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#32739579729619750 - GB Lucle (J) HUD script

Lucle-info.lua
Game: Lucle ( GB, see all files )
756 downloads
Uploaded 8/5/2016 10:02 AM by TaoTao (see all 95)
Displays position, angle, etc.


local function draw_text(x, y, msg)
    gui.text(x, y, msg)
end


local function signed(abs, sign)
    return (sign == 0 and 1 or -1) * abs
end

local function get_info()
    info = {}

    info.cam_x = mainmemory.read_u16_be(0xB8)
    info.cam_y = mainmemory.read_u16_be(0xB6)

    info.pos_x = mainmemory.read_u16_be(0xD8)
    info.pos_y = mainmemory.read_u16_be(0xD6)
    info.pos_z = mainmemory.read_u8(0xEC)

    info.vel_x = signed(mainmemory.read_u16_be(0x0162), mainmemory.read_u8(0x0167))
    info.vel_y = signed(mainmemory.read_u16_be(0x0160), mainmemory.read_u8(0x0164))

    info.angle = mainmemory.read_u8(0xE8)
    info.rot_speed = mainmemory.read_u8(0xE5)
    info.rot_dir = mainmemory.read_u8(0xE7)

    return info
end


local function draw()
    info = get_info()

    draw_text(0, 0, string.format("CAM:(%d,%d) POS:(%d,%d,%d) ANG:%d (%s)",
        info.cam_x, info.cam_y,
        info.pos_x, info.pos_y, info.pos_z,
        info.angle, (info.rot_dir == 0 and "+" or "-")
    ))
    if info.vel_x ~= 0 or info.vel_y ~= 0 then
        draw_text(0, 14, string.format("VEL:(%.3f,%.3f)",
            info.vel_x / 256.0, info.vel_y / 256.0
        ))
    end

    draw_text(193, 397, string.format("%d", info.rot_speed))
end

local function main()
    event.onframeend(draw)
end

main()