1-1 was a fairly minor change to the 2015 WIP - one of the grounded shots was replaced with a midair one, and the boss manipulation redone.
1-2 was not. Manipulating the correct pattern with the changed fighting strategy was a big pain and a lot of lag reduction required. Half of the timesave was due to this new strategy; I have a moviefile with -11f with essentially the same strategy as the 2015 WIP. May still be more to do on this stage but it's a good baseline for now.