Movie for NES Street Fighter 2010: The Final Fight

#13195247401590845 - Street Fighter 2010 WIP

Street Fighter 2010 (U) wip2.fm2

Uploaded 3/9/2014 5:36 AM by jlun2 (1 files)

For Street Fighter 2010: The Final Fight (NES)

In 01:01.71 (3709 frames), 2527 rerecords

10955 views, 1020 downloads


Emulator: fceux-2.2.2-win32
Fixes a minor flaw at the end

Download (55.89 KB) Info

#46029177311336504 - Street Fighter 2010 v4

Street Fighter 2010 (J) [!]v4.fm2

Uploaded 3/26/2018 10:04 PM by MESHUGGAH (5 files)

For Street Fighter 2010: The Final Fight (NES)

In 06:56.93 (25057 frames), 5326 rerecords

6708 views, 803 downloads


Completes the game using the pause glitch.
Not fully optimized but enough to be useful for comparison.

Download (376.13 KB) Info

#46050206845626622 - Street Fighter 2010 v7

Street Fighter 2010 (J) [!]v7.fm2

Uploaded 3/27/2018 8:48 PM by MESHUGGAH (5 files)

For Street Fighter 2010: The Final Fight (NES)

In 06:55.15 (24950 frames), 8300 rerecords

6763 views, 766 downloads


Nearly 100% optimized but didn't checked subpixels
Note
  • there can be random 2 frames of saving or loss between levels (and cinematics)
  • edit2: you can also insert 1 frame before sections and delete 1 frame after. not sure if this has any potential use or why is it works in the first place...
  • planet 1 level 1 - only final dmg taken matters
  • planet 3 level 1 - not sure if it's fastest on last enemy
  • all lag frames eliminated except for...
  • planet 3 level 3 - jumping asap triggers enemy earlier, so this is faster than jumping later
  • planet 3 boss - 9 lag frames is best for me
  • planet 5 level 1 - mixing vertical and horizontal optimization but 1 lag frame is still there
So need to check subposes, p3l3, p3boss, p5l1. edit: p3boss can be 2 frames faster with lag optimization (removing R at specific frames)

Download (374.52 KB) Info

#46084629646941337 - Street Fighter 2010 v11

Street Fighter 2010 (J) [!]v11.fm2

Uploaded 3/29/2018 10:00 AM by MESHUGGAH (5 files)

For Street Fighter 2010: The Final Fight (NES)

In 06:54.85 (24932 frames), 9075 rerecords

6697 views, 778 downloads


Changed movement a lil bit.
  • 1 frame faster P1L1 (sub x optimal) but doesn't matter, probably there is a frame rule (which would also explain the manual "insert 1 frame and remove 1 frame before and after a section" this isn't the reason as that one depends on lag frames)
  • 16 frames faster P2 boss by climbing the wall on the left and jumping off to get to the green goo earlier
edit: this movie includes the P3 boss 2 lag frames improvement

Download (374.25 KB) Info

#46089418810177679 - Street Fighter 2010 v14

Street Fighter 2010 (J) [!]v14.fm2

Uploaded 3/29/2018 3:10 PM by MESHUGGAH (5 files)

For Street Fighter 2010: The Final Fight (NES)

In 06:54.73 (24925 frames), 9314 rerecords

6714 views, 782 downloads


  • P2 boss 7 frames faster with jumping start (first frame)
  • p4l1 dropping from first platform is 2 frames faster than instead of dropping from first frame and dropping again, but no time save (whatever frame rule)
Need to check P4L1 and debug that frame rule

Download (374.15 KB) Info

#46332766305389526 - Street Fighter 2010 v18

Street Fighter 2010 (J) [!]v18.fm2

Uploaded 4/9/2018 2:12 PM by MESHUGGAH (5 files)

For Street Fighter 2010: The Final Fight (NES)

In 06:50.24 (24655 frames), 10556 rerecords

6663 views, 771 downloads


Added all faster portals (nesrocks' trick) to my latest WIP.
  • Some levels had a few gains and losses because of this, nothing special or new thing apart from this

Download (370.10 KB) Info