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#40221621011476309 - Zook Man ZX4 - Stage 5 attempt 2 (r87145362)

ZM_s5in42721.bk2
In 14:30.50 (51993 frames), 14827 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
859 downloads
Uploaded 7/8/2017 8:59 AM by FatRatKnight (see all 245)
f37033 *** STAGE 5 ***
f37768 Segment 0: 735 (T2: 736 ; T4:761)
f38248 Segment 1: 480 (**: 477)
f38557 Segment 2: 309 (T4: 309)
f38680 Segment 3: 123 (T3:_ 91)
f38757 Segment 4:_ 77 (T3: 241)
f38872 Segment 5: 115 (11: 116)
f39331 Segment 6: 459 (T3: 451)
f40069 Segment 7: 738 (T2: 735)
f40347 Segment 8: 278 (T4: 279)
f40464 Segment 9: 117 (T4: 129)
f40702 Segment10: 238 (T3: 234)
f42109 Segment11:1407 (T4:1408)
=== END OF STAGE 5 (Frames: 5076) === (T3:5310)
13 frames better than my previous.
Removed a mistake in Segment 2 where I forget to hold Right on the frame I release my Flame Charge.
At the end of Segment 8, there is a ladder and a short wall we can use. This run does not use that route. That wall crawling spiky enemy likes to shoot spikes. 5 at a time, in fact. This is very laggy. Yes, I jump straight up to this one, but the lag is not as bad as I saw in the alternative route, if I want to keep screen X position 80. It is possible to avoid having them shoot in the alternative route, by taking advantage of the odd-even parity in position, but X position 81 is very bad at the door.
It may seem like not all that much. I mean, camera scrolls 1 pixel/frame after touching the door. So how can 81 be so much worse than 80? I'll tell you. ScrX 81 vs. ScrX 80 is greater than the difference of 2 lag and 2 normal frames that alternative route gives us. The boss spawns much later sitting on that one pixel. This pushes us back behind the dialog frame rule. We lose the frame rule. We lose all gains and then some from one pixel. Vicious.
Or maybe I do take the route. I obviously have a bad memory on what I did. Took me a while to realize what I uploaded. The times are correct, just that I thought I did one route. I am confused.
Alright, here's what I did: I jumped that tricky route, got to screen position 81, because being in 80 would trigger the enemy's attack and lag the game hard. Then after the next segment loaded, I specifically moved back and forth just to set myself in screen position 80 for the door. Despite the frames needed, this is still faster than just taking the door at 81, and I trigger the boss earlier as a result. I don't remember doing this, but obviously I had to have done it, since no one else decided to have a secret TASing session on my laptop. My memory is definitely not perfect.
In other news, I did avoid one spot of damage and kept the barrier so I can get a better spot for the last Flame Charge. For whatever reason, I had trouble with falling through the floor in the transition between Segments 7 & 8, and delaying a frame let me land normally. Curiously, the delay I chose let me avoid a shot that just barely hit me. So the barrier lasted long enough for my needs.