Still alive and kicking. This uses a Japanese version of the game.
- F = no frames (0 frames ahead)
 - H = no frames (0 frames ahead)
 - A = 10 frames gained (10 frames ahead)
 - C = 8 frames gained (18 frames ahead)
 - Q = 16 frames gained (34 frames ahead)
 - M = no frames (34 framed ahead)
 - B = 39 frames (73 frames ahead)
 - W = 18 frames (91 frames ahead)
 
- W1 = 24 frames (115 frames ahead)
 - W2 = no frames (115 frames ahead)
 - W3 = no frames (115 frames ahead)
 - W4 = no frames (115 frames ahead)
 - W5 = no frames (115 frames ahead)
 - W6 = 1 frame saved (116 frames ahead)
 
- Total saving: 116 frames
 
Changelog
- F = Small tweaks and gameplay changes
 - H = Small tweaks and gameplay changes
 - A = Menu exploit and earlier delay scroll
 - C = One frame earlier delay down scroll, new boss fight
 - Q = Partially skipped first screen (..thanks Crashman fight)
 - M = Small tweaks and gameplay changes
 - B = Lag free and new Item-2 route for even more early delay down scroll
 - W = Using "H" for delay scroll (proved to be impossible for years) and bizarre, yet different lag handling
 
- W1 = Frame rule position was now better and I got 24 frames because of that
 - W2 = Small tweaks and gameplay changes, getting a refill to shorten frame rule stuff
 - W3 = Small tweaks and gameplay changes, getting a refill to shorten frame rule stuff
 - W4 = Small tweaks and gameplay changes
 - W5 = Small tweaks and gameplay changes
 - W6 = Menu exploit and small tweaks