local key_ToggleGhostRecord= "M"
local StaticX,StaticY= 60,220
local StaticR= 60
local StaticS= 0x0400
local RotateX,RotateY= 180,220
local RotateR= 60
local RotateS= 0x0200
local RadarColors= {
[0]=0xFFFFFFFF,
0xFF00FF00,
0xFFFFFF00,
0xFF00FFFF,
0xFFFF40FF
}
local GhostColors= {
[0]=0xFFC0C0C0,
0xFF00C000,
0xFFC0C000,
0xFF00C0C0,
0xFFC030C0
}
local GhostEqualRadar= 0xFF606060
local TrackerFile= "FZMV_PosTracker.txt"
local flag_RecordGhost= true
local GhostTrailFrames= 20
client.SetGameExtraPadding(0,0,0,120)
local R4u , R4s= memory.read_u32_le , memory.read_s32_le
local R2u , R2s= memory.read_u16_le , memory.read_s16_le
local R1u , R1s= memory.read_u8 , memory.read_s8
local SqrtTwo= math.sqrt(2)
local CrLf= string.char(0x0D,0x0A)
local InternalFrame= 0
local PlayerSel= 4
local mTracker= {}; for i= 0, 4 do mTracker[i]= {x={},y={},Exist={}} end
local function PlAddr(pl) return 0x12D60 + 0xCC*pl end
local function WordToAngle(v) return (v/32768)*math.pi end
local function FetchAddrDomainGBA(a)
if (a >= 0x02000000) and (a < (0x02000000+memory.getmemorydomainsize("EWRAM"))) then
return a-0x02000000, "EWRAM"
elseif (a >= 0x03000000) and (a < (0x03000000+memory.getmemorydomainsize("IWRAM"))) then
return a-0x03000000, "IWRAM"
elseif (a >= 0x08000000) and (a < (0x08000000+memory.getmemorydomainsize("ROM"))) then
return a-0x08000000, "ROM"
else
error(string.format("Unknown address %08X", a),1)
end
end
local function HexPlusMinus(v,digits)
local str= "+"
if v < 0 then str= "-"; v= -v end
return string.format(str .. "%" .. digits .. "X",v)
end
local function FetchInternalFrame()
return R4u(0x15998,"EWRAM")
end
local function FetchPlayerExist(pl)
return R1s(PlAddr(pl)+0xB6,"EWRAM") ~= -1
end
local function PartialFillTable(T,x,y,r,s)
T.x= x; T.y= y; T.r= r; T.s= s
T.Left= x-r; T.Top= y-r; T.Right= x+r; T.Bottom= y+r
end
local function FillTable(T,x,y,r,s,pl)
T= T or {}
T.x= x; T.y= y; T.r= r; T.s= s; T.pl= pl
T.Left= x-r; T.Top= y-r; T.Right= x+r; T.Bottom= y+r
local a= PlAddr(pl)
T.Addr= a
T.PlX= R4s(a+0x00,"EWRAM")
T.PlY= R4s(a+0x04,"EWRAM")
local Facing= R2u(a+0x78,"EWRAM")
T.Facing= Facing
Facing= WordToAngle(Facing)
T.AngleF= Facing
T.Sine= math.sin(Facing); T.Cosine= math.cos(Facing)
return T
end
local function InBounds(T,x,y)
return (x >= T.Left) and (x <= T.Right) and (y >= T.Top) and (y <= T.Bottom)
end
local function FetchOldPos(pl,frame)
pl= pl or PlayerSel
frame= frame or InternalFrame
local machine= mTracker[pl]
if not machine.Exist[frame] then return machine.Exist[frame] end
return machine.x[frame], machine.y[frame]
end
local function RecordPos(frame)
frame= frame or InternalFrame
for pl= 0, 4 do
local a= PlAddr(pl)
local machine= mTracker[pl]
if FetchPlayerExist(pl) then
machine.x[frame],machine.y[frame]= R4s(a+0x00,"EWRAM"),R4s(a+0x04,"EWRAM")
machine.Exist[frame]= true
else
machine.Exist[frame]= false
end
end
end
local function LoadTracker(filename)
local FileIn, err= io.open(filename,"r")
if not FileIn then print("No ghost loaded"); return end
local count= 0
for data in FileIn:lines() do
local frame= tonumber(string.sub(data,1,8))
if frame then
count= count+1
for i= 0, 4 do
local Pl= mTracker[i]
local x= tonumber(string.sub(data,10+i*18,17+i*18))
local y= tonumber(string.sub(data,19+i*18,26+i*18))
if x and y then
Pl.Exist[frame]= true
Pl.x[frame],Pl.y[frame]= x,y
else
Pl.Exist[frame]= false
end
end
end
end
FileIn:close()
if count == 0 then
print("File opened, but no frames loaded.")
else
flag_RecordGhost= false
print("Ghost loaded from file. Frames: " .. count)
end
end
local function SaveTracker(filename)
FileOut, err= io.open(filename,"w+")
if not FileOut then print(err); return end
local PlayerExisted= mTracker[PlayerSel].Exist
for frame,_ in pairs(PlayerExisted) do
local s= string.format("%8d|",frame)
for i= 0, 4 do
local machine= mTracker[i]
if machine.Exist[frame] then
s= string.format("%s%8d,%8d:",s,machine.x[frame],machine.y[frame])
else
s= s .. "--------,--------:"
end
end
FileOut:write(s .. CrLf)
end
FileOut:close()
print("Ghost saved to " .. filename)
end
local function GetStaticDisplayLoc(sT,PosX,PosY)
local x= math.floor((PosX - sT.PlX)/sT.s+0.5) + sT.x
local y= math.floor((PosY - sT.PlY)/sT.s+0.5) + sT.y
return x,y
end
local function GridUnderlayS(sT)
local range= (sT.r+0.5) * sT.s
local Vline= (math.ceil((sT.PlX - range)/0x4000)*0x4000 - sT.PlX) / sT.s + sT.x
while Vline <= sT.Right do
gui.drawLine(Vline,sT.Top,Vline,sT.Bottom,0xFF000080)
Vline= Vline + 0x4000/sT.s
end
local Hline= (math.ceil((sT.PlY - range)/0x4000)*0x4000 - sT.PlY) / sT.s + sT.y
while Hline <= sT.Bottom do
gui.drawLine(sT.Left,Hline,sT.Right,Hline,0xFF000080)
Hline= Hline + 0x4000/sT.s
end
end
local function MomentumCompass(sT)
local z= WordToAngle(R2s(sT.Addr+0x78,"EWRAM"))
local x= sT.x + sT.r*math.cos(z)
local y= sT.y + sT.r*math.sin(z)
gui.drawLine(sT.x, sT.y,x,y,0xFFFF00FF)
z= WordToAngle(R2s(sT.Addr+0x7A,"EWRAM"))
x= sT.x + sT.r*math.cos(z)
y= sT.y + sT.r*math.sin(z)
gui.drawLine(sT.x, sT.y,x,y,0xFF00FF00)
end
local function RivalRadarNorth(sT)
local OriginX,OriginY= sT.PlX,sT.PlY
for i= 0, 4 do
local a= 0x12D60 + i*0xCC
local MachineX,MachineY= R4s(a+0,"EWRAM"),R4s(a+4,"EWRAM")
if (R1s(a+0xB6,"EWRAM") ~= -1) then
local X= math.floor((MachineX-OriginX)/sT.s+0.5) + sT.x
local Y= math.floor((MachineY-OriginY)/sT.s+0.5) + sT.y
if InBounds(sT , X,Y) then
local clr= RadarColors[i] or 0xFFC0C0C0
gui.drawLine(X-4,Y ,X+4,Y ,clr)
gui.drawLine(X ,Y-4,X ,Y+4,clr)
end
end
end
end
local function GhostTrailsStatic(sT)
local ClrStep= 0xFF / GhostTrailFrames
local Sf, Ef= InternalFrame-GhostTrailFrames, InternalFrame+GhostTrailFrames
for pl= 0, 4 do
for f= Sf, Ef do
local x,y= FetchOldPos(pl,f)
if x then
x,y= GetStaticDisplayLoc(sT,x,y)
if InBounds(sT,x,y) then
local RB= (f-InternalFrame)*ClrStep
if f < InternalFrame then
RB= math.floor(math.abs(RB))*0x00010000
else
RB= math.floor(RB)
end
gui.drawPixel(x,y,0xFF008000+RB)
end
end
end
end
end
local function GhostsStatic(sT)
for pl= 0, 4 do
local x,y= FetchOldPos(pl)
if x then
local addr= PlAddr(pl)
local mx,my= R4s(addr+0x00,"EWRAM"),R4s(addr+0x04,"EWRAM")
local clr= GhostColors[pl]
if (x == mx) and (y == my) then clr= GhostEqualRadar end
x,y= GetStaticDisplayLoc(sT,x,y)
if InBounds(sT,x,y) then
gui.drawLine(x-3,y-3,x+3,y+3,clr)
gui.drawLine(x-3,y+3,x+3,y-3,clr)
end
end
end
end
local function PlayerTrailS(sT)
for i= 0, 3 do
local x= R4s(sT.Addr+0x10 + 8*i,"EWRAM")
local y= R4s(sT.Addr+0x14 + 8*i,"EWRAM")
x,y= GetStaticDisplayLoc(sT,x,y)
gui.drawPixel(x,y,0xFFC0C0C0)
end
end
local function GetRotateDisplayLoc(rT,PosX,PosY)
local x= PosX - rT.PlX
local y= PosY - rT.PlY
x,y= -rT.Sine*x+rT.Cosine*y, -rT.Cosine*x-rT.Sine*y
x= math.floor(x/rT.s+0.5) + rT.x
y= math.floor(y/rT.s+0.5) + rT.y
return x,y
end
local function GridUnderlayR(rT)
local Angle= WordToAngle(rT.Facing%0x4000 - 0x2000)
local Hypotinuse= rT.r * rT.s * SqrtTwo
local LongSide= math.cos(Angle) * Hypotinuse
local ShortSide= math.sin(Angle) * Hypotinuse
local Xx= {v= math.ceil((rT.PlX - LongSide)/0x4000)*0x4000, min= rT.PlX - LongSide, max= rT.PlX + LongSide, left= rT.PlX - ShortSide, right= rT.PlX + ShortSide}
local Yy= {v= math.ceil((rT.PlY - LongSide)/0x4000)*0x4000, min= rT.PlY - LongSide, max= rT.PlY + LongSide, left= rT.PlY - ShortSide, right= rT.PlY + ShortSide}
Angle= WordToAngle(rT.Facing%4000)
local Sine= math.sin(Angle)
local Cosine= math.cos(Angle)
local Tangent = math.tan(rT.AngleF)
while Yy.v < Yy.max do
local x1,y1 , x2,y2
if Yy.v > Yy.left then
x1,y1= GetRotateDisplayLoc(rT,
rT.PlX + (Yy.v-Yy.max),
Yy.v)
else
if Angle ~= 0 then
x1,y1= GetRotateDisplayLoc(rT,
rT.PlX,
Yy.v)
end
end
if Yy.v > Yy.right then
if Angle ~= 0 then
x2,y2= GetRotateDisplayLoc(rT,
rT.PlX + 0x2000,
Yy.v)
end
else
x2,y2= GetRotateDisplayLoc(rT,
rT.PlX + 0x2000,
Yy.v)
end
if x1 and x2 then gui.drawLine(x1,y1,x2,y2,0xFF404040) end
Yy.v= Yy.v + 0x4000
end
end
local function MomentumAngle(rT)
local a= rT.Addr
local Facing= R2u(a+0x78,"EWRAM")
local Momentum= R2u(a+0x7A,"EWRAM")
local Diff= (Facing - Momentum + 0x8000)%0x10000 - 0x8000
local Angle= WordToAngle(Facing)
local HalfR= rT.r/2
local x= rT.x - HalfR*math.cos(Angle)
local y= rT.y + HalfR*math.sin(Angle)
gui.drawLine(x-1,y ,x+1,y ,0xFF808080)
gui.drawLine(x ,y-1,x ,y+1,0xFF808080)
Angle= WordToAngle(Diff)
x= rT.x - rT.r*math.sin(Angle)
y= rT.y - rT.r*math.cos(Angle)
gui.drawLine(rT.x,rT.y,x,y,0xFF00FF00)
end
local function RivalRadarFacing(rT)
for i= 0, 4 do
local a= 0x12D60 + i*0xCC
local MachineX,MachineY= R4s(a+0,"EWRAM"),R4s(a+4,"EWRAM")
if (R1s(a+0xB6,"EWRAM") ~= -1) then
local X,Y= GetRotateDisplayLoc(rT,MachineX,MachineY)
if InBounds(rT , X,Y) then
local clr= RadarColors[i] or 0xFFC0C0C0
gui.drawLine(X-4,Y ,X+4,Y ,clr)
gui.drawLine(X ,Y-4,X ,Y+4,clr)
end
end
end
end
local function PlayerTrailR(rT)
for i= 0, 3 do
local x= R4s(rT.Addr+0x10 + 8*i,"EWRAM")
local y= R4s(rT.Addr+0x14 + 8*i,"EWRAM")
x,y= GetRotateDisplayLoc(rT,x,y)
gui.drawPixel(x,y,0xFFC0C0C0)
end
end
local function GhostTrailsRotate(rT)
local ClrStep= 0xFF / GhostTrailFrames
local Sf, Ef= InternalFrame-GhostTrailFrames, InternalFrame+GhostTrailFrames
for pl= 0, 4 do
for f= Sf, Ef do
local x,y= FetchOldPos(pl,f)
if x then
x,y= GetRotateDisplayLoc(rT,x,y)
if InBounds(rT,x,y) then
local RB= (f-InternalFrame)*ClrStep
if f < InternalFrame then
RB= math.floor(math.abs(RB))*0x00010000
else
RB= math.floor(RB)
end
gui.drawPixel(x,y,0xFF008000+RB)
end
end
end
end
end
local function GhostsRotate(rT)
for pl= 0, 4 do
local x,y= FetchOldPos(pl)
if x then
local addr= PlAddr(pl)
local mx,my= R4s(addr+0x00,"EWRAM"),R4s(addr+0x04,"EWRAM")
local clr= GhostColors[pl]
if (x == mx) and (y == my) then clr= GhostEqualRadar end
x,y= GetRotateDisplayLoc(rT,x,y)
if InBounds(rT,x,y) then
gui.drawLine(x-3,y-3,x+3,y+3,clr)
gui.drawLine(x-3,y+3,x+3,y-3,clr)
end
end
end
end
local function PlayerGhostRotate(rT)
local x,y= FetchGhost(InternalFrame)
if not x then return end
x,y= GetRotateDisplayLoc(rT,x,y)
if InBounds(rT,x,y) then
gui.drawLine(x-3,y-3,x+3,y+3,0xFFC0C0C0)
gui.drawLine(x-3,y+3,x+3,y-3,0xFFC0C0C0)
end
end
local function ClrBySign(v)
if v < 0 then return 0xFFFFFF00 end
if v > 0 then return 0xFF00FFFF end
return 0xFFFF00FF
end
local function MachineHUD(n)
local a= 0x12D60 + n*0xCC
local x, y= R4s(a+0x00,"EWRAM"), R4s(a+0x04,"EWRAM")
local Facing, Momentum= R2u(a+0x78,"EWRAM"), R2u(a+0x7A,"EWRAM")
gui.pixelText( 0, 0,string.format("%8X",x))
gui.pixelText( 0, 7,string.format("%8X",y))
gui.pixelText( 0, 16,string.format("%8X",R2s(a+0x74,"EWRAM")))
x= x - R4s(a+0x08,"EWRAM")
y= y - R4s(a+0x0C,"EWRAM")
gui.pixelText( 33, 0,string.format("%4X",math.abs(x)),ClrBySign(x))
gui.pixelText( 33, 7,string.format("%4X",math.abs(y)),ClrBySign(y))
local v= math.floor(math.sqrt(x*x + y*y))
gui.pixelText( 0, 23,string.format("%8X",v),0xFF00FFFF)
gui.pixelText( 0,160,string.format("%4X",Facing) ,0xFFFF00FF)
gui.pixelText( 0,167,string.format("%4X",Momentum),0xFF00FF00)
v= (Facing - Momentum + 0x8000)%0x10000 - 0x8000
gui.pixelText( 0,174,string.format("%4X",math.abs(v)),ClrBySign(v))
local Height,VertVel= R4s(a+0x54,"EWRAM"),R2s(a+0x84,"EWRAM")
if Height > 0 then
v= math.ceil((VertVel + math.sqrt(VertVel*VertVel + 4*6*Height))/12)
else v= 0
end
gui.pixelText(224, 14,string.format("%4d",v))
gui.pixelText(224, 0,string.format("%4X",R2u(a+0x8A,"EWRAM")))
gui.pixelText(224, 7,string.format("%4d",R1u(a+0xA2,"EWRAM")))
gui.pixelText(224,153,string.format("%4d",R2u(a+0x8C,"EWRAM")))
gui.pixelText(224,145,string.format("%4d",R1u(a+0xA1,"EWRAM")))
end
local ImportantMachineBackClr= {[21]=0x400000FF,[22]=0x400000FF,[23]=0x60FFFFFF}
local function BasicHUD()
for i= 0, 4 do
local addr= 0x12D60 + 0xCC*i
local v= R1s(addr+0xB6,"EWRAM")
local machine= R1s(addr+0xB0,"EWRAM")
local clr= RadarColors[i]
if v == -1 then clr= 0xFFA0A0A0 end
local bclr= ImportantMachineBackClr[machine]
gui.pixelText(227,160+7*i,string.format("%3d",R1u(addr+0xA2,"EWRAM")),clr,bclr)
end
end
local function StaticHUD(sT)
GridUnderlayS(sT)
MomentumCompass(sT)
GhostTrailsStatic(sT)
GhostsStatic(sT)
RivalRadarNorth(sT)
end
local function RotatingHUD(rT)
MomentumAngle(rT)
GhostTrailsRotate(rT)
GhostsRotate(rT)
RivalRadarFacing(rT)
end
local StatsTbl= {}
if TrackerFile then
LoadTracker(TrackerFile)
event.onexit(function() SaveTracker(TrackerFile) end)
end
while true do
InternalFrame= R4u(0x15998,"EWRAM")
local keyboard= input.get()
if keyboard[key_ToggleGhostRecord] then flag_RecordGhost= not flag_RecordGhost end
PlayerSel= R1u(0x2B63,"IWRAM")
if PlayerSel < 5 then
FillTable( StatsTbl,StaticX,StaticY,StaticR,StaticS,PlayerSel)
StaticHUD(StatsTbl)
PartialFillTable(StatsTbl,RotateX,RotateY,RotateR,RotateS)
RotatingHUD(StatsTbl)
MachineHUD(PlayerSel)
end
if flag_RecordGhost then
RecordPos()
gui.pixelText(120,160,"REC",0xFFFF2000)
end
BasicHUD()
emu.frameadvance()
end