Glitchless Rockman WIP. Plays until the middle of first Gutsman battle.
Rules:
No zipping whatsoever. This means: 
- Not using magnetbeam to cram Megaman into a wall or a ceiling
 - Not grabbing ladder from its top to teleport Megaman 24 pixels up in air
 - Not grabbing ladder from its _bottom_ to teleport Megaman 24 pixels up in ladder
 - Not grabbing ladder horizontally to teleport Megaman horizontally to ladder's center, not even a subpixel faster than if he would walk/jump there
 
Any kind of technique that results in Megaman moving faster than he would 
normally walk / jump /climb in the present environment, is categorically banned. 
No pause tricks: 
- No pausing to cancel hurt-animation
 - No pausing to repeat projectile damage to enemies
 - No pausing to move through enemies unharmed
 
Other assorted glitches: 
- No duplicating the Gutsman-throwable bricks
 - No frame-perfect landing+jumps while ground trembles in Gutsman battles to avoid losing balance
 
Tricks that are still used: 
- Luck manipulation
 - Jumping to cancel out standstill-walk delays
 - Jumping in ladder to cancel out shooting delay
 - Pausing to move before enemies move (as long as you're not moving through enemies)