Pokemon RNG display that I adapted to 2.10 from a previous Lua script and used in my TAS: Pokemon Sapphire in 22:04.834. Can also be used with Emerald and Fire Red and Leaf Green (by changing the "game" value at the top of the script).
The RNG mode is now default, and extra information is added:
In addition to RNG cycle number (let's call it N), the values of (N-current_frame)%10000 and (N-2*current_frame)%10000 are posted. This helps align the RNG during overworld and battle, respectively.
The keyboard keys "9", "8", "7" (not numpad) switch between the modes as before.
#639007598267496995 - Prototype TAS for Pokemon Ruby