User Files for Rockman Exile

Upload All User Files

#638381598262762738 - TAS-nes Megaman2 exile

TAS-Nes-Megaman2exile in 24..50.66.fm2
In 24:50.66 (89587 frames), 11052 rerecords
Game: Rockman Exile ( NES, see all files )
55 downloads
Uploaded 12/14/2023 2:10 PM by CUI (see all 5)
Due to laziness, I directly used Nightngale's FM2, which has 90% of the same input

#638172578105806996 - rockman exile normal in 25:04.27 by nightingale

洛克人2exile.fm2
In 25:04.27 (90405 frames), 1 rerecords
Game: Rockman Exile ( NES, see all files )
91 downloads
Uploaded 4/16/2023 4:03 PM by nightingale (see all 1)
Sorry, because the fm2 submitted before forgot to cut off at the last frame entered, the time of my submission was wrong. Now I put the correct fm2 here.

#638051716597929337 - Rockman EXILE (A-H-C-W completed)

BubblemanTestingGrounds.fm2
In 08:49.03 (31794 frames), 27546 rerecords
Game: Rockman Exile ( NES, see all files )
88 downloads
Uploaded 11/27/2022 6:47 PM by Shinryuu (see all 11)
I updated my work after watching icu's published movie. I found a better way to utilize pause method at the cloud area of Airman stage as a bonus. Heatman, Crashman and Woodman contains overall quite a lot of improvements.
  • Air = 88 frames saved (Bird copy needs some attention cause a zip before boss might be possible)
  • Heat = 35 frames saved (One lag frame bothers me and I need to check this out again)
  • Crash = 80 frames saved (Left tube and Item 2 method seems to be pretty good)
  • Wood = 104 frames saved (Item 1 manipulations and compromises, might need some poking)
  • Bubble = Still testing and I want to save Item 1s for stacked setups.

#637931607312440317 - Rockman Exile Improvements (Deprecated)

RMEXILEShinryuu.fm2
In 01:36.94 (5826 frames), 3543 rerecords
Game: Rockman Exile ( NES, see all files )
131 downloads
Uploaded 7/11/2022 6:25 PM by Shinryuu (see all 11)
Because of nostalgia, I decided to open Rockman Exile up and see what I can do. I've entered the boss door 4 frames faster so far at Airman. I found better positions and subpixels to make clouds to appear sooner. I also managed to fetch some subpixels from random places.
I compared against this WIP I found from a rejected submission page and aglasscage posted it there around ten years ago, http://dehacked.2y.net/microstorage.php/info/813642668/ExileTAS_002_woodman.fm2