NeededColor = 26;
BlocksColor = {};
LivesMem = Lives;
Pos = 0;
i = 0;
n = 0;
FastestAttempt = 2000;
Attempts = 1;
while (true) do
BlocksColor[0] = memory.read_u8(0x15);
BlocksColor[1] = memory.read_u8(0x34);
BlocksColor[2] = memory.read_u8(0x36);
BlocksColor[3] = memory.read_u8(0x53);
BlocksColor[4] = memory.read_u8(0x55);
BlocksColor[5] = memory.read_u8(0x57);
BlocksColor[6] = memory.read_u8(0x62);
BlocksColor[7] = memory.read_u8(0x64);
BlocksColor[8] = memory.read_u8(0x66);
BlocksColor[9] = memory.read_u8(0x68);
BlocksColor[10] = memory.read_u8(0x01);
BlocksColor[11] = memory.read_u8(0x03);
BlocksColor[12] = memory.read_u8(0x05);
BlocksColor[13] = memory.read_u8(0x07);
BlocksColor[14] = memory.read_u8(0x09);
BlocksColor[15] = memory.read_u8(0x20);
BlocksColor[16] = memory.read_u8(0x22);
BlocksColor[17] = memory.read_u8(0x24);
BlocksColor[18] = memory.read_u8(0x26);
BlocksColor[19] = memory.read_u8(0x28);
BlocksColor[20] = memory.read_u8(0x2A);
Lives = memory.read_u8(0x08);
XPos = memory.read_u8(0x2B);
YPos = memory.read_u8(0x43);
Frame = emu.framecount();
-- Displays the color of each block
gui.text(77+62,25+56,""..BlocksColor[0]);
gui.text(65+50,53+56,""..BlocksColor[1]);
gui.text(93+78,53+56,""..BlocksColor[2]);
gui.text(53+38,81+58,""..BlocksColor[3]);
gui.text(77+62,81+58,""..BlocksColor[4]);
gui.text(105+90,81+58,""..BlocksColor[5]);
gui.text(41+26,109+60,""..BlocksColor[6]);
gui.text(65+50,109+60,""..BlocksColor[7]);
gui.text(93+78,109+60,""..BlocksColor[8]);
gui.text(117+102,109+60,""..BlocksColor[9]);
gui.text(29+14,137+62,""..BlocksColor[10]);
gui.text(65+26,137+62,""..BlocksColor[11]);
gui.text(77+62,137+62,""..BlocksColor[12]);
gui.text(105+90,137+62,""..BlocksColor[13]);
gui.text(129+114,137+62,""..BlocksColor[14]);
gui.text(16+4,165+63,""..BlocksColor[15]);
gui.text(41+26,165+63,""..BlocksColor[16]);
gui.text(65+50,165+63,""..BlocksColor[17]);
gui.text(93+78,165+63,""..BlocksColor[18]);
gui.text(117+102,165+63,""..BlocksColor[19]);
gui.text(141+128,165+63,""..BlocksColor[20]);
-- Defines a number for each block,
-- The one at the top is 0,
-- Going from left to right, top to bottom
-- The last block is in the corner right at the bottom
if YPos == 25
then if XPos == 77
then Pos = 0;
end
elseif YPos == 53
then if XPos == 65
then Pos = 1;
elseif XPos == 93
then Pos = 2;
end
elseif YPos == 81
then if XPos == 53
then Pos = 3;
elseif XPos == 77
then Pos = 4;
elseif XPos == 105
then Pos = 5;
end
elseif YPos == 109
then if XPos == 41
then Pos = 6;
elseif XPos == 65
then Pos = 7;
elseif XPos == 93
then Pos = 8;
elseif XPos == 117
then Pos = 9;
end
elseif YPos == 137
then if XPos == 29
then Pos = 10;
elseif XPos == 53
then Pos = 11;
elseif XPos == 77
then Pos = 12;
elseif XPos == 105
then Pos = 13;
elseif XPos == 129
then Pos = 14;
end
elseif YPos == 165
then if XPos == 16
then Pos = 15;
elseif XPos == 41
then Pos = 16;
elseif XPos == 65
then Pos = 17;
elseif XPos == 93
then Pos = 18;
elseif XPos == 117
then Pos = 19;
elseif XPos == 141
then Pos = 20;
end
end;
i = math.random(0,3);
-- Decides to which block to jump
if Pos == 0
then if i <= 1
then if BlocksColor[1] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[2] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Down=true},1)
end
elseif i >= 2
then if BlocksColor[2] ~= NeededColor
then joypad.set({Right=true},1)
elseif BlocksColor[1] ~= NeededColor
then joypad.set({Down=true},1)
else joypad.set({Right=true},1)
end
end
end;
if Pos == 1
then if i == 0
then if BlocksColor[0] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[3] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[4] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Up=true},1)
end
elseif i > 1
then if BlocksColor[3] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[0] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[4] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Down=true},1)
end
elseif i == 1
then if BlocksColor[4] ~= NeededColor
then joypad.set({Right=true},1)
elseif BlocksColor[3] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[0] ~= NeededColor
then joypad.set({Up=true},1)
else joypad.set({Right=true},1)
end
end
end;
if Pos == 2
then if i == 0
then if BlocksColor[0] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[4] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[5] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Left=true},1)
end
elseif i > 1
then if BlocksColor[4] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[0] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[5] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Down=true},1)
end
elseif i == 1
then if BlocksColor[5] ~= NeededColor
then joypad.set({Right=true},1)
elseif BlocksColor[0] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[4] ~= NeededColor
then joypad.set({Down=true},1)
else joypad.set({Right=true},1)
end
end
end;
if Pos == 3
then if i == 0
then if BlocksColor[1] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[6] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[7] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Up=true},1)
end
elseif i > 1
then if BlocksColor[6] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[1] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[7] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Down=true},1)
end
elseif i == 1
then if BlocksColor[7] ~= NeededColor
then joypad.set({Right=true},1)
elseif BlocksColor[1] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[6] ~= NeededColor
then joypad.set({Down=true},1)
else joypad.set({Right=true},1)
end
end
end;
if Pos == 4
then if i == 0
then if BlocksColor[1] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[2] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[7] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[8] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Left=true},1)
end
elseif i == 1
then if BlocksColor[2] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[1] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[7] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[8] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Up=true},1)
end
elseif i == 2
then if BlocksColor[7] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[1] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[2] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[8] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Down=true},1)
end
elseif i == 3
then if BlocksColor[8] ~= NeededColor
then joypad.set({Right=true},1)
elseif BlocksColor[1] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[2] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[7] ~= NeededColor
then joypad.set({Down=true},1)
else joypad.set({Right=true},1)
end
end
end;
if Pos == 5
then if i == 0
then if BlocksColor[2] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[8] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[9] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Left=true},1)
end
elseif i > 1
then if BlocksColor[8] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[2] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[9] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Down=true},1)
end
elseif i == 1
then if BlocksColor[9] ~= NeededColor
then joypad.set({Right=true},1)
elseif BlocksColor[2] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[8] ~= NeededColor
then joypad.set({Down=true},1)
else joypad.set({Right=true},1)
end
end
end;
if Pos == 6
then if i == 0
then if BlocksColor[3] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[10] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[11] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Up=true},1)
end
elseif i > 1
then if BlocksColor[10] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[3] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[11] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Down=true},1)
end
elseif i == 1
then if BlocksColor[11] ~= NeededColor
then joypad.set({Right=true},1)
elseif BlocksColor[3] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[10] ~= NeededColor
then joypad.set({Down=true},1)
else joypad.set({Right=true},1)
end
end
end;
if Pos == 7
then if i == 0
then if BlocksColor[3] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[4] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[11] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[12] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Left=true},1)
end
elseif i == 1
then if BlocksColor[4] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[3] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[11] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[12] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Up=true},1)
end
elseif i == 2
then if BlocksColor[11] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[3] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[4] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[12] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Down=true},1)
end
elseif i == 3
then if BlocksColor[12] ~= NeededColor
then joypad.set({Right=true},1)
elseif BlocksColor[3] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[4] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[11] ~= NeededColor
then joypad.set({Down=true},1)
else joypad.set({Right=true},1)
end
end
end;
if Pos == 8
then if i == 0
then if BlocksColor[4] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[5] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[12] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[13] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Left=true},1)
end
elseif i == 1
then if BlocksColor[5] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[4] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[12] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[13] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Up=true},1)
end
elseif i == 2
then if BlocksColor[12] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[4] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[5] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[13] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Down=true},1)
end
elseif i == 3
then if BlocksColor[13] ~= NeededColor
then joypad.set({Right=true},1)
elseif BlocksColor[4] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[5] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[12] ~= NeededColor
then joypad.set({Down=true},1)
else joypad.set({Right=true},1)
end
end
end;
if Pos == 9
then if i == 0
then if BlocksColor[5] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[13] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[14] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Left=true},1)
end
elseif i > 1
then if BlocksColor[13] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[5] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[14] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Down=true},1)
end
elseif i == 1
then if BlocksColor[14] ~= NeededColor
then joypad.set({Right=true},1)
elseif BlocksColor[5] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[13] ~= NeededColor
then joypad.set({Down=true},1)
else joypad.set({Right=true},1)
end
end
end;
if Pos == 10
then if i == 0
then if BlocksColor[6] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[15] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[16] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Up=true},1)
end
elseif i > 1
then if BlocksColor[15] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[6] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[16] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Down=true},1)
end
elseif i == 1
then if BlocksColor[16] ~= NeededColor
then joypad.set({Right=true},1)
elseif BlocksColor[6] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[15] ~= NeededColor
then joypad.set({Down=true},1)
else joypad.set({Right=true},1)
end
end
end;
if Pos == 11
then if i == 0
then if BlocksColor[6] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[7] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[16] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[17] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Left=true},1)
end
elseif i == 1
then if BlocksColor[7] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[6] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[16] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[17] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Up=true},1)
end
elseif i == 2
then if BlocksColor[16] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[6] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[7] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[17] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Down=true},1)
end
elseif i == 3
then if BlocksColor[17] ~= NeededColor
then joypad.set({Right=true},1)
elseif BlocksColor[6] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[7] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[16] ~= NeededColor
then joypad.set({Down=true},1)
else joypad.set({Right=true},1)
end
end
end;
if Pos == 12
then if i == 0
then if BlocksColor[7] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[8] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[17] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[18] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Left=true},1)
end
elseif i == 1
then if BlocksColor[8] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[7] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[17] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[18] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Up=true},1)
end
elseif i == 2
then if BlocksColor[17] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[7] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[8] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[18] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Down=true},1)
end
elseif i == 3
then if BlocksColor[18] ~= NeededColor
then joypad.set({Right=true},1)
elseif BlocksColor[7] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[8] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[17] ~= NeededColor
then joypad.set({Down=true},1)
else joypad.set({Right=true},1)
end
end
end;
if Pos == 13
then if i == 0
then if BlocksColor[8] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[9] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[18] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[19] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Left=true},1)
end
elseif i == 1
then if BlocksColor[9] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[8] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[18] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[19] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Up=true},1)
end
elseif i == 2
then if BlocksColor[18] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[8] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[9] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[19] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Down=true},1)
end
elseif i == 3
then if BlocksColor[19] ~= NeededColor
then joypad.set({Right=true},1)
elseif BlocksColor[8] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[9] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[18] ~= NeededColor
then joypad.set({Down=true},1)
else joypad.set({Right=true},1)
end
end
end;
if Pos == 14
then if i == 0
then if BlocksColor[9] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[19] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[20] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Left=true},1)
end
elseif i > 1
then if BlocksColor[19] ~= NeededColor
then joypad.set({Down=true},1)
elseif BlocksColor[9] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[20] ~= NeededColor
then joypad.set({Right=true},1)
else joypad.set({Down=true},1)
end
elseif i == 1
then if BlocksColor[20] ~= NeededColor
then joypad.set({Right=true},1)
elseif BlocksColor[9] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[19] ~= NeededColor
then joypad.set({Down=true},1)
else joypad.set({Right=true},1)
end
end
end;
if Pos == 15
then joypad.set({Up=true},1)
end;
if Pos == 16
then if i <= 1
then if BlocksColor[10] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[11] ~= NeededColor
then joypad.set({Up=true},1)
else joypad.set({Left=true},1)
end
elseif i >= 2
then if BlocksColor[11] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[10] ~= NeededColor
then joypad.set({Left=true},1)
else joypad.set({Up=true},1)
end
end
end;
if Pos == 17
then if i <= 1
then if BlocksColor[11] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[12] ~= NeededColor
then joypad.set({Up=true},1)
else joypad.set({Left=true},1)
end
elseif i >= 2
then if BlocksColor[12] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[11] ~= NeededColor
then joypad.set({Left=true},1)
else joypad.set({Up=true},1)
end
end
end;
if Pos == 18
then if i <= 1
then if BlocksColor[12] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[13] ~= NeededColor
then joypad.set({Up=true},1)
else joypad.set({Left=true},1)
end
elseif i >= 2
then if BlocksColor[13] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[12] ~= NeededColor
then joypad.set({Left=true},1)
else joypad.set({Up=true},1)
end
end
end;
if Pos == 19
then if i <= 1
then if BlocksColor[13] ~= NeededColor
then joypad.set({Left=true},1)
elseif BlocksColor[14] ~= NeededColor
then joypad.set({Up=true},1)
else joypad.set({Left=true},1)
end
elseif i >= 2
then if BlocksColor[14] ~= NeededColor
then joypad.set({Up=true},1)
elseif BlocksColor[13] ~= NeededColor
then joypad.set({Left=true},1)
else joypad.set({Up=true},1)
end
end
end;
if Pos == 20
then joypad.set({Left=true},1)
end;
if n == 0
then if BlocksColor[0] == NeededColor
then if BlocksColor[1] == NeededColor
then if BlocksColor[2] == NeededColor
then if BlocksColor[3] == NeededColor
then if BlocksColor[4] == NeededColor
then if BlocksColor[5] == NeededColor
then if BlocksColor[6] == NeededColor
then if BlocksColor[7] == NeededColor
then if BlocksColor[8] == NeededColor
then if BlocksColor[9] == NeededColor
then if BlocksColor[10] == NeededColor
then if BlocksColor[11] == NeededColor
then if BlocksColor[12] == NeededColor
then if BlocksColor[13] == NeededColor
then if BlocksColor[14] == NeededColor
then if BlocksColor[15] == NeededColor
then if BlocksColor[16] == NeededColor
then if BlocksColor[17] == NeededColor
then if BlocksColor[18] == NeededColor
then if BlocksColor[19] == NeededColor
then if BlocksColor[20] == NeededColor
then FastestAttempt = emu.framecount();
savestate.saveslot(9);
n = 1;
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
else n = 0;
end;
if FastestAttempt < Frame
then savestate.loadslot(0);
Attempts = Attempts + 1;
end;
if Lives < LivesMem
then savestate.loadslot(0);
Attempts = Attempts + 1;
end;
LivesMem = Lives;
gui.text(160,10,"Position: "..Pos);
gui.text(160,20,"Lives: "..Lives);
gui.text(160,30,"Bot RNG: "..i);
gui.text(160,40,"Fastest Attempt: "..FastestAttempt);
gui.text(160,50,"Attempts: "..Attempts);
emu.frameadvance();
end;