52086265358578538 - Super Mario Bros. 3 “fastest 99 lives”

Mario3-99Lives_TAS.fm2

Uploaded 12/24/2018 4:51 PM by Αsumeh (6 files)

For Super Mario Bros. 3 (NES)

In 00:43.16 (2594 frames), 1392 rerecords

21864 views, 819 downloads


Not much to say about this one, so I'm sorry if you get offended by how little description there is.

This run aims to get 99 lives in the fastest amount of time possible. In Super Mario Bros. 3, 99 is the maximum amount of lives you can get.
This run is 0.27 seconds faster than the ISMin's TAS.

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#52430841117850526 - SMB3 in 126 polls (SUBNESHawk)

smb3-prg1_126polls.bk2

Uploaded 1/9/2019 5:17 AM by Masterjun (1 files)

For Super Mario Bros. 3 (NES)

In 00:02.09 (126 frames), 229 rerecords

20004 views, 669 downloads


Super Mario Bros. 3 (U) (PRG1) in SUBNESHawk.

Reaches end cutscene. Has invisible credits though.

Explanation

Due to the DPCM glitch, a workaround was programmed into the game. It consists of rereading inputs until two consecutive inputs match. This can be abused by constantly changing input, leading to an overflow.

Input

____Input
LogKey:#Power|Reset|#P1 Up|P1 Down|P1 Left|P1 Right|P1 Start|P1 Select|P1 B|P1 A|#P2 Up|P2 Down|P2 Left|P2 Right|P2 Start|P2 Select|P2 B|P2 A|
|..|........|........|
|..|........|........|
|..|........|........|
|..|........|........|
|..|........|........|
|..|........|........|
|..|........|........|
|..|........|........|
|..|........|........|
|..|........|........|
|..|........|........|
|..|........|U...S..A|
|..|........|U...S..A|
|..|....S.B.|........|
|..|....S.B.|........|
|..|........|........|
|..|........|.D.RS.B.|
|..|........|U.L..s.A|
|..|........|.D.RS.B.|
|..|........|U.L..s.A|
|..|........|.D.RS.B.|
|..|........|U.L..s.A|

<45 repititions of those 2 lines>

|..|........|.D.RS.B.|
|..|........|U.L..s.A|
|..|........|.D.RS.B.|
|..|........|U.L..s.A|
|..|........|.D.RS.B.|
|..|........|U.L..s.A|
|..|........|U.L..s..|
|..|........|........|
|..|........|........|
|..|........|........|
|..|........|U...Ss.A|
|..|........|U...Ss.A|
|..|U.L.S.B.|........|
|..|U.L.S.B.|........|
____/Input

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#52514549789799992 - SMB3 SUBNesHawk ACE Test

SMB3_AGDQ.bk2

Uploaded 1/12/2019 11:46 PM by total (1 files)

For Super Mario Bros. 3 (NES)

In 07:52.22 (28380 frames), 344 rerecords

18964 views, 699 downloads


Early version of the SMB AGDQ2017 payload converted into BK2 for subneshawk.

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#56395527153412223 - Mini Kaizo Bros. 3 (Super Mario Bros. 3 Hack) “any%”

MiniKaizo3(WIP)_TAS.fm2

Uploaded 7/6/2019 6:30 PM by Αsumeh (6 files)

For Super Mario Bros. 3 (NES)

In 02:49.28 (10174 frames), 2391 rerecords

19732 views, 612 downloads


This is a work-in-progress TAS for a Super Mario Bros. 3 ROM Hack known as Mini Kaizo Bros. 3.

Game Objectives

  • Aims for the fastest game completion
  • Uses death to save time
  • Barely manipulates luck (for the hand traps)
  • Uses the PRG1 version
  • Saves his soul from Bowser
After seeing how it's possible to warp straight to World 8 from World 1, according to this video, I ditched my original plan of going through all the worlds and decided to use the video's method instead. I have currently stopped after the last World 8 pipe area before the castle because I can't find a way to activate the trigger to force the lock to disappear, thus leaving me stuck.
Again, help and suggestions would be appreciated, though, it's only the trigger activation in World 8 that I need help on. Other than that, comment your opinion out, and let me know if you find any unoptimal spots or improvable areas.
You may also encode this run (and my other runs) so that people without an emulator can watch them at ease. Don't forget to give me credit for doing so.

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#57054927864147259 - SMB3 game end glitch improvement proof of concept

smb3_glitchedish.fm2

Uploaded 8/5/2019 11:13 AM by negative seven (1 files)

For Super Mario Bros. 3 (NES)

In 02:53.76 (10443 frames), 12779 rerecords

16984 views, 555 downloads



Download (157.95 KB) Info

#59219369001475980 - Super Frig Bros. 3 “any%”

FrigBros3_TAS.fm2

Uploaded 11/10/2019 10:39 PM by Αsumeh (6 files)

For Super Mario Bros. 3 (NES)

In 05:11.52 (18722 frames), 1897 rerecords

18212 views, 466 downloads


Super Frig Bros. 3: Revenge of the Frigs, or simply Super Frig Bros. 3, is a Super Mario Bros. 3 ROM hack created by Mitch "mitchflowerpower" Fowler, built for his second ROM hack competition. It features 12 levels, along with a special mechanism that allows for Mario's hat and overalls to change colors between appearances (such as entering from a warp, growing/shrinking, etc.).
My TAS, made in May 2018, speeds through the hack in record time, beating Extronic's existing run by 4.6 seconds.
Your chance to join in on the fun in Mitch's competition may be over, but your chance to download the hack's IPS patch certainly won't be! ;)

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#59219917467869274 - Super Hammer Bros. 3 “any%”

Hammer3_TAS.fm2

Uploaded 11/10/2019 11:14 PM by Αsumeh (6 files)

For Super Mario Bros. 3 (NES)

In 01:06.64 (4005 frames), 223 rerecords

18246 views, 485 downloads


Super Hammer Bros. 3 is a Super Mario Bros. 3 ROM hack created by Mitch "mitchflowerpower" Fowler.
The first "level" is merely just an unskippable Spade Panel. The player must go through that "level" to continue.
Following after is a group of Hammer Bro battles. Seven, to be exact. All consist of a battlefield made exactly like in World 1's only Hammer Bro battle in the original game and are shuffled up thanks to the first "level" of the game.
Six of their chests contain Jugem's Clouds, while only one of them contains a hammer, required to enter the final "battle" with Bowser and win the game.
My run breaks the system of luck and brainwashes the Hammer Bros to make the least amounts of movement possible for me to pass through. And in under a minute!
Now, behold... the IPS patch I provide to you is yours to keep if you choose to take a gander at the hack yourself.

In case you don't know yet, I'm not too bright with luck manipulation. I'm sure it can be optimized a bit further for a faster time.

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#60843893106065634 - Super Mario bros 3. TAS in 12.07.76

SuperMarioBros3TAS1.fm3

Uploaded 1/23/2020 2:31 AM by CSLRGaming (1 files)

For Super Mario Bros. 3 (NES)

In 12:56.37 (46659 frames), 2892 rerecords

14926 views, 636 downloads


My First TAS To beat Super Mario Bros 3 But can be Improved, Any% With No Wrong Warps, Just a Bomb Omb Clip in a World 8 Tank Or airship or whatever it is

Download (447.16 KB) Info

#63703044418485022 - Mini Kaizo Bros 3. Warpless WIP

Mini Kaizo Warpless.fm2

Uploaded 5/30/2020 8:49 PM by Riolku (2 files)

For Super Mario Bros. 3 (NES)

In 10:34.10 (38109 frames), 10964 rerecords

13429 views, 327 downloads


Download (571.98 KB) Info

#63963457865445551 - Mini Kaizo Warpless WIP

MiniKaizoWarplessWIP.fm2

Uploaded 6/11/2020 2:17 PM by Riolku (2 files)

For Super Mario Bros. 3 (NES)

In 16:05.31 (58014 frames), 27225 rerecords

13289 views, 337 downloads


This is another WIP of Mini Kaizo Bros Warpless up to Bowser.

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#75436230045449211 - Super Mario Bros. 3 "Game End Glitch" in 00:00:00.316

smb3-prg1_19f_100th_Coin.bk2

Uploaded 11/10/2021 6:36 AM by OnehundredthCoin (1 files)

For Super Mario Bros. 3 (NES)

In 00:00.31 (19 frames), 0 rerecords

2435 views, 79 downloads


Run created in Bizhawk 2.6.3 (with some odd export issue, so I just pasted the inputs in version 2.3.2 and exported it there?) Before I submit this run, I'm going to be taking the time to write up a huge explanation, and probably make a video explaining how this run works.
The credits work perfectly fine without any visual bugs.
Uploaded as a user file so it can be console verified before submission.
Huge thanks to Bigbass for verifying the run.
The final run had 3183 rerecords, I'll fix the metadata before the submission.

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