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#637845317771599773 - TAStudio output logger example script

Kirby's Dream Land 3 (USA).lua
135 downloads
Uploaded 4/2/2022 9:29 PM by TASeditor (see all 188)

--*****************--
--* Value logging *--
--*****************--

function Kirby()

	players.kirby.position.x[frame] = memory.read_u16_le(0x1A22)
	players.kirby.position.y[frame] = memory.read_u16_le(0x1AA2)
	      
	players.kirby.subpixel.x[frame] = memory.read_u8(0x1B23)
	players.kirby.subpixel.y[frame] = memory.read_u8(0x1BA3)
	      
	players.kirby.velocity.x[frame] = memory.read_s16_le(0x1D22)
	players.kirby.velocity.y[frame] = memory.read_s16_le(0x1DA2)
	      
	players.kirby.flags.midair[frame] = memory.read_u8(0x09A2)
	players.kirby.flags.ground[frame] = memory.read_u8(0x0BA2)
	
	gui.drawText(2, 168, "X: "..players.kirby.position.x[frame]..":"..players.kirby.subpixel.x[frame], 0xFFFFFFFF, 0x44FF0000)
	gui.drawText(2, 180, "Y: "..players.kirby.position.y[frame]..":"..players.kirby.subpixel.y[frame], 0xFFFFFFFF, 0x4400FF00)
	gui.drawText(2, 192, "Xv: "..players.kirby.velocity.x[frame], 0xFFFFFFFF, 0x44FF0000)
	gui.drawText(2, 204, "Yv: "..players.kirby.velocity.y[frame], 0xFFFFFFFF, 0x4400FF00)

end

function Gooey()

	players.gooey.position.x[frame] = memory.read_u16_le(0x1A24)
	players.gooey.position.y[frame] = memory.read_u16_le(0x1AA4)
	      
	players.gooey.subpixel.x[frame] = memory.read_u8(0x1B25)
	players.gooey.subpixel.y[frame] = memory.read_u8(0x1BA5)
	      
	players.gooey.velocity.x[frame] = memory.read_s16_le(0x1D24)	
	players.gooey.velocity.y[frame] = memory.read_s16_le(0x1DA4)
          
	players.gooey.flags.midair[frame] = memory.read_u8(0x09A4)
	players.gooey.flags.ground[frame] = memory.read_u8(0x0BA4)
	
	gui.drawText(128, 168, "X: "..players.gooey.position.x[frame]..":"..players.gooey.subpixel.x[frame], 0xFFFFFFFF, 0x44FF0000)
	gui.drawText(128, 180, "Y: "..players.gooey.position.y[frame]..":"..players.gooey.subpixel.y[frame], 0xFFFFFFFF, 0x4400FF00)
	gui.drawText(128, 192, "Xv: "..players.gooey.velocity.x[frame], 0xFFFFFFFF, 0x44FF0000)
	gui.drawText(128, 204, "Yv: "..players.gooey.velocity.y[frame], 0xFFFFFFFF, 0x4400FF00)

end

--********************--
--*	TAStudio drawing *--
--********************--

--Puts text into a spezified TAStudio cell
function TAStudioText(index, column)
	
	--Kirby
	if players.kirby.velocity.x[index] ~= nil and column == "KirbyVelX"
		then return tostring(players.kirby.velocity.x[index])
	elseif players.kirby.velocity.y[index] ~= nil and column == "KirbyVelY"
		then return tostring(players.kirby.velocity.y[index])
	--Gooey
	elseif players.gooey.velocity.x[index] ~= nil and column == "GooeyVelX"
		then return tostring(players.gooey.velocity.x[index])
	elseif players.gooey.velocity.y[index] ~= nil and column == "GooeyVelY"
		then return tostring(players.gooey.velocity.y[index])
	--Branches
	elseif branches[selectedbranch] ~= nil and branches[selectedbranch].kirby.position.x[index] ~= nil and column == "KirbyDx" and players.kirby.position.x[index] ~= nil and players.kirby.subpixel.x[index] ~= nil
		then local d = ((players.kirby.position.x[index]*256 + players.kirby.subpixel.x[index]) 
						- (branches[selectedbranch].kirby.position.x[index]* 256 + branches[selectedbranch].kirby.subpixel.x[index]))
						* sgn(branches[selectedbranch].kirby.velocity.x[index])
			 return tostring(math.floor(d / 256) ..":" .. d % 256)
	elseif branches[selectedbranch] ~= nil and branches[selectedbranch].kirby.position.y[index] ~= nil and column == "KirbyDy" and players.kirby.position.y[index] ~= nil and players.kirby.subpixel.y[index] ~= nil
		then local d = ((players.kirby.position.y[index]*256 + players.kirby.subpixel.y[index]) 
						- (branches[selectedbranch].kirby.position.y[index]* 256 + branches[selectedbranch].kirby.subpixel.y[index]))
						* sgn(branches[selectedbranch].kirby.velocity.y[index])
		return tostring(math.floor(d / 256) ..":" .. d % 256)
	elseif branches[selectedbranch] ~= nil and branches[selectedbranch].gooey.position.x[index] ~= nil and column == "GooeyDx" and players.gooey.position.x[index] ~= nil and players.gooey.subpixel.x[index] ~= nil
		then local d = ((players.gooey.position.x[index]*256 + players.gooey.subpixel.x[index]) 
						- (branches[selectedbranch].gooey.position.x[index]* 256 + branches[selectedbranch].gooey.subpixel.x[index]))
						* sgn(branches[selectedbranch].gooey.velocity.x[index])
		return tostring(math.floor(d / 256) ..":" .. d % 256)
	elseif branches[selectedbranch] ~= nil and branches[selectedbranch].gooey.position.y[index] ~= nil and column == "GooeyDy" and players.gooey.position.y[index] ~= nil and players.gooey.subpixel.y[index] ~= nil
		then local d = ((players.gooey.position.y[index]*256 + players.gooey.subpixel.y[index]) 
						- (branches[selectedbranch].gooey.position.y[index]* 256 + branches[selectedbranch].gooey.subpixel.y[index]))
						* sgn(branches[selectedbranch].gooey.velocity.y[index])
		return tostring(math.floor(d / 256) ..":" .. d % 256)
	end

	if column == "KirbyVelX" or column == "KirbyVelY" or column == "GooeyVelX" or column == "GooeyVelY" 
	or column == "KirbyDx" or column == "KirbyDy" or column == "GooeyDx" or column == "GooeyDy"
	then return ""
	end
	
end

function sgn(x)

	if x > 0
	then return 1
	elseif x < 0
	then return -1
	else return 0
	end
	
end

function Color(index, color1, color2)

	if index >= ungreenframe
	then return color1
	else return color2
	end

end

function ColorGradient(value, maxvalue, index)

	if value < 0
	then red = 255
		 green = 0
		 blue = 0
	elseif value  < maxvalue/2
		then red = 255	
		 green = math.floor((255/(maxvalue-maxvalue/2))*math.abs(value))
		 blue = 0
	elseif math.abs(value) < maxvalue
		then red = math.floor(-(255/(maxvalue-maxvalue/2))*math.abs(value)+510)
			 green = 255
			 blue = 0
		else red = 0
			 green = 255
			 blue = 0
	end
	
	if (index >= ungreenframe)
	then red = math.floor((255-red)/120*(200-240)+255)
		 green = math.floor((255-green)/120*(200-240)+255)
		 blue = math.floor((255-blue)/120*(200-240)+255)
	end

	alpha = 255
	
	return alpha*256*256*256+red*256*256+green*256+blue
	
end

--Colors a specific TAStudio cell
function TAStudioColor(index, column)

	--Kirby
	if players.kirby.flags.ground[index] == 0 and column == "P1 B"
		then return Color(index, 0xFFAAECFF, 0xFF00C8FF)
	elseif players.kirby.velocity.x[index] ~= nil and column == "KirbyVelX"
		then return ColorGradient(math.abs(players.kirby.velocity.x[index]), 512, index)
	elseif players.kirby.velocity.y[index] ~= nil and column == "KirbyVelY"
		then return ColorGradient(math.abs(players.kirby.velocity.y[index]), 1024, index)
	--Gooey
	elseif players.gooey.flags.ground[index] == 0 and column == "P2 B"
		then return Color(index, 0xFFAAECFF, 0xFF00C8FF)
	elseif players.gooey.velocity.x[index] ~= nil and column == "GooeyVelX"
		then return ColorGradient(math.abs(players.gooey.velocity.x[index]), 512, index)
	elseif players.gooey.velocity.y[index] ~= nil and column == "GooeyVelY"
		then return ColorGradient(math.abs(players.gooey.velocity.y[index]), 1024, index)
	--Branches
	elseif branches[selectedbranch] ~= nil and branches[selectedbranch].kirby.position.x[index] ~= nil and column == "KirbyDx" and players.kirby.position.x[index] ~= nil and players.kirby.subpixel.x[index] ~= nil
		then return ColorGradient(((players.kirby.position.x[index]*256 + players.kirby.subpixel.x[index]) 
									- (branches[selectedbranch].kirby.position.x[index]* 256 + branches[selectedbranch].kirby.subpixel.x[index]))
									* sgn(branches[selectedbranch].kirby.velocity.x[index]), 256, index)
	elseif branches[selectedbranch] ~= nil and branches[selectedbranch].kirby.position.y[index] ~= nil and column == "KirbyDy" and players.kirby.position.y[index] ~= nil and players.kirby.subpixel.y[index] ~= nil
		then return ColorGradient(((players.kirby.position.y[index]*256 + players.kirby.subpixel.y[index])
									- (branches[selectedbranch].kirby.position.y[index]* 256 + branches[selectedbranch].kirby.subpixel.y[index]))
									* sgn(branches[selectedbranch].kirby.velocity.y[index]), 256, index)
	elseif branches[selectedbranch] ~= nil and branches[selectedbranch].gooey.position.x[index] ~= nil and column == "GooeyDx" and players.gooey.position.x[index] ~= nil and players.gooey.subpixel.x[index] ~= nil
		then return ColorGradient(((players.gooey.position.x[index]*256 + players.gooey.subpixel.x[index])
									- (branches[selectedbranch].gooey.position.x[index]* 256 + branches[selectedbranch].gooey.subpixel.x[index]))
									* sgn(branches[selectedbranch].gooey.velocity.x[index]), 256, index)
	elseif branches[selectedbranch] ~= nil and branches[selectedbranch].gooey.position.y[index] ~= nil and column == "GooeyDy" and players.gooey.position.y[index] ~= nil and players.gooey.subpixel.y[index] ~= nil
		then return ColorGradient(((players.gooey.position.y[index]*256 + players.gooey.subpixel.y[index])
									- (branches[selectedbranch].gooey.position.y[index]* 256 + branches[selectedbranch].gooey.subpixel.y[index]))
									* sgn(branches[selectedbranch].gooey.velocity.y[index]), 256, index)
	end

end

function Ungreen(index)

	if ungreenframe > index
	then ungreenframe = index
	end
	
end

--*************--
--* Log files *--
--*************--

--Load the contents from saved file on disk if it exist when loading a branch or starting the script
function LoadFile(index)

	--Backup file for undo branch load
	SaveFile(-1)
	
	local file = io.open(movie.filename()..tostring(index)..".txt", "r")
	local i = 0
	
	if file ~= nil
	then for line in file:lines(1) do
			local s = {}
			s = bizstring.split(line, ";")
			
			--Use the same order as saving
			players.kirby.position.x[i] = tonumber(s[1])
			players.kirby.position.y[i] = tonumber(s[2])
			players.kirby.subpixel.x[i] = tonumber(s[3])
			players.kirby.subpixel.y[i] = tonumber(s[4])
			players.kirby.velocity.x[i] = tonumber(s[5])
			players.kirby.velocity.y[i] = tonumber(s[6])
			players.kirby.flags.midair[i] = tonumber(s[7])
			players.kirby.flags.ground[i] = tonumber(s[8])
			
			players.gooey.position.x[i] = tonumber(s[9])
			players.gooey.position.y[i] = tonumber(s[10])
			players.gooey.subpixel.x[i] = tonumber(s[11])
			players.gooey.subpixel.y[i] = tonumber(s[12])
			players.gooey.velocity.x[i] = tonumber(s[13])
			players.gooey.velocity.y[i] = tonumber(s[14])
			players.gooey.flags.midair[i] = tonumber(s[15])
			players.gooey.flags.ground[i] = tonumber(s[16])
			
			i = i + 1
		 end
		 file:close()
	end
	
end

--Save the current logged contents into a file and save it to disk when saving a branch or closing the script
function SaveFile(index)

	local file = io.open(movie.filename()..tostring(index)..".txt", "w+")
	
	for i = 0, movie.length(), 1 do
		file:write(tostring(players.kirby.position.x[i])..";"..
				   tostring(players.kirby.position.y[i])..";"..
				   tostring(players.kirby.subpixel.x[i])..";"..
				   tostring(players.kirby.subpixel.y[i])..";"..
				   tostring(players.kirby.velocity.x[i])..";"..
				   tostring(players.kirby.velocity.y[i])..";"..
				   tostring(players.kirby.flags.midair[i])..";"..
				   tostring(players.kirby.flags.ground[i])..";"..
				   
				   tostring(players.gooey.position.x[i])..";"..
				   tostring(players.gooey.position.y[i])..";"..
				   tostring(players.gooey.subpixel.x[i])..";"..
				   tostring(players.gooey.subpixel.y[i])..";"..
				   tostring(players.gooey.velocity.x[i])..";"..
				   tostring(players.gooey.velocity.y[i])..";"..
				   tostring(players.gooey.flags.midair[i])..";"..
				   tostring(players.gooey.flags.ground[i]).."\n")
	end

	file:close()
	
end

--**********************--
--* Branch opereations *--
--**********************--

--Called when a branch is loaded
function BranchLoad(index)

	LoadFile(index)

end

function deepcopy(orig)
    local orig_type = type(orig)
    local copy
    if orig_type == 'table' then
        copy = {}
        for orig_key, orig_value in next, orig, nil do
            copy[deepcopy(orig_key)] = deepcopy(orig_value)
        end
        setmetatable(copy, deepcopy(getmetatable(orig)))
    else -- number, string, boolean, etc
        copy = orig
    end
    return copy
end

--Called when a branch is saved
function BranchSave(index)

	if index >= 0
	then players_ = {
		 kirby = {position = {x = {}, y = {}}, 
		 		  subpixel = {x = {}, y = {}},
		 		  velocity = {x = {}, y = {}},
		 		  flags = {midair = {}, ground = {}}
				 },
		 gooey = {position = {x = {}, y = {}}, 
		 		  subpixel = {x = {}, y = {}},
		 		  velocity = {x = {}, y = {}},
		 		  flags = {midair = {}, ground = {}}
				 }
					}
		 players_ = deepcopy(players)
		 branches[index+1] = players_
	end

	SaveFile(index)

end

--Called when a branch is removed
function BranchRemove(index)

	table.remove(branches, index+1)

	local branches = tastudio.getbranches()
	
	os.remove(movie.filename()..tostring(index)..".txt")
	
	for i = index, table.getn(branches), 1 do
		os.rename(movie.filename()..tostring(i+1)..".txt", movie.filename()..tostring(i)..".txt")
	end

end

--Called when the script is closed
function Exit()

	SaveFile(-2)

end

function FrameEnd()

	gui.drawRectangle(0, 167, 255, 56, 0x88FFFFFF, 0x88000000)
	gui.drawLine(128, 168, 128, 222, 0x88FFFFFF)

	Kirby()
	Gooey()

end

memory.usememorydomain("CARTRAM")

players = {
	kirby = {position = {x = {}, y = {}}, 
			subpixel = {x = {}, y = {}},
			velocity = {x = {}, y = {}},
			flags = {midair = {}, ground = {}}
	},
	gooey = {position = {x = {}, y = {}}, 
			subpixel = {x = {}, y = {}},
			velocity = {x = {}, y = {}},
			flags = {midair = {}, ground = {}}
	}
}
branches = {}

tastudio.addcolumn("KirbyVelX", "K Xv", 40)
tastudio.addcolumn("KirbyVelY", "K Yv", 40)

tastudio.addcolumn("GooeyVelX", "G Xv", 40)
tastudio.addcolumn("GooeyVelY", "G Yv", 40)

tastudio.addcolumn("KirbyDx", "K dx", 60)
tastudio.addcolumn("KirbyDy", "K dy", 60)

tastudio.addcolumn("GooeyDx", "G dx", 60)
tastudio.addcolumn("GooeyDy", "G dy", 60)

tastudio.onqueryitemtext(TAStudioText)
tastudio.onqueryitembg(TAStudioColor)
tastudio.ongreenzoneinvalidated(Ungreen)

ungreenframe = 0

tastudio.onbranchsave(BranchSave)
tastudio.onbranchload(BranchLoad)
tastudio.onbranchremove(BranchRemove)

event.onexit(Exit)
event.onframeend(FrameEnd)

selectedbranch = 1

for index = 1, table.getn(tastudio.getbranches())+1, 1 do

	players_ = {
		kirby = {position = {x = {}, y = {}}, 
				subpixel = {x = {}, y = {}},
				velocity = {x = {}, y = {}},
				flags = {midair = {}, ground = {}}
		},
		gooey = {position = {x = {}, y = {}}, 
				subpixel = {x = {}, y = {}},
				velocity = {x = {}, y = {}},
				flags = {midair = {}, ground = {}}
		}
	}
	
	local file = io.open(movie.filename()..tostring(index-1)..".txt", "r")
	local i = 0
	
	if file ~= nil
	then for line in file:lines(1) do
			local s = {}
			s = bizstring.split(line, ";")
			
			--Use the same order as saving
			players_.kirby.position.x[i] = tonumber(s[1])
			players_.kirby.position.y[i] = tonumber(s[2])
			players_.kirby.subpixel.x[i] = tonumber(s[3])
			players_.kirby.subpixel.y[i] = tonumber(s[4])
			players_.kirby.velocity.x[i] = tonumber(s[5])
			players_.kirby.velocity.y[i] = tonumber(s[6])
			players_.kirby.flags.midair[i] = tonumber(s[7])
			players_.kirby.flags.ground[i] = tonumber(s[8])
			       
			players_.gooey.position.x[i] = tonumber(s[9])
			players_.gooey.position.y[i] = tonumber(s[10])
			players_.gooey.subpixel.x[i] = tonumber(s[11])
			players_.gooey.subpixel.y[i] = tonumber(s[12])
			players_.gooey.velocity.x[i] = tonumber(s[13])
			players_.gooey.velocity.y[i] = tonumber(s[14])
			players_.gooey.flags.midair[i] = tonumber(s[15])
			players_.gooey.flags.ground[i] = tonumber(s[16])
			
			i = i + 1
		 end
		 branches[index] = players_
		 file:close()
	end
	


end

LoadFile(-2)

while (true) do
	
	frame = emu.framecount()

	if frame > ungreenframe
	then ungreenframe = frame
	end
	
	wasinp = inp
	inp = input.get()
	
	if inp["NumberPadPlus"] and wasinp["NumberPadPlus"] == nil and selectedbranch <= table.getn(tastudio.getbranches())
	then selectedbranch = selectedbranch + 1
	elseif inp["NumberPadMinus"] and wasinp["NumberPadMinus"] == nil and selectedbranch > 1
	then selectedbranch = selectedbranch - 1
	end

	gui.pixelText(0, 160, "B:"..selectedbranch)

	emu.yield()

end