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#40287621563574314 - Zook Man ZX4 - Stage 2 part way through.

ZM_s2MinibossTry1.bk2
In 16:27.40 (58975 frames), 17495 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
833 downloads
Uploaded 7/11/2017 8:19 AM by FatRatKnight (see all 245)
f56712 *** STAGE 2 ***
f56936 Segment 0: 224
f58535 Segment 1:1599
f58596 Segment 2:_ 61
f58697 Segment 3: 101
f58925 Segment 4: 228
I'm ahead in this first half.
5 frames ahead of T3 at some point, then I lose the advantage somewhere around the final breakables of Segment 1. May be worth checking if T3's route in the area is preferable, though the interaction of the route with bubble barrier and Miniboss Skip might not be good, not sure.
The skip itself needed a delay for flame charge, as I don't really see any way to avoid hitting the enemy's back. Can't think of any good ways to strike it remotely.
Charge Swap Bubble Barrier proves its worth once again on the ascent. 1 HP remains when I ended the movie. For some reason, I'm thinking taking damage might be preferable at one point, for Charge Storage in the upcoming segment. Are my thoughts any good? Low on flame ammo.