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#41676236630347109 - Zook Man ZX4 - Stage 4, the "give up 8 frames" route

ZM_s4_WeFailBadlySorryEveryone.bk2
In 18:20.03 (65702 frames), 55160 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
846 downloads
Uploaded 9/11/2017 9:12 PM by FatRatKnight (see all 245)
This is in case we can't manipulate our way into keeping those 8 frames. I did a lazy-sync in mid-stage and the movie goes clear out to where it ends.
Still, the original route with the better item drops has a lag frame in it, and this version, while it loses us 8 frames and compels us to match said item drops in the later half, removes a lag frame the other item drops were stuck with.
Oh, and I did some input clean-up in the rest of the movie. Nothing that affects sync, just marking out frame rules properly and all that.
P.S. The Stage 4 boss almost certainly will not let us avoid all damage. We are rather lacking in ammo, and need at least 5 hits of 8 damage from our spikeballs. The remaining 15 HP can be taken down in 6 hits of 4, 3, 2, 2, 2, and 2, in case you want to remove one Charge Storage, and we have exactly the ammo necessary for that.