User Files for Street Fighter 2010: The Final Fight

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#637936906485147977 - NES Street Fighter 2010: The Final Fight Ram Watch file

StreetFighter2010-TheFinalFight-58.wch
0 views, 12 downloads
Uploaded 7/17/2022 9:37 PM by TASVideoAgent (1 files)
(Ported from Legacy Address Set 58) BizHawk Ram Watch file for NES Street Fighter 2010: The Final Fight

#46332766305389526 - Street Fighter 2010 v18

Street Fighter 2010 (J) [!]v18.fm2
In 06:50.24 (24655 frames), 10556 rerecords
6705 views, 810 downloads
Uploaded 4/9/2018 2:12 PM by MESHUGGAH (5 files)
Added all faster portals (nesrocks' trick) to my latest WIP.
  • Some levels had a few gains and losses because of this, nothing special or new thing apart from this

#46089418810177679 - Street Fighter 2010 v14

Street Fighter 2010 (J) [!]v14.fm2
In 06:54.73 (24925 frames), 9314 rerecords
6752 views, 816 downloads
Uploaded 3/29/2018 3:10 PM by MESHUGGAH (5 files)
  • P2 boss 7 frames faster with jumping start (first frame)
  • p4l1 dropping from first platform is 2 frames faster than instead of dropping from first frame and dropping again, but no time save (whatever frame rule)
Need to check P4L1 and debug that frame rule

#46084629646941337 - Street Fighter 2010 v11

Street Fighter 2010 (J) [!]v11.fm2
In 06:54.85 (24932 frames), 9075 rerecords
6745 views, 815 downloads
Uploaded 3/29/2018 10:00 AM by MESHUGGAH (5 files)
Changed movement a lil bit.
  • 1 frame faster P1L1 (sub x optimal) but doesn't matter, probably there is a frame rule (which would also explain the manual "insert 1 frame and remove 1 frame before and after a section" this isn't the reason as that one depends on lag frames)
  • 16 frames faster P2 boss by climbing the wall on the left and jumping off to get to the green goo earlier
edit: this movie includes the P3 boss 2 lag frames improvement

#46050206845626622 - Street Fighter 2010 v7

Street Fighter 2010 (J) [!]v7.fm2
In 06:55.15 (24950 frames), 8300 rerecords
6801 views, 798 downloads
Uploaded 3/27/2018 8:48 PM by MESHUGGAH (5 files)
Nearly 100% optimized but didn't checked subpixels
Note
  • there can be random 2 frames of saving or loss between levels (and cinematics)
  • edit2: you can also insert 1 frame before sections and delete 1 frame after. not sure if this has any potential use or why is it works in the first place...
  • planet 1 level 1 - only final dmg taken matters
  • planet 3 level 1 - not sure if it's fastest on last enemy
  • all lag frames eliminated except for...
  • planet 3 level 3 - jumping asap triggers enemy earlier, so this is faster than jumping later
  • planet 3 boss - 9 lag frames is best for me
  • planet 5 level 1 - mixing vertical and horizontal optimization but 1 lag frame is still there
So need to check subposes, p3l3, p3boss, p5l1. edit: p3boss can be 2 frames faster with lag optimization (removing R at specific frames)

#46029177311336504 - Street Fighter 2010 v4

Street Fighter 2010 (J) [!]v4.fm2
In 06:56.93 (25057 frames), 5326 rerecords
6747 views, 840 downloads
Uploaded 3/26/2018 10:04 PM by MESHUGGAH (5 files)
Completes the game using the pause glitch.
Not fully optimized but enough to be useful for comparison.

#13195247401590845 - Street Fighter 2010 WIP

Street Fighter 2010 (U) wip2.fm2
In 01:01.71 (3709 frames), 2527 rerecords
11003 views, 1052 downloads
Uploaded 3/9/2014 5:36 AM by jlun2 (1 files)
Emulator: fceux-2.2.2-win32
Fixes a minor flaw at the end