Lua script: http://pastebin.com/0WMdBb9s
This movie aims for shortest input and kills as much as possible enemies (and picking up parasols) as long as they don't cost (lag) time.
- Level 1 - same length but different route. 0 lag frames.
- Boss 1 - 2 frames saved by parasol bumping as last hitting.
- Level 2 - many frames saved compared to my test runs, there's might be 1-2 lag frame.
I pulled a -12 Y pos wall boost at frame 5396... both the player and cam Y would be 0.0 at that time at normal occurance. So, I guess this should work on all small jumps as long as both Y speeds hit 0.0 at the same time?