Lua script for Crash Bandicoot Huge Adventure based of Spikestuff's work (see http://tasvideos.org/userfiles/info/17211803164880441 )
Edit: Do not use this file, instead use the fixed version => http://tasvideos.org/userfiles/info/21888782487052199
-- Crash Huge Adventure lua v2.1 BizHawk
-- This is Community Work Please Help
-- Join in add updates of your own and add your name
-- Values Found by: Spikestuff
-- Script Code by: Spikestuff, Ilari
function flying()
-- Flying Cooldown
local cooldwn = memory.readbyte(0x14E0)-1
if cooldwn ~= -1 then
gui.text(0,118,"Cooldown: " .. cooldwn)
end
end
function ngin()
local bombhealth = memory.read_s8(0x4130)
local turthealth = memory.read_u8(0x40B0)
local lefthealth = memory.read_u16_le(0x41B0)
local righthealth = memory.read_u16_le(0x4230)
if not (bombhealth == 255 or bombhealth == -1) then
gui.text(30,70,"Bomb: " .. (bombhealth+1)/2)
end
if not (lefthealth == 0 and righthealth == 0) then
gui.text(0,86,"Rockets: " .. (lefthealth/2) .. "/" .. (righthealth/2))
end
if not (turthealth == 255 or turthealth == -1) then
gui.text(10,102,"Turret: " .. (turthealth+1)/2)
end
end
function bonus()
gui.text(0,70,"Pixel X: " .. memory.read_u32_le(0x010E2D))
gui.text(0,86,"Pixel Y: " .. memory.read_u32_le(0x010E31))
gui.text(0,102,"Speed X: " .. memory.read_s16_le(0x010E8C))
gui.text(0,118,"Speed Y: " .. memory.read_s16_le(0x010E90))
gui.text(0,276,"Slide Time: 22/" .. memory.read_s16_le(0x0111F4),"black","orange")
gui.text(0,292," Spin Time: 23/" .. memory.read_s16_le(0x0111F4),"black","orange")
end
function normal_lvl(area)
gui.text(0,70,"Pixel X: " .. memory.read_u32_le(0x010A14))
gui.text(0,86,"Pixel Y: " .. memory.read_u32_le(0x010A18))
gui.text(0,102,"Speed X: " .. memory.read_s16_le(0x010A74))
gui.text(0,118,"Speed Y: " .. memory.read_s16_le(0x010A78))
end
function ground()
gui.text(0,276,"Slide Time: 22/" .. memory.read_s16_le(0x010DDC),"black","yellow")
gui.text(0,292," Spin Time: 23/" .. memory.read_s16_le(0x010DDC),"black","yellow")
end
function water()
gui.text(0,292," Spin Dur.: 24/" .. memory.read_s16_le(0x010DDC),"black","lime")
end
function neocortex()
gui.drawBox(0,142,240,160,"null","black")
gui.text(330,286,"Pixel X: " .. memory.read_u32_le(0x010A14))
gui.text(330,300,"Pixel Y: " .. memory.read_u32_le(0x010A18))
gui.text(180,286,"Speed X: " .. memory.read_s16_le(0x010A74))
gui.text(180,300,"Speed Y: " .. memory.read_s16_le(0x010A78))
gui.text(0,286,"Slide: 22/" .. memory.read_s16_le(0x010DDC),"black","yellow")
gui.text(0,300," Spin: 23/" .. memory.read_s16_le(0x010DDC),"black","yellow")
end
function dingodile()
local dshi = memory.readbyte(0x003EFC)
gui.text(0,150,"Shield: " .. ((dshi == 1) and "ON" or "OFF"))
end
function warp_room()
-- Mask Level Checking
gui.text(175,30,"Mask Level: " .. memory.readbyte(0x00009C),"black","yellow")
end
while true do
memory.usememorydomain("IWRAM")
local area = memory.readbyte(0x1644)
local areab = memory.readbyte(0x0830)
if not (area == 11 or area == 13 or area == 14 or area == 15 or area == 16 or area == 17) then
if area == 5 or area == 9 then
gui.text(0,134,memory.read_s16_le(0x3F34),"black","orange")
elseif area == 2 and areab == 1 or area == 18 then
gui.text(0,134,memory.read_s16_le(0x1404),"black","yellow")
else
gui.text(0,134,memory.read_s16_le(0x082C),"black","yellow")
end
end
memory.usememorydomain("EWRAM")
local lvl = memory.readbyte(0x0000E8)
if area == 16 then
warp_room()
elseif area == 9 then
ngin()
elseif lvl == 20 and area == 8 then
dingodile()
elseif area == 6 then
bonus()
elseif area == 5 or area == 9 then
flying()
elseif area == 10 then
neocortex()
else
normal_lvl()
if area == 1 or area == 8 then
water()
else
ground()
end
end
emu.frameadvance()
end