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#638649218222304891 - Six Pack TAS VLDC 1

Six Pack.bk2
In 1:35:02.97 (342742 frames), 78160 rerecords
1 comment, 29 downloads
Uploaded 10/19/2024 8:03 AM by Suru486 (see all 13)
I said I was gonna do it, here I am, doing it, except a couple things have changed.
1. Due to the hack (Six Pack) not being made in Lunar Magic and thus neither of the Super Mario World lua scripts (Base or SA-1 enabled) being able to be recognised, I'm going to be doing the *whole* thing **by myself.** 2. Based off of the estimates I've gone off of from doing just the first 10 exits (which have now proven to be slightly off) I have come to the likely inaccurate conclusion that the final time will be a whopping 10+ hours on this one singular hack. TEN HOURS! That's basically triple what I initially thought it would be about 5 months ago!
So yeah. Oh and also you see that epilepsy warning in the beginning? Yeah don't worry about it as nothing in VLDC1 has to do with it. But keep it in mind when the next 5-6 parts of the TAS come out. I know for a fact VLDC3 has probably 3 extremely tedious, long and annoying levels with absolutely hideous backgrounds being flashing lights. I don't typically place epilepsy warnings with timestamps in my videos as the effects aren't that strong, but this time I have to take them significantly more serious.
Obviously I won't *only* be doing this TAS for the next couple of months, I'll do a new VLDC, then after finishing that one, I'll encode it alone and then potentially work on another hack, so if it seems I've abandoned this TAS, I likely didn't as I chose to do this in the first place, alone (which was my original plan as I don't quite have any TASing buddies) or not.
Who will even watch the whole 10+ hour thing when it all comes out together besides me? lol
Darkman425
on 10/19/2024 2:45 PM
Looks pretty good so far. The only thing that caught my eye as a bit off was not getting power ups from other levels to speed up the initial batch since unlike the other VLDC compilation hacks, Six Pack allows for taking power ups into other levels. A normally illegal cape would tremendously speed up a few earlier levels and a fire flower might speed up the Morton fight to only need one hit rather than waiting on the other two hits.
I've been working on the standalone VLDC6 hack for my own full completion TAS and unfortunately I can say that there's some annoyingly long auto scrolling stages in that one even outside of detours for extras. At the very least with Six Pack you'll have the option of bringing extra capes to break a few levels wide open. I look forward to see more!