I went through the stage and noticed it makes more sense to drop sooner in that certain enemy screen and go through a wall before that large time save zip skip. I had to find out fast so I used U+D+R method. This saves additional 8 frames.
This is an updated movie for Gemini stage. It is currently 15 frames faster + with less lag frames (which might help with the frame rule stuff). It still needs manipulation for a big refill.
#638100400436965921 - [TAS]Rockman 2 Basic Master "zipless" in 89822