User File #638482722748181013

Upload All User Files

#638482722748181013 - GBC Croc Crystal Optimizer

Croc-crystal-optimizer-final.lua
System: Game Boy Color
42 downloads
Uploaded 4/9/2024 3:11 PM by Winslinator (see all 25)
Iterates through various input combinations to minimize crystal loss when touching an enemy, while also maximizing horizontal distance gain. Used heavily for this submission.
--change mode value below to maximize one of the following scenarios:
--1 for rightwards gain, 2 for rightwards gain on a slippery surface, 3 for leftwards gain, 4 for leftwards gain on a slippery surface
mode = 1

if mode == 1 then
	function press1() joypad.set({["Right"]=true, ["B"]=true}) end
	function press2() joypad.set({["Right"]=true, ["B"]=true}) end
elseif mode == 2 then
	function press1() joypad.set({["Right"]=true, ["B"]=true}) end
	function press2() joypad.set({["Left"]=true, ["B"]=true}) end
elseif mode == 3 then
	function press1() joypad.set({["Left"]=true, ["B"]=true}) end
	function press2() joypad.set({["Left"]=true, ["B"]=true}) end
elseif mode == 4 then
	function press1() joypad.set({["Left"]=true, ["B"]=true}) end
	function press2() joypad.set({["Right"]=true, ["B"]=true}) end
end

start = emu.framecount()
framefin = start + 30
xbest1 = 0
xbest2 = 0
xbest3 = 0
xbest = 0
savestate.saveslot(1)
savestate.saveslot(3)
crystalbest = 0

function input()
	change1 = 0
	change2 = 0
	change3 = 0
	for k=1,30,1 do
		press1()
		emu.frameadvance()
		crystals = mainmemory.read_u8(0x00AD)
		x = mainmemory.read_u16_le(0x0D40)
		if emu.framecount() == framefin - 2
		then
			if (crystals > crystalbest)
			then
				crystalbest = crystals
				xbest = x
				xbest1 = 0
				xbest2 = 0
				xbest3 = 0
				savestate.saveslot(2)
			elseif (mode == 1 or mode == 2) and (crystals == crystalbest)
			then
				if x > xbest1
				then
					xbest1 = x
					change1 = 1
				end
			elseif (mode == 3 or mode == 4) and (crystals == crystalbest)
			then
				if x < xbest1
				then
					xbest1 = x
					change1 = 1
				end
			end
		end
		if emu.framecount() == framefin - 1 and (crystals == crystalbest)
		then
			if (mode == 1 or mode == 2)
			then
				if x > xbest2
				then
					xbest2 = x
					change2 = 1
				end
			elseif (mode == 3 or mode == 4)
			then
				if x < xbest2
				then
					xbest2 = x
					change2 = 1
				end
			end
		end
		if emu.framecount() == framefin and (crystals == crystalbest)
		then
			if (mode == 1 or mode == 2)
			then
				if x > xbest3
				then
					xbest3 = x
					change3 = 1
				end
			elseif (mode == 3 or mode == 4)
			then
				if x < xbest3
				then
					xbest3 = x
					change3 = 1
				end
			end
			if change1 + change2 + change3 >= 2
			then
				xbest = x
				savestate.saveslot(2)
			end
		end
	end
	savestate.loadslot(3)
end

function scenario()
	input()
	
	emu.frameadvance()
	input()
	
	emu.frameadvance()
	emu.frameadvance()
	input()
	
	emu.frameadvance()
	emu.frameadvance()
	emu.frameadvance()
	input()
	
	emu.frameadvance()
	emu.frameadvance()
	emu.frameadvance()
	emu.frameadvance()
	input()
	
	emu.frameadvance()
	emu.frameadvance()
	emu.frameadvance()
	emu.frameadvance()
	emu.frameadvance()
	input()
end

scenario()

savestate.loadslot(1)
emu.frameadvance()
press2()
emu.frameadvance()
savestate.saveslot(3)
scenario()

savestate.loadslot(1)
emu.frameadvance()
emu.frameadvance()
press2()
emu.frameadvance()
savestate.saveslot(3)
scenario()

savestate.loadslot(1)
emu.frameadvance()
press2()
emu.frameadvance()
press2()
emu.frameadvance()
savestate.saveslot(3)
scenario()

savestate.loadslot(1)
emu.frameadvance()
emu.frameadvance()
press2()
emu.frameadvance()
press2()
emu.frameadvance()
savestate.saveslot(3)
scenario()

savestate.loadslot(1)
emu.frameadvance()
press2()
emu.frameadvance()
emu.frameadvance()
press2()
emu.frameadvance()
savestate.saveslot(3)
scenario()

savestate.loadslot(1)
emu.frameadvance()
emu.frameadvance()
press2()
emu.frameadvance()
emu.frameadvance()
press2()
emu.frameadvance()
savestate.saveslot(3)
scenario()

savestate.loadslot(1)
emu.frameadvance()
press2()
emu.frameadvance()
press2()
emu.frameadvance()
press2()
emu.frameadvance()
savestate.saveslot(3)
scenario()

savestate.loadslot(1)
emu.frameadvance()
emu.frameadvance()
press2()
emu.frameadvance()
press2()
emu.frameadvance()
press2()
emu.frameadvance()
savestate.saveslot(3)
scenario()

savestate.loadslot(1)
emu.frameadvance()
press2()
emu.frameadvance()
emu.frameadvance()
press2()
emu.frameadvance()
press2()
emu.frameadvance()
savestate.saveslot(3)
scenario()

savestate.loadslot(1)
emu.frameadvance()
emu.frameadvance()
press2()
emu.frameadvance()
emu.frameadvance()
press2()
emu.frameadvance()
press2()
emu.frameadvance()
savestate.saveslot(3)
scenario()

savestate.loadslot(1)	
emu.frameadvance()
press2()
emu.frameadvance()
emu.frameadvance()
press2()
emu.frameadvance()
emu.frameadvance()
press2()
emu.frameadvance()
savestate.saveslot(3)
scenario()

console.log(framefin, xbest, bizstring.hex(crystalbest))
savestate.loadslot(2)
client.pause()