Glitchless Rockman WIP. Plays until the middle of first Gutsman battle.
Rules:
No zipping whatsoever. This means:
- Not using magnetbeam to cram Megaman into a wall or a ceiling
- Not grabbing ladder from its top to teleport Megaman 24 pixels up in air
- Not grabbing ladder from its _bottom_ to teleport Megaman 24 pixels up in ladder
- Not grabbing ladder horizontally to teleport Megaman horizontally to ladder's center, not even a subpixel faster than if he would walk/jump there
Any kind of technique that results in Megaman moving faster than he would
normally walk / jump /climb in the present environment, is categorically banned.
No pause tricks:
- No pausing to cancel hurt-animation
- No pausing to repeat projectile damage to enemies
- No pausing to move through enemies unharmed
Other assorted glitches:
- No duplicating the Gutsman-throwable bricks
- No frame-perfect landing+jumps while ground trembles in Gutsman battles to avoid losing balance
Tricks that are still used:
- Luck manipulation
- Jumping to cancel out standstill-walk delays
- Jumping in ladder to cancel out shooting delay
- Pausing to move before enemies move (as long as you're not moving through enemies)