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#638615159712607211 - Mario Party 8 "Star Battle Arena" v1.0

v1_0.dtm
In 23:52.72 (85963 frames), 19682 rerecords
Game: Mario Party 8 ( Wii, see all files )
30 downloads
Uploaded 9/9/2024 9:59 PM by mohoc (see all 26)
This is my second movie of this game. Not a final product, but very close to it.

File info

  • Game version: USA (rev 1)
    • SHA1: 2252edd39961d3de9cf8ce529b721856960b8715
    • MD5: a2feb2d57ec670615ac9f1d13e1db49b
  • Vi frame count: 51357
  • Lag frames : 567
  • RNG manipulation: 168 frames in 30 fps sections and 25 frames in 60 fps sections

Emulator settings

  • Dolphin 5.0 with Lua Core v4.3 by MikeXander (syncs on 5.0 stable)
  • Dual Core: off
  • Idle Skipping: off
  • JIT Recompiler
  • DSP HLE emulation
  • Wii aspect ratio: 4:3
  • No GameCube Controller, one Emulated Wiimote

General info

This is "Star Battle Arena", the solo mode of Mario Party 8 which leads to the game credits. You face an opponent in the six game boards, and then defeat Bowser in a final boss fight.
This improves my previous movie by close to twenty seconds from a faster King Boo board layout, better RNG manipulation and attempting to reduce lag. I made and used this Lua script to assist me in the RNG manipulation process, with great success!
Routing wise this is very close to my previous attempt, with the exception of King Boo's board which I was able to complete in two turns without needing a candy or a DK space.

Known improvements

By far King Boo's board has the biggest potential, with up to ten seconds to be saved with an ideal layout: one less coin block animation (4s), two less branches (2 x 1.5s), no shop on the way (1s) and at least one King Boo place two rooms away from the start instead of three (1s). The board layout is entirely dictated by RNG, so there is no telling if such a layout can be found in a reasonable time, or if it is obtainable at all. Plus for now the board layout must be checked manually, which is quite time consuming. My goal for this second attempt was to use no candy and no DK space, and in this regard it was successful.
Other than that I lost 1 frame compared to my planned route. In turn 2 of Shy Guy's board my opponent landed one space further than planned (7 frames slower). However it was a red space instead of a blue one, which saved 6 frames due to a shorter animation. While this was 1 frame slower than planned, I kept it because I was not able to manipulate RNG well enough in order to get a faster time locally with the planned strategy.
Although much better than in my first attempt, I feel that my RNG manipulation could still be a bit better in the last two boards. Though at this point it is ruled by my luck in my... RNG manipulation process...
Finally I am just getting started with lag management. I would say it was fine overall except in the final boss fight where I got nineteen additional lag frames compared to my first movie. So I will experiment and try to improve this part at the very least before submitting this movie.
EDIT: minor rewording