Submission #9311: Natetheman223's Linux The Bowl Is Empty in 03:54.88

Linux
baseline
(Submitted: the_bowl_is_empty.x86_64 )
libTAS v1.4.6
14093
60
1610
PowerOn
Synced on libTAS v1.4.6 (Ubuntu 22.04 on WSL 2).

Command used:
libTAS -r MTBowlSHORT.ltm the_bowl_is_empty.x86_64

Update: Still syncs on the file replaced version. Verification flag restored.
			
Submitted by Natetheman223 on 9/23/2024 3:54 AM
Submission Comments
If you run this on Ubuntu within VMware, the game will crash on the second level. This is because of the particle effects that rely on the GPU. You can use -no-gpu-effects to make the game run, but it will remove box breaking effects and air blasts. I like the effects, so I encoded this on my laptop which has linux natively (you can also have the effects in a KDE Neon virtual machine with no issue). Also, the game forces 1920x1080, so you'll need a monitor larger than that to encode it properly. And on top of that, the first few frames are at a different resolution than the rest, so you may have to start playback, progress a few frames, and then start the encode - otherwise the resulting video will be garbled.
This game is borderline NSFW for about 2 seconds near the end - you use (huge) boobs as a brief platform to get higher. I was informed that rules are shifting now that content warnings are being put in, or something. Anyway, boobs.
I wasn't sure when to end timing, so the movie file goes from start to finish. If it were to play any longer, the title screen would pop back up.

The Bowl Is Empty is a platformer made in godot 4 - is this the first godot 4 TAS? - it's a fangame of BE Witches, which is a game where you collect monster girls and level them up.
The main character of BE Witches is Vuu, a blue fish girl with a trilobite pet - that's where this fangame comes in. We play as Tril the trilobite, on the hunt for food. The bowl is empty, after all.
Use arrow keys to move, Z to jump, and X to curl/uncurl. When uncurled, Tril can move left and right, jump, slam (press jump while in the air to instantly curl and go down), and curl. When curled, Tril's movement is more physics based, as he is in a ball. When curled, he can roll left or right, jump, and slam.
If you're walking sideways, and then curl, you'll gain a lot of horizontal speed. The same goes if you're in the air.
You can only curl/uncurl once while airborne, and doing so instantly resets your up/down velocity, allowing you to stop if you're flying up or falling down really fast. If you slam, there's some bug that lets you uncurl and then immediately curl again, allowing you to regain momentum quickly. Slams also have a small cooldown based on when the button is pressed, not when the slam actually occurs.
The ideal movement is rolling and slamming repeatedly, as being in the air allows you to gain a lot of speed. In spaces with low ceilings, it's usually better to just roll since bumping into the ceiling is slow.
Running into a brown box with enough speed will break it, and you'll bounce off. Same goes for slamming it. Blue boxes are much more fragile, and won't stop you when breaking them.
When trying to climb over a corner, you can uncurl right before you reach it, and then the game thinks you touched the floor of it, allowing you to curl again and get speed.
  • Level 1: roll and jump
  • Level 2: roll and jump
  • Level 3: avoid the mouse trap, roll, and jump
  • Level 4: do some platforming, roll, and jump
  • Level 5: avoid the mouse traps, roll, and jump
  • Level 6: avoid the screws, do some platforming, roll, and jump
  • Level 7: roll really fast and jump
  • Level 8: use the steam pipes to roll really fast and jump
  • Level 9: roll, jump, and use Vuu's vuubies as a platform. If you uncurl while in Vuu's cleavage, Tril is rocketed straight up, which is used to reach the exit
  • Level 10: you don't even have to collect the food; all you have to do is exist for 20 seconds and the game will progress to the big room with tons of food. And you don't have to do anything there either, it's on a timer.
The ending doesn't progress entirely on its own, nor does it have good 'n' proper credits, so y'know.

nymx: Claiming for judging.
nymx: Replacing movie with a movie that end inputs as soon as the game timer ends.
nymx: Thanks to mohoc for the sync. It's been really rough, finding any kind of run for this game. Seems to be really rare; however, not rare enough that the concept of the game can't be analyzed against similar types of games. The actions in this game seem to be fair optimized. Some spots appear to be an issue, but after looking over and over...I finally caught on to some of the limitations. Things look pretty good. No obvious mistakes.
Accepting.
Note to publisher: There are two places where graphic content exists. It's questionable, whether or not this needs a warning, so I suggest a warning be made...since it is not direct nudity.

Spikestuff: Processing...

nymx: Spikestuff please hold off until I get this update straighten out, whether it be a new submission or modifying this one.
nymx: Replacing with a corrected movie file. Spikestuff, since I have no way of confirming a sync on this...I guess I'll have to leave it up to you or mohoc.

Spikestuff: Processing...
Last Edited by Spikestuff on 11/12/2024 2:51 AM
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