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#34269860654656119 - (NES) Zelda II, decisive first fairy encounter at Valley of Death

In 40:18.60 (145355 frames), 29862 rerecords
Uploaded 10/13/2016 8:02 AM by FatRatKnight (see all 245)
Payment due: One dream.
This ain't hacked RAM anymore. I've actually trimmed off several frames before the last traversed bridge (removing intentional delays), scattered the remaining delays across a few transitions, and granted a wish.
There are extra delays, including sitting tight for 20 frames positioning a spawn and a little more walking in the Valley of Death. For a fairy, I'm sure this is a reasonable trade-off. Now, I haven't checked how mean the follow-up spawns are going to be for the trap that follows, but look at that fairy!