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#638106872196476149 - Rockman 2: Basic Master (v1.2) - Gemini Further Optimizations

BMGeminiTestV3.fm2
In 00:47.07 (2829 frames), 6792 rerecords
2 comments, 0 views, 18 downloads
Uploaded 7 days ago by Shinryuu (11 files)
Even more lag handling included.

#638106737559281444 - Rockman 2: Basic Master (v1.2) - Gemini Optimizations

BMGeminiTestV2.fm2
In 00:50.71 (3048 frames), 3868 rerecords
0 views, 9 downloads
Uploaded 7 days ago by Shinryuu (11 files)
I went through the stage and noticed it makes more sense to drop sooner in that certain enemy screen and go through a wall before that large time save zip skip. I had to find out fast so I used U+D+R method. This saves additional 8 frames.

#638106622834197466 - Rockman 2: Basic Master (v1.2) "Testing Grounds" (Deprecated)

BMGeminiTest.fm2
In 00:50.85 (3056 frames), 3451 rerecords
System: Nintendo Entertainment System
0 views, 7 downloads
Uploaded 7 days ago by Shinryuu (11 files)
This is an updated movie for Gemini stage. It is currently 15 frames faster + with less lag frames (which might help with the frame rule stuff). It still needs manipulation for a big refill.

#638051716597929337 - Rockman EXILE (A-H-C-W completed)

BubblemanTestingGrounds.fm2
In 08:49.02 (31794 frames), 27546 rerecords
Game: Rockman Exile (NES)
0 views, 10 downloads
Uploaded 11/27/2022 6:47 PM by Shinryuu (11 files)
I updated my work after watching icu's published movie. I found a better way to utilize pause method at the cloud area of Airman stage as a bonus. Heatman, Crashman and Woodman contains overall quite a lot of improvements.
  • Air = 88 frames saved (Bird copy needs some attention cause a zip before boss might be possible)
  • Heat = 35 frames saved (One lag frame bothers me and I need to check this out again)
  • Crash = 80 frames saved (Left tube and Item 2 method seems to be pretty good)
  • Wood = 104 frames saved (Item 1 manipulations and compromises, might need some poking)
  • Bubble = Still testing and I want to save Item 1s for stacked setups.

#637931607312440317 - Rockman Exile Improvements (Deprecated)

RMEXILEShinryuu.fm2
In 01:36.94 (5826 frames), 3543 rerecords
Game: Rockman Exile (NES)
0 views, 36 downloads
Uploaded 7/11/2022 6:25 PM by Shinryuu (11 files)
Because of nostalgia, I decided to open Rockman Exile up and see what I can do. I've entered the boss door 4 frames faster so far at Airman. I found better positions and subpixels to make clouds to appear sooner. I also managed to fetch some subpixels from random places.
I compared against this WIP I found from a rejected submission page and aglasscage posted it there around ten years ago, http://dehacked.2y.net/microstorage.php/info/813642668/ExileTAS_002_woodman.fm2

#637784526224742317 - Rockman 2 Script to track delay scrolls

rm2delaymod.lua
Game: Mega Man 2 (NES)
40 views, 39 downloads
Uploaded 1/22/2022 12:50 PM by Shinryuu (11 files)
This scripts helps you to track music position and what frames you need to aim for, as long you understand what you're doing. Written by FinalFighter but I added some colors to it.

#637784524099281499 - Rockman 2 Item 1 Values

item1height.lua
Game: Mega Man 2 (NES)
77 views, 44 downloads
Uploaded 1/22/2022 12:46 PM by Shinryuu (11 files)
This scripts shows Item1s and their "subppixels". You can also use keybindings to change value(s) to track what might be the best setup. This is written by FinalFighter.

#637784520225621489 - Rockman 2 Subpixels

rm2xy.lua
Game: Mega Man 2 (NES)
39 views, 42 downloads
Uploaded 1/22/2022 12:40 PM by Shinryuu (11 files)
Shows X, Y and their subpixels. Dirty lua script to make your day to shine.

#637784519610263162 - Rockman 2 RAM Addresses

rm2-ramstuff.wch
Game: Mega Man 2 (NES)
39 views, 50 downloads
Uploaded 1/22/2022 12:39 PM by Shinryuu (11 files)
Shows the following addresses:
  • Frame Counter / Frame Rule
  • Underwater HP Rule
  • Energy values for Item 1, 2 and 3
  • Energy values for other weapons
  • Heatman's Invincibility Timer
  • Number of E-Tanks and Lives

#637784511600329291 - Rockman 2 "The 116 Frames Saved Edition" (Deprecated)

rm2-shinryuu-v2022-85163f-tweaks.fm2
In 23:37.00 (85163 frames), 98663 rerecords
Game: Mega Man 2 (NES)
102 views, 59 downloads
Uploaded 1/22/2022 12:26 PM by Shinryuu (11 files)
Still alive and kicking. This uses a Japanese version of the game.
  • F = no frames (0 frames ahead)
  • H = no frames (0 frames ahead)
  • A = 10 frames gained (10 frames ahead)
  • C = 8 frames gained (18 frames ahead)
  • Q = 16 frames gained (34 frames ahead)
  • M = no frames (34 framed ahead)
  • B = 39 frames (73 frames ahead)
  • W = 18 frames (91 frames ahead)
  • W1 = 24 frames (115 frames ahead)
  • W2 = no frames (115 frames ahead)
  • W3 = no frames (115 frames ahead)
  • W4 = no frames (115 frames ahead)
  • W5 = no frames (115 frames ahead)
  • W6 = 1 frame saved (116 frames ahead)
  • Total saving: 116 frames
Changelog
  • F = Small tweaks and gameplay changes
  • H = Small tweaks and gameplay changes
  • A = Menu exploit and earlier delay scroll
  • C = One frame earlier delay down scroll, new boss fight
  • Q = Partially skipped first screen (..thanks Crashman fight)
  • M = Small tweaks and gameplay changes
  • B = Lag free and new Item-2 route for even more early delay down scroll
  • W = Using "H" for delay scroll (proved to be impossible for years) and bizarre, yet different lag handling
  • W1 = Frame rule position was now better and I got 24 frames because of that
  • W2 = Small tweaks and gameplay changes, getting a refill to shorten frame rule stuff
  • W3 = Small tweaks and gameplay changes, getting a refill to shorten frame rule stuff
  • W4 = Small tweaks and gameplay changes
  • W5 = Small tweaks and gameplay changes
  • W6 = Menu exploit and small tweaks