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#39712115361332207 - Zook Man ZX4 - Stage 6, to miniboss (try 1)

ZM_s6ToMinibossTry1.bk2
In 12:50.67 (46031 frames), 10402 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
855 downloads
Uploaded 6/15/2017 10:17 AM by FatRatKnight (see all 245)
f43869 *** STAGE 6 ***
f44808 Segment 0:939 (T3:933)
f45710 Segment 1:902 (T4:870)
f45805 Segment 2: 95 (T7: 90 . T4:154)
f46016 Segment 3:211 (T5:219 . T4:220)
To Segment 4: 2147 . Fastest team: 2176 (T3)
I choose Stage 6 next. My route is unique from any team. After this will be 5, 2, then the end.
Copying in Team 3 was not simple, as this route has a weapon in between flame and bubble. Transition of Segment 0->1 is awkward, as the following ceiling clip apparently needs a low enough screen position. Also changed things with Team 4's ascent to go to the right side just before miniboss. I want it to work somehow. Finally, it would really help if I can preserve just one barrier HP for miniboss.
I'm not convinced what I did is fastest. I hate the 0->1 transition, for one thing. I don't feel right about how I moved to the right side during Segment 1, for another. Having 1 barrier HP for miniboss is extremely desired, lastly.