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#39042834720375301 - Zook Man ZX4 - Stage 1 clear, stage select in 29763 frames.

ZM_s1in29763.bk2
In 08:18.36 (29766 frames), 5065 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
848 downloads
Uploaded 5/16/2017 6:54 AM by FatRatKnight (see all 245)
f23576 *** STAGE 1 ***
f24541 Segment 0: 965
f25125 Segment 1: 584 (T3:583) They probably jumped. Need to check.
f25221 Segment 2:_ 96
f25431 Segment 3: 210
f26191 Segment 4: 760 (T3:758) Interesting. Need to check this out.
f26688 Segment 5: 497
f27502 Segment 6: 814 (T4:822) Despawned a flame
f27742 Segment 7: 240 (T4:236) Frame rule
f29159 Segment 8:1417
=== END OF STAGE 1 (Frames: 5583) ===
Copied Team 4's run. Only real modifications are manipulating different ammo drops and despawning precisely one flame, which saves exactly one frame rule. And, for some reason, a 4 frame delay at the gate, as if we're out of sync of the dialog frame rule by 4 frames. Which is odd, since I don't see any obvious effects from the Stage 7 boss that would change our stage entry here by a multiple other than 8. I will recommend to myself to figure out how the Stage 7 boss ended up different.
Item drop manipulation wasn't too painful, but if we do enter the stage 4 frames earlier, we're going to have to manipulate again. Bah.