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#638412209107562930 - Test run of Parasol Henbee (NES)

ParasolHenbee_Test4.bk2
In 10:03.41 (36264 frames), 9094 rerecords
Game: Parasol Henbee ( NES, see all files )
55 downloads
Uploaded 1/19/2024 12:28 AM by Exonym (see all 102)
Did a test run to see how the parasol numbers would line up, so that I can plan the route better later.
-Didn't include a strat of killing the first boss a few frames sooner by jumping on it until I saw MESHUGGAH's wip later.
-stage 1 is pretty much perfect, no lag and no tricks to really speed up anything since it's all horizontal.
-you can jump off enemies as long as you land on them just right and it doesnt slow you down. This can sometimes be useful for making certain jumps or jumping off the rock in stage 2. You still have to be on the right half of the screen to progress, that's why the backtrack. Still needs to be optimized.
-you can alter your jumps slightly by letting go of A for a bit, and you seem to be able to jump sooner after landing if you have the above parasol out, not sure why this is but it seems useful for vertical stages. Though sometimes it can cause lag so it's a big trial and error on when to use it?
-Got lazier the further into the run I went as it was just a rough draft, most notably would be lag reduction.
-Didn't find any way to break out of the whale's suction in order to reach his mouth faster.
-3rd beanstalk puts you the furthest right in the above cloud level despite the fact that it's the slowest vine to climb. (1862 frames compared to the fastest which was stalk 2 at 1796) The amount that it puts you ahead is so great that these don't really matter.
-final boss takes 30 hits so that many parasols must be preserved. He can be killed entirely off screen but must wait for him to bounce down before he's actually dead. There is a line of dialogue at the end that must be skipped so unfortunately we can't end input early here.