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#42353459472322397 - Zook Man ZX4 - Used ammo tank at dialog, lag detected.

ZM_s11_AmmoTankLag.bk2
In 20:31.53 (73556 frames), 84956 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
955 downloads
Uploaded 10/12/2017 9:10 AM by FatRatKnight (see all 245)
First, in order for the animation to sync up and allow for damage based on jump frames, I had to delay spawning the door by two frames. This loses the ammo drop for our flame weapon.
Second, no matter when I pause, I get a lag frame when finishing up the ammo tank.
Solutions sought. Oh, and I did a minor change at s9 ammo tank usage, doing so as late as possible.