You can now play Tetris in TAStudio. Any NES game with 2 controllers plugged in. Open TAStudio. Playing field height is movie lenght. Arrow key move the piece, Z and X rotate it.
Logs position, speed and ground flag into tables. Compares the current values against branches. Outputs values as text and color in TAStudio. Tutorial on how to do: https://www.youtube.com/watch?v=rSjOEviBHTY
-60f from published run after pushing the 2nd boulder onto the switch. Nothing else changed. May not be optimal. Initially this trick was found when the first published run got submitted.
5f in first section +3f in second section, due to some time dependend behaviour of the game physics. If I delay 1f in first section I don't lose frames.