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#639066610892882879 - Solar Jetman - Planet 1 to 12 Warp

planet_12_warp.fm2
In 04:40.305 (16846 frames), 2391 rerecords
41 downloads
Uploaded 20 days ago by ChucJo (see all 4)
This glitch is performed by maxing out the cycles of the NES CPU during a specific point in the code's execution during a frame, causing an interrupt that prevents the enemy that spawns the warp from despawning when hit by a bullet. I was able to hit this CPU cycle window 5 times in a row to produce a total of 6 warps to planets 7, 8, 9, 10, 11, and 12.