User Files for Chameleon Twist

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#49956245481476145 - N64 Chameleon Twist Map collision lua script

Chameleon Twist (USA) canvas.lua
5395 views, 674 downloads
Uploaded 9/19/2018 6:37 PM by TASeditor (6 files)
Some things not displayed correctly, due to scaling, yet.
Also better visualization for polygon heigth and steepness is needed.

#34924522240897332 - Chameleon Twist lua

Chameleon Twist (USA) gui.lua
8031 views, 964 downloads
Uploaded 11/11/2016 7:38 PM by TASeditor (6 files)
Nothing special, mostly basic stuff and hitboxes.
TODO: Move the graphics into a seperate window and add more stuff.

#34302120821813740 - Chameleon Twist WIP4

Chameleon Twist TAS.bk2
In 00:33.25 (1995 frames), 17027 rerecords
Game: Chameleon Twist (N64)
8105 views, 859 downloads
Uploaded 10/14/2016 6:54 PM by TASeditor (6 files)
Now licks the first pole 12f faster than last WIP.
Sliding down is still unoptimized, very high jump which probably can't go any lower. Inputs sadly can't be distributed.
Jumping down the void while grabbing the pole might save a rotation step.

#34255880304477039 - Chameleon Twist WIP3

Chameleon Twist TAS.bk2
In 00:33.25 (1995 frames), 14080 rerecords
Game: Chameleon Twist (N64)
8032 views, 862 downloads
Uploaded 10/12/2016 4:56 PM by TASeditor (6 files)
46f faster at grabbing the first pole. Sliding down the edge is by far more optimal than what the old TAS did.
WIP is not optimized.

#34212908305724846 - Chameleon Twist WIP2

Chameleon Twist TAS.bk2
In 00:21.10 (1266 frames), 10034 rerecords
Game: Chameleon Twist (N64)
8139 views, 884 downloads
Uploaded 10/10/2016 6:29 PM by TASeditor (6 files)
(18.2421875, 24.8269043)u faster and lower angle, but lower speed than last WIP.

#34163158154653466 - Chameleon Twist WIP1

Chameleon Twist TAS WIP1.bk2
In 00:21.10 (1266 frames), 6390 rerecords
Game: Chameleon Twist (N64)
8208 views, 852 downloads
Uploaded 10/8/2016 12:42 PM by TASeditor (6 files)
(10561/512, 117.3620605)u faster in XZ-plane at frame 943. Higher speed and lower angle too. Not jumping into the wall at frame 746 is better.
Sometimes jumping can alter speed, either in one direction, about 0.00001u.
When ledge-boosting delaying? movement in the direction perpendicular to the wall can give a higher speed; Delay by increasing optimality in the other, X or Z, direction, usually by changing angle.
Changing angle after boost can slow down speed decrease.
TODO: Optimize stuff from above, maybe 0.2u can be saved.
Old TAS can be converted to a bk2 file.