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#27792961681989279 - Wolfenstein 3D Minimap Script v1.0

Wolf3d-script.lua
Game: Wolfenstein 3D ( DOS, see all files )
903 downloads
Uploaded 12/26/2015 3:30 PM by slamo (see all 61)
Here's the minimap script for Wolf3D. Loads up a map along with door states and enemy locations/facings. Once the enemies load up, enter "refresh" through the console to load the map. The colors are as follows:
Orange - BJ Brown - Guard Blue - SS Pink - Dog
Still need to figure out the IDs for other enemies and the damage rolls displayed in older encodes.
dofile("textrender.lua");

mouse_vx = 0;
mouse_vy = 0;
mouse_deadzone = 8192
mouse_ysensitivity = 70;
mouse_xsensitivity = 70;
last_x = 0;
last_y = 0;
last_d = 0;
last_f = 0;
dx = 0;
dy = 0;
dd = 0;
wolfmap = {};
for i=0,4095,1 do
	wolfmap[i] = 0;
end

while true do
	a, b = jpcrr.wait_event();
	if a == "lock" then
		jpcrr.hud.top_gap(3, 16);
		jpcrr.hud.right_gap(3, 512);
		jpcrr.hud.bottom_gap(3, 112);
		x = jpcrr.read_dword(0x004882E);
		y = jpcrr.read_dword(0x0048832);
		d = jpcrr.read_word(0x00048848);
		f = jpcrr.frame_number();
		spd = math.sqrt(dx * dx + dy * dy)
		render_text(3, 0, 0, string.format("(%7d,%7d) %3d [%+5d,%+5d](%f) %+3d", x, y, d, dx, dy, spd, dd),
			false, 0, 255, 0);
		if f ~= last_f then
			dx = x - last_x;
			dy = y - last_y;
			dd = d - last_d;
			last_x = x;
			last_y = y;
			last_d = d;
			last_f = f;
		end
		for i=0,4095,1 do
			tile = wolfmap[i];
			if tile>0x7F then 
				doornum = tile - 0x80;
				dooropen = jpcrr.read_byte(0x425F7+doornum*2);
				if dooropen<0xFF then
					jpcrr.hud.box(3,640+math.floor(i/64)*8,(i%64)*8,math.floor(((0xFF-dooropen)/0xFF)*8),8,0,0,0,0,0,0,255,255,255);
				end
			elseif tile>0 then
				jpcrr.hud.box(3,640+math.floor(i/64)*8,(i%64)*8,8,8,0,0,0,0,0,255,255,255,255);
			end
		end
		jpcrr.hud.circle(3,math.floor(x/8192)+640,math.floor(y/8192),4,0,0,0,0,0,255,69,0,255);
		jpcrr.hud.circle(3,math.floor(x/8192)+640+math.cos(math.rad(d))*4,math.floor(y/8192)-math.sin(math.rad(d))*4,2,0,0,0,0,0,255,69,0,255);
		--4882F: enemy x
		for i=1,150,1 do
			enemyt = jpcrr.read_word(0x48822+60*i);
			if enemyt==0 then break end -- no ID, end of the list (...right?)
			enemyh = jpcrr.read_word(0x4884A+60*i);
			if (enemyh<60000 and enemyh~=0) then -- it's alive, otherwise move on
				enemyx = jpcrr.read_word(0x4882F+60*i);
				enemyy = jpcrr.read_word(0x48833+60*i);
				enemyd = jpcrr.read_byte(0x4882C+60*i);
				if enemyt==3 then -- guard
					jpcrr.hud.circle(3,math.floor(enemyx/32)+640,math.floor(enemyy/32),4,0,0,0,0,0,205,133,63,255);
					jpcrr.hud.circle(3,math.floor(enemyx/32)+640+math.cos(math.rad(enemyd*45))*4,math.floor(enemyy/32)-math.sin(math.rad(enemyd*45))*4,2,0,0,0,0,0,205,133,63,255);
				elseif enemyt==5 then -- SS
					jpcrr.hud.circle(3,math.floor(enemyx/32)+640,math.floor(enemyy/32),4,0,0,0,0,0,0,0,255,255);
					jpcrr.hud.circle(3,math.floor(enemyx/32)+640+math.cos(math.rad(enemyd*45))*4,math.floor(enemyy/32)-math.sin(math.rad(enemyd*45))*4,2,0,0,0,0,0,0,0,255,255);
				elseif enemyt==6 then -- dog
					jpcrr.hud.circle(3,math.floor(enemyx/32)+640,math.floor(enemyy/32),4,0,0,0,0,0,255,105,180,255);
					jpcrr.hud.circle(3,math.floor(enemyx/32)+640+math.cos(math.rad(enemyd*45))*4,math.floor(enemyy/32)-math.sin(math.rad(enemyd*45))*4,2,0,0,0,0,0,255,105,180,255);
				else -- not yet ID'd
					jpcrr.hud.circle(3,math.floor(enemyx/32)+640,math.floor(enemyy/32),4,0,0,0,0,0,255,255,255,255);
				end
			end
		end
		jpcrr.release_vga();
	elseif a == "message" then
		c,d,e = string.match(b, "(.*) (.*) (.*)");
		if b == "refresh" then
			for i = 0,4095,1 do
				wolfmap[i] = jpcrr.read_byte(0x44888+i);
			end
		end
		if e and c == "BUTTON" then
			if d == "304" and e == "1" then
				jpcrr.pc_start();
			end
			if d == "304" and e == "0" then
				jpcrr.pc_stop();
			end
			if d == "305" then
				jpcrr.sendevent("org.jpc.emulator.peripheral.Keyboard", "KEYEDGE", "157");
			end
			if d == "307" then
				jpcrr.sendevent("org.jpc.emulator.peripheral.Keyboard", "KEYEDGE", "57");
			end
			if d == "308" then
				jpcrr.sendevent("org.jpc.emulator.peripheral.Keyboard", "KEYEDGE", "184");
			end
		end
		if e and c == "AXIS" then
			mouse_update = false;
			if d == "0" then
				v = tonumber(e);
				if v <= -mouse_deadzone then
					v = (v + mouse_deadzone) / (32768 - mouse_deadzone) * mouse_xsensitivity;
				elseif v >= mouse_deadzone then
					v = (v - mouse_deadzone) / (32768 - mouse_deadzone) * mouse_xsensitivity;
				else
					v = 0;
				end
				mouse_vx = v;
				mouse_update = true;
			end
			if d == "1" then
				v = tonumber(e);
				if v <= -mouse_deadzone then
					v = (v + mouse_deadzone) / (32768 - mouse_deadzone) * mouse_ysensitivity;
				elseif v >= mouse_deadzone then
					v = (v - mouse_deadzone) / (32768 - mouse_deadzone) * mouse_ysensitivity;
				else
					v = 0;
				end
				mouse_vy = -v;	--y axis is reversed.
				mouse_update = true;
			end
			if mouse_update then
				--print("Mouse: X=" .. mouse_vx .. " Y=" .. mouse_vy);
				jpcrr.hold_mouse_motion(mouse_vx, mouse_vy);
			end
		end
		--print(b);
	end
end




-- 0x4882E  U position (dword)
-- 0x48832  V position (dword)
-- 0x48848  Direction (word)