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#35790233850650263 - AotKT semi-automatic input lua for TAS Editor

aotkt.lua
1033 downloads
Uploaded 12/20/2016 7:20 PM by TASeditor (see all 188)
Fuck, I created a monster.
Can do automatic optimal speed cycling, jumping considers the animation of the character - 1f delay when it's 4.
Jump height, direction are controllable by markers or hotkeys.

I'll be working on a improvement for the game soon.
require("auxlib")
dir = "R"
left = 0
height = 1
inpMode = false
markerFrame = 9999999
forced = false


jumpT = {2048,
		 2056,
		 2052,
		 2050,
		 2049,
		 2176,
		 2112,
		 2080,
		 2064,
		 3072,
		 2560,
		 2304,
		 2058,
		 2054,
		 2053,
		 2051,
		 2088,
		 2072,
		 2068,
		 2060,
		 2208,
		 2144,
		 2128,
		 2096,
		 2688,
		 2432,
		 2059,
		 2055,
		 3584,
		 2074,
		 2070,
		 2062,
		 2061,
		 2104,
		 2100,
		 2092,
		 2076,
		 2224,
		 2160,
		 2152,
		 2136,
		 2464,
		 2071,
		 2063,
		 2256,
		 2944,
		 2094,
		 2078,
		 2077,
		 2075,
		 2140,
		 2108,
		 2106,
		 2102,
		 2232,
		 2168,
		 2164,
		 2156,
		 2416,
		 2288,
		 2280,
		 2264,
		 2107,
		 2103,
		 2095,
		 2079,
		 2158,
		 2142,
		 2110,
		 2109,
		 2236,
		 2172,
		 2170,
		 2166,
		 2296,
		 2292,
		 2284,
		 2268,
		 2536,
		 2520,
		 2488,
		 2167,
		 2159,
		 2143,
		 2111,
		 2238,
		 2174,
		 2173,
		 2171,
		 2298,
		 2294,
		 2286,
		 2270,
		 2524,
		 2492,
		 2428,
		 2300,
		 2808,
		 2552,
		 2239,
		 2175,
		 3048,
		 3032,
		 2299,
		 2295,
		 2287,
		 2271,
		 2494,
		 2430,
		 2302,
		 2301,
		 2554,
		 2550,
		 2542,
		 2526,
		 3004,
		 2940,
		 2812,
		 2556,
		 3064,
		 2431,
		 2303,
		 3036,
		 4024,
		 2551,
		 2543,
		 2527,
		 2495,
		 2814,
		 2558,
		 2557,
		 2555,
		 3054,
		 3038,
		 3006,
		 2942,
		 3580,
		 3068,
		 3066,
		 3062,
		 4060,
		 4028,
		 3964,
		 3836,
		 3007,
		 2943,
		 2815,
		 2559,
		 3067,
		 3063,
		 3055,
		 3039,
		 3838,
		 3582,
		 3070,
		 3069,
		 4078,
		 4062,
		 4030,
		 3966,
		 4092,
		 4090,
		 4086,
		 3967,
		 3839,
		 3583,
		 3071,
		 4087,
		 4079,
		 4063,
		 4031,
		 4094,
		 4093,
		 4091,
		 4095
		}
		
jumpHeightCode = jumpT[height]

function Window()
	
	switchDirButton = iup.button{title="change direction"}
	decJumpHeightButton = iup.button{title="lower jump"}
	incJumpHeightButton = iup.button{title="higher jump"}
	dirLabel = iup.label{title="moving "..dir}
	jumpHeightLabel = iup.label{title=""..height..":"..jumpHeightCode.."     "}
	jumpToggle = iup.toggle{title="auto jump", value="ON"}
	
	switchDirButton.action = switchDir;
	decJumpHeightButton.action = decJumpHeight;
	incJumpHeightButton.action = incJumpHeight;
	
	dialogs = dialogs + 1
	handles[dialogs] = 
		iup.dialog{ 
			title="Window",
			iup.vbox{
				iup.hbox{
					iup.frame{
						title="Direction", 
						iup.vbox{
							switchDirButton,
							dirLabel
						}
					},
					iup.frame{
						title="Jump",
						iup.vbox{
							decJumpHeightButton,
							incJumpHeightButton,
							jumpHeightLabel,
							jumpToggle
						}
					}
				}		
			}
	}
	
	handles[dialogs]:show()

end

function Main()
	
	groundflag = memory.readbyte(0x0442)
	jumpTimer = memory.readbyte(0x04CC)
	
	YSubpixel = memory.readbyte(0x04e6)
	YSpeed = memory.readbyte(0x04f2)
	XSpeed = memory.readwordsigned(0x052a)
	XSubpixel = memory.readbyte(0x052c)
	
	XPosition = memory.readword(0x0541)
	
	YPosition = memory.readword(0x0543)
	
	anim = memory.readbyte(0x075A)
	ec = memory.readbyte(0x072b)
	
	gui.box(102, 10, 204, 60, "#FFFFFFA0", "#FFFFFFFF")
	gui.text(106, 14, "X Speed: "..XSpeed, "#000000FF", "#FF000070")
	gui.text(106, 22, "Y Speed: "..YSpeed, "#000000FF", "#00FF0070")
	gui.text(106, 32, "X Position: "..XPosition..":"..string.format("%2X",XSubpixel), "#000000FF", "#FF000070")
	gui.text(106, 40, "Y Position: "..YPosition..":"..string.format("%2X",YSubpixel), "#000000FF", "#00FF0070")
	gui.text(106, 50, "g:"..groundflag.." anim:"..anim.." ec:"..ec,"#000000FF", "#FF000000")
	
	taseditor.registerauto(autoInput)
	
end;

function autoInput()

	--Marker control
	if taseditor.markedframe(movie.framecount()) == true
	then markerFrame = movie.framecount()
		 markerNote = taseditor.getnote(taseditor.getmarker(movie.framecount()))

		 if string.match(markerNote,"start") == "start"
		 then inpMode = true
		 end
		 if string.match(markerNote,"finish") == "finish"
		 then inpMode = false
		 end
		 if string.match(markerNote,"mov r") == "mov r"
		 then dir = "R"; left = 0
			  dirLabel.title ="moving "..dir
		 end
		 if string.match(markerNote,"mov l") == "mov l"
		 then dir = "L"; left = 1
			  dirLabel.title ="moving "..dir
		 end
		 if string.match(markerNote,"jmp ") == "jmp "
		 then if string.match(markerNote, "%d+") ~= nil
			  then height = tonumber(string.match(markerNote, "%d+"))
				   jumpHeightCode = jumpT[height]
				   jumpHeightLabel.title=""..height..":"..jumpHeightCode
			  end
		 end
		 if string.match(markerNote,"fjf") == "fjf" and groundflag == 1--forced jump frame, only works on ground
		 then fjumpFrame = movie.framecount()
			  forced = true
		 else forced = false
		 end
			  
	end
	
	if movie.framecount() < markerFrame
	then inpMode = false
	end
	
	if inpMode == true
	then inputJump()
		 inputMovement()
	end
	
end;

function inputMovement()
	
	local preInput = AND(taseditor.getinput(movie.framecount(), 1), 61) -- A, S, T, U, D,
	local i = AND(taseditor.getinput(movie.framecount(), 1), 194) -- B,L, R
	
	if groundflag == 0
	then 
		 if XSpeed < 405
		 then if XSpeed < 304 
			  then if AND(i,2)==2 or AND(i,192)==192 or AND(i,64)*left==0 and AND(i,128)*(1-left)==0 -- check pressed B, L, R buttons
				   then taseditor.submitinputchange(movie.framecount(), 1, 128-left*64+preInput);
						taseditor.applyinputchanges();
				   end
			  else if AND(i,2)==0 or AND(i,192)==192 or AND(i,64)*left==0 and AND(i,128)*(1-left)==0 
				   then taseditor.submitinputchange(movie.framecount(), 1, 130-left*64+preInput);
						taseditor.applyinputchanges();
				   end
			  end
		 else if XSpeed >= 405
			  then if i >= 64 or i == 2
				   then taseditor.submitinputchange(movie.framecount(), 1, 0+preInput);
						taseditor.applyinputchanges();
				   end
			  end
		 end
		 
	else if (anim == 0 or anim == 4) and AND(preInput, 1) == 0
		 then if AND(i,2)==2 or AND(i,192)==192 or AND(i,64)*left==0 and AND(i,128)*(1-left)==0
			  then taseditor.submitinputchange(movie.framecount(), 1, 128-left*64+preInput)
				   taseditor.applyinputchanges()
			  end
		 else if AND(i,2)==2 or AND(preInput, 1)==0 and i>=64 or AND(preInput, 1)==1 and i<64 or AND(i, 192)==192 or AND(i,64)*left==0 and AND(i,128)*(1-left)==0
			  then taseditor.submitinputchange(movie.framecount(), 1, 0+preInput+AND(preInput, 1)*(128-left*64))
				   taseditor.applyinputchanges()
			  end
		 end
	end
	
end

function inputJump()
	
	local preInput = AND(taseditor.getinput(movie.framecount(), 1), 254) -- B, S, T, U, D, L, R
	local a = AND(taseditor.getinput(movie.framecount(), 1), 1) -- A
	
	if groundflag == 1 and anim ~= 4
	then jumpFrame = movie.framecount()
	end

	if anim == 4 and groundflag == 1 -- never jump when anim is 4. 4->3:768subpx on ground
	then if a==1
		 then taseditor.submitinputchange(movie.framecount(), 1, 0+preInput)
			  taseditor.applyinputchanges()
		 end	 
	elseif groundflag==1 and movie.framecount()==jumpFrame and jumpToggle.value=="ON"
		then changeJumpPattern(height, jumpFrame)
	end
	
	--clear messed up A presses
	if groundflag == 0 and jumpTimer == 12
	then if a == 1
		 then taseditor.submitinputchange(movie.framecount(), 1, 0+preInput)
			  taseditor.applyinputchanges()
		 end
	end

end

function changeJumpPattern(h, jf)

	local preInput = AND(taseditor.getinput(movie.framecount(), 1), 254) -- B, S, T, U, D, L, R
	local a = AND(taseditor.getinput(movie.framecount(), 1), 1) -- A

	local inputT = {}
	local x = jumpT[h]
	local i = 0
	
	while (x > 0) do
		local y = math.floor((x / 2))
		local z = x % 2
		x = y
		inputT[i] = z
		i = i + 1
		end
	
	local m = i-1
		
	for i = 0, m, 1 do		
		preInput = AND(taseditor.getinput(jf+11-i,1), 254)
		taseditor.submitinputchange(jf+11-i, 1, inputT[i]*1+preInput)
	end
	
	taseditor.applyinputchanges()

end

function switchDir()
	
	if dir == "R"
	then dir = "L"; left = 1
	else dir = "R"; left = 0
	end
	
	dirLabel.title ="moving "..dir
	
end

function decJumpHeight(v)

	if v == nil 
	then v = 1
	end

	if height > 1+(v-1)
	then height = height-v
		 if movie.framecount() >= jumpFrame
		 then if forced == true
			  then changeJumpPattern(height, fjumpFrame)
			  else changeJumpPattern(height, jumpFrame)
			  end
		 end
		 jumpHeightCode = jumpT[height]
		 jumpHeightLabel.title=""..height..":"..jumpHeightCode
	end
	
end

function incJumpHeight(v)
	
	if v == nil 
	then v = 1
	end
	
	if height < 175-(v-1)
	then height = height+v
		 if movie.framecount() >= jumpFrame
		 then if forced == true 
			  then changeJumpPattern(height, fjumpFrame)
			  else changeJumpPattern(height, jumpFrame)
			  end
		 end
		 jumpHeightCode = jumpT[height]
		 jumpHeightLabel.title=""..height..":"..jumpHeightCode
	end
	
end

function Hotkeys()

	
	local jumpHotkey = {}
	jumpHotkey = input.get()
	
	local y = jumpHotkey.Y
	local x = jumpHotkey.X
	
	if y == true and yOld ~= y --and jumpHotkey.shift == false
	then decJumpHeight(1) 
	end
	
	
	if x == true and xOld ~= x --and jumpHotkey.shift == false
	then incJumpHeight(1) 
	end	
	
	
	if y == true and yOld ~= y and jumpHotkey.shift == true
	then decJumpHeight(9) 
	end
	
	if x == true and xOld ~= x and jumpHotkey.shift == true
	then incJumpHeight(9) 
	end
	
	yOld = y
	xOld = x
	

end

Window()
emu.registerafter(Main)
gui.register(Hotkeys)