User Files for Parasol Henbee

Upload All User Files

#638412209107562930 - Test run of Parasol Henbee (NES)

ParasolHenbee_Test4.bk2
In 10:03.41 (36264 frames), 9094 rerecords
Game: Parasol Henbee ( NES, see all files )
29 downloads
Uploaded 1/19/2024 12:28 AM by Exonym (see all 102)
Did a test run to see how the parasol numbers would line up, so that I can plan the route better later.
-Didn't include a strat of killing the first boss a few frames sooner by jumping on it until I saw MESHUGGAH's wip later.
-stage 1 is pretty much perfect, no lag and no tricks to really speed up anything since it's all horizontal.
-you can jump off enemies as long as you land on them just right and it doesnt slow you down. This can sometimes be useful for making certain jumps or jumping off the rock in stage 2. You still have to be on the right half of the screen to progress, that's why the backtrack. Still needs to be optimized.
-you can alter your jumps slightly by letting go of A for a bit, and you seem to be able to jump sooner after landing if you have the above parasol out, not sure why this is but it seems useful for vertical stages. Though sometimes it can cause lag so it's a big trial and error on when to use it?
-Got lazier the further into the run I went as it was just a rough draft, most notably would be lag reduction.
-Didn't find any way to break out of the whale's suction in order to reach his mouth faster.
-3rd beanstalk puts you the furthest right in the above cloud level despite the fact that it's the slowest vine to climb. (1862 frames compared to the fastest which was stalk 2 at 1796) The amount that it puts you ahead is so great that these don't really matter.
-final boss takes 30 hits so that many parasols must be preserved. He can be killed entirely off screen but must wait for him to bounce down before he's actually dead. There is a line of dialogue at the end that must be skipped so unfortunately we can't end input early here.

#18440420488725507 - NES Parasol Henbee WIP24

MESHUGGAH_Parasol Henbee_WIP24.fm2
In 01:30.48 (5438 frames), 29409 rerecords
Game: Parasol Henbee ( NES, see all files )
771 downloads
Uploaded 10/31/2014 10:50 AM by MESHUGGAH (see all 292)
This movie aims for shortest input and kills as much as possible enemies (and picking up parasols) as long as they don't cost (lag) time.
  • Level 1 - same length but different route. 0 lag frames.
  • Boss 1 - 2 frames saved by parasol bumping as last hitting.
  • Level 2 - many frames saved compared to my test runs, there's might be 1-2 lag frame.
I pulled a -12 Y pos wall boost at frame 5396... both the player and cam Y would be 0.0 at that time at normal occurance. So, I guess this should work on all small jumps as long as both Y speeds hit 0.0 at the same time?

#18399143893408916 - NES Parasol Henbee WIP5

MESHUGGAH_Parasol Henbee_Hardest_v5.fm2
In 01:03.88 (3839 frames), 3218 rerecords
Game: Parasol Henbee ( NES, see all files )
694 downloads
Uploaded 10/29/2014 2:13 PM by MESHUGGAH (see all 292)
First level and boss done.
Avoid colliding with dead enemies (you can fall on them, resulting in 1 frame of no movement speed) Avoid falling down from a platform instead of jumping off (1 frame of no movement speed instead)
Age 10~20 is hardest difficulty, 3 lives, 3 parasols ("ammo")/parasol symbol, 150 time, 1 rainbow length (a half circle), no ducking.
So I guess I need to restrict the ammount of parasol usages.