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#40410203791486183 - Zook Man ZX4 - More Barrier in s2, Boss Skip added in end

ZM_s2in62465.bk2
In 18:28.67 (66218 frames), 22241 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
860 downloads
Uploaded 7/16/2017 8:49 PM by FatRatKnight (see all 245)
f56656 *** STAGE 2 ***
f56880 Segment 0: 224 (**: 224)
f58479 Segment 1:1599 (T3:1554)
f58540 Segment 2:_ 61 (T3: 265 ; T7:_ 61)
f58641 Segment 3: 101 (T3: 105)
f58869 Segment 4: 228 (T4: 236)
f59063 Segment 5: 194 (T4: 189)
f59841 Segment 6: 778 (T4: 792)
f59937 Segment 7:_ 96 (T3:_ 96)
f60064 Segment 8: 127 (T5: 127)
f60156 Segment 9:_ 92 (T6: 106)
f60428 Segment10: 272 (T7: 234)
f61756 Segment11:1328 (T3:1378)
=== END OF STAGE 2 (Frames: 5100) ===
Looking over the starter input for Segment 0, there is a fix we need to do. I would leave it an exercise to experienced Zook TASers, or anyone who has read my latest post (well, it was the latest until I make one linking to this file), but basically, first dash tap before jump is the clear frame improvement. Fix that, later.
We miss the frame rule by one frame. Snap. At least I got rid of an Ammo Tank refill. Frames were lost on item manipulation, so this stage is extremely sensitive to the 32-frame cycle. Met the boss of s2 on two barrier HP left, which is a problem because I need to take damage to reduce lag, so lose the HP against two of the shots.
Oh, and implemented Boss Skip for the second boss re-fight. SegmentCounter script claims 180 frames on that fight now.