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#638567371142506129 - All Make Up, No Damage Normal (Legacy)

All_Make_Up_No_Damage_Normal_Legacy.bk2
In 11:39.54 (41782 frames), 315 rerecords
22 downloads
Uploaded 10 days ago by mohoc (see all 17)
This is an overhaul of the 2015 "Cheat Bot 100% run" by Matt Shepcar. Most of the level input sequences are reused, with minor time improvements (less than a second overall) and some 'quality of life' changes (e.g. less shakey camera movement).
Emulator used: Bizhawk 2.9.1 with mGBA core
Twenty of the thirty level input sequences were obtained (and kindly made available) by Matt himself. The other ten were significantly redone with help from KuruBot by E-Sh4rk.
The ten majorly redone levels are all of Grasslands, Jungle 1 and 2, Cake Land 2, Cave 3, Cloud Land 3, Ice Land 1 and Ghost Castle 2.
Compared to Matt's video all level times are matched, and even sligthly improved in seven of them: Ocean 2 (-0.25s), Ocean 3 (-0.18s), Cake Land 2 (-0.05s), Cake Land 3 (-0.15s), Cloud Land 1 (-0.03s), Ice Land 3 (-0.07s) and Ghost Castle 2 (-0.15s).
This is the first step of a bigger 100% TAS project. The next steps involve adding all the other levels done with no damage, then perfecting the presentation of the run with even less shakey camera movement and better downtime entertainment.
EDIT: Due to loading time discrepancies between Bizhawk 2.9.1 and 2.3.1, I did not notice that several levels were still one or two frames longer than in Matt's video. Here is a detailed breakdown:
- seven levels are worse by one frame: Cave 2 & 3, Cloud Land 2 & 3, Ice Land 1 & 2 and Machine Land 3,
- two levels are worse by two frames: Machine Land 2 and Ghost Castle 3,
- the twenty-one other levels are matched or improved.

#54179529352803165 - Best Ending Normal w/ Training v1.2.1

Best_Ending_Normal_With_Training_v1.2.1.bk2
In 06:11.58 (22194 frames), 0 rerecords
648 downloads
Uploaded 3/28/2019 11:21 PM by mohoc (see all 17)
An 8.15s improvement to this submission, exclusively from better menuing in the first minute of the run.

#54086380840886059 - Best Ending Normal v0

Best_Ending_Normal_v0.bk2
In 06:08.01 (21980 frames), 742 rerecords
672 downloads
Uploaded 3/24/2019 6:40 PM by mohoc (see all 17)
Kuru Kuru Kururin done in 6:06.33 (21980 frames) as stated in the Best Ending Normal rules on speedrun.com (complete all thirty main levels, save the birds).
The TAS starts at Power On with the GB intro.
This was put here for legacy.
OOB viewer available here

#52647444906124211 - Any% Normal v1

Any_Normal_v1.bk2
In 05:20.87 (19165 frames), 281 rerecords
733 downloads
Uploaded 1/18/2019 11:24 PM by mohoc (see all 17)

#52269947472336163 - Ghost Castle 1 done with wall clipping + OOB goal zone

w10_ghostcastle_1_oob.bk2
In 00:14.78 (883 frames), 688 rerecords
738 downloads
Uploaded 1/1/2019 11:23 PM by mohoc (see all 17)
Ghost Castle 1 done in 614 frames (from selecting the level on the world map to the first frame when Kururin looks happy).
It is definitely improvable since it used the "slow" early wall clip available here (that waits for an additional 180° to adjust position): http://tasvideos.org/userfiles/info/52237142160912306
This has been done with help from Kururin OOB view v1.4 (beta) available here: https://github.com/E-Sh4rk/KururinTAS
Savestate: world map on Ghost Castle 1.

#52269764288546723 - Machine Land 1 done with wall clipping + OOB goal zone

w9_machineland_1_oob_v2.bk2
In 00:09.51 (568 frames), 459 rerecords
735 downloads
Uploaded 1/1/2019 11:11 PM by mohoc (see all 17)

#52269660021613854 - Cloud Land 2 done with wall clipping + OOB goal zone

w6_cloudland_2_oob.bk2
In 00:09.39 (561 frames), 657 rerecords
752 downloads
Uploaded 1/1/2019 11:04 PM by mohoc (see all 17)
Cloud Land 2 done in 303 frames (from selecting the level on the world map to the first frame when Kururin looks happy).
This has been done with help from Kururin OOB view v1.4 (beta) available here: https://github.com/E-Sh4rk/KururinTAS
Savestate: world map on Cloud Land 2.

#52269565877650126 - Cave 3 done with wall clipping + OOB goal zone

w5_cave_3_oob.bk2
In 00:09.23 (551 frames), 511 rerecords
702 downloads
Uploaded 1/1/2019 10:58 PM by mohoc (see all 17)
Cave 3 done in 260 frames (from selecting the level on the world map to the first frame when Kururin looks happy).
The second wall clip used a similar method as in this Ghost Castle 1 wall clip: http://tasvideos.org/userfiles/info/52237142160912306
The few weird inputs before the second wall clipping were done for adjusting position.
This has been done with help from Kururin OOB view v1.4 (beta) available here: https://github.com/E-Sh4rk/KururinTAS
Savestate: world map on Cave 3.

#52269414949784408 - Cave 1 done with wall clipping

w5_cave_1_matt.bk2
In 00:05.54 (331 frames), 1113 rerecords
704 downloads
Uploaded 1/1/2019 10:48 PM by mohoc (see all 17)

#52237265785563966 - Ghost Castle 2 done with two wall clips

w10_ghostcastle_2_oob.bk2
In 00:10.73 (641 frames), 802 rerecords
743 downloads
Uploaded 12/31/2018 12:04 PM by mohoc (see all 17)
Ghost Castle 2 done in 312 frames (from selecting the level on the world map to the first frame when Kururin looks happy).
I used a first wall clip to escape the starting zone and go out-of-bounds, then another one to go inbounds again and reach the regular goal zone.
The previously known wall clipping techniques did not work here for some reason, so I had to find new ones.
There are probably faster strategies, but this is a good start.
Savestate: world map on Ghost Castle 2.

#52237142160912306 - Ghost Castle 1 early wall clip

w10_ghostcastle_1_EarlyClip_Wait180.bk2
In 00:06.20 (370 frames), 606 rerecords
740 downloads
Uploaded 12/31/2018 11:56 AM by mohoc (see all 17)
A new way to escape the starting zone in Ghost Castle 1.
The method given in Grasslands 3 (http://tasvideos.org/userfiles/info/52177347080337677) does actually not work here because of the springs on the bottom wall. So I wait for an additional 180° to give me time to adjust my position.
There are probably faster strategies, but this is a good start.
Savestate: world map on Ghost Castle 1.

#52179138490002530 - Grasslands 1 done with wall clip

w1_grasslands_1_matt.bk2
In 00:04.51 (270 frames), 4 rerecords
706 downloads
Uploaded 12/28/2018 9:14 PM by mohoc (see all 17)
Replica of the beginning of Grasslands 1 from Matt Shepcar's "cheat bot" video: https://www.youtube.com/watch?v=DXB5DTYUei4
It could become the starting segment of a potential new "fastest completion" TAS of the game.

#52177977673438241 - Cake Land 2 early wall clip

w4_cakeland_2_EarlyClip.bk2
In 00:02.31 (138 frames), 2 rerecords
691 downloads
Uploaded 12/28/2018 7:59 PM by mohoc (see all 17)
Replica of the beginning of Cake Land 2 from Matt Shepcar's "cheat bot" video: https://www.youtube.com/watch?v=DXB5DTYUei4
It collides with the top wall of the starting zone, then it clips through the right wall.
It is also used in Jungle 3 in Matt Shepcar's "cheat bot" video.
Doing a 180° of the inputs makes it work for other levels, notably: Cave 1, Cave 2, Cloud Land 1, Star Land 3, Ice Land 2, Machine Land 1, Ghost Castle 3.
(or any level where you start turning counterclockwise with both top and right walls or both bottom and left walls available in the starting zone).
Savestate: world map on Cake Land 2.

#52177778535894963 - Grasslands 2 done with wall clip + OOB goal zone.

w1_grasslands_2_oob.bk2
In 00:06.38 (381 frames), 74 rerecords
699 downloads
Uploaded 12/28/2018 7:46 PM by mohoc (see all 17)
Grasslands 2 done in 169 frames (from selecting the level on the world map to the first frame when Kururin looks happy).
It clips through the left wall of the starting zone, then it reaches an out-of-bounds goal zone.
I used the method that I found in Grasslands 1 in order to clip through the wall: http://tasvideos.org/userfiles/info/52177554086850103
Savestate: world map on Grasslands 2.

#52177554086850103 - Grasslands 1 early wall clip

w1_grasslands_1_Earlyclip_UL.bk2
In 00:04.51 (270 frames), 6 rerecords
712 downloads
Uploaded 12/28/2018 7:31 PM by mohoc (see all 17)
A new way to escape the starting zone in Grasslands 1.
It collides with the top wall of the starting zone, then it clips through the left wall.
I did a 180° of the inputs from the following wall clip in Grasslands 3 and it worked: http://tasvideos.org/userfiles/info/52177347080337677
It could potentially be used in other levels, notably: Grasslands 2, Ocean 3, Jungle 1, Jungle 2, Cake Land 1, Cake Land 3, Cloud Land 2, Cloud Land 3, Star Land 2, Machine Land 2, Machine Land 3, Ghost Castle 2.
(or any level where you start turning clockwise with both top and left walls available in the starting zone).
Savestate: world map on Grasslands 1.

#52177347080337677 - Grasslands 3 early wall clip

w1_grasslands_3_EarlyClip_DR.bk2
In 00:02.06 (123 frames), 2 rerecords
780 downloads
Uploaded 12/28/2018 7:18 PM by mohoc (see all 17)
A new way to escape the starting zone in Grasslands 3.
It collides with the bottom wall of the starting zone, then it clips through the right wall.
I took inspiration from this wall clip in Ice Land 3: http://tasvideos.org/userfiles/info/52172978644903455
It could potentially be used in other levels, notably: Ocean 1, Ocean 2, Cave 3, Star Land 1, Ice Land 1, Ghost Castle 1.
(or any level where you start turning clockwise with both bottom and right walls available in the starting zone).
Savestate: world map on Grasslands 3.

#52172978644903455 - Ice Land 3 early wall clip

w8_iceland_3_EarlyClip.bk2
In 00:03.30 (197 frames), 45 rerecords
731 downloads
Uploaded 12/28/2018 2:34 PM by mohoc (see all 17)
Replica of the beginning of Ice Land 3 from Matt Shepcar's "cheat bot" video: https://www.youtube.com/watch?v=DXB5DTYUei4
It collides with the bottom wall of the starting zone, then it clips through the right wall.
Savestate: world map on Ice Land 3