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Pokemon Red in 158777642 CPU Cycles.bk2
In 01:16.06 (4543 frames), 0 rerecords
11 comments, 409 downloads
Uploaded 6/9/2020 11:40 PM by ThunderAxe31 (see all 111)
tfw you save a fraction of a frame
DJ_Incendration
on 6/10/2020 12:26 PM
This is slightly slower. The previous TAS (in the submission) got a 1:15.71, while this is a 1:16.06. Hopefully there will be a better time.
ThunderAxe31
on 6/10/2020 12:36 PM
Quoting DJ Incendration
This is slightly slower. The previous TAS (in the submission) got a 1:15.71, while this is a 1:16.06. Hopefully there will be a better time.
The time displayed is wrong due to a bug in the site code. I already made a report, and hopefully it will be fixed soon.
DJ_Incendration
on 6/10/2020 2:17 PM
Quoting ThunderAxe31
Quoting DJ Incendration
This is slightly slower. The previous TAS (in the submission) got a 1:15.71, while this is a 1:16.06. Hopefully there will be a better time.
The time displayed is wrong due to a bug in the site code. I already made a report, and hopefully it will be fixed soon.
What is the real time? Actually, by putting the cycle count in the input file, it shows a 1:15.711 again. If I post this to TASVideos, would it show that?
ThunderAxe31
on 6/10/2020 2:31 PM
Quoting DJ Incendration
Quoting ThunderAxe31
Quoting DJ Incendration
This is slightly slower. The previous TAS (in the submission) got a 1:15.71, while this is a 1:16.06. Hopefully there will be a better time.
The time displayed is wrong due to a bug in the site code. I already made a report, and hopefully it will be fixed soon.
What is the real time? Actually, by putting the cycle count in the input file, it shows a 1:15.711 again. If I post this to TASVideos, would it show that?
The real time is 1:15.71107959747314453125
DJ_Incendration
on 6/10/2020 7:33 PM
Quoting ThunderAxe31
Quoting DJ Incendration
Quoting ThunderAxe31
Quoting DJ Incendration
This is slightly slower. The previous TAS (in the submission) got a 1:15.71, while this is a 1:16.06. Hopefully there will be a better time.
The time displayed is wrong due to a bug in the site code. I already made a report, and hopefully it will be fixed soon.
What is the real time? Actually, by putting the cycle count in the input file, it shows a 1:15.711 again. If I post this to TASVideos, would it show that?
The real time is 1:15.71107959747314453125
How did you get more than 3 digits after the decimal point? Also, how would I do TID manipulations for English and Japanese Yellow? The 14 numbers for English Yellow can be found in other submissions, and the ranges for Japanese Yellow could be found in a video, but here are the ranges: 53504-53759 (b1=0xd1), and 61696-61951 (b1=0XF1).
ThunderAxe31
on 6/10/2020 7:39 PM
Quoting DJ Incendration
Quoting ThunderAxe31
Quoting DJ Incendration
Quoting ThunderAxe31
Quoting DJ Incendration
This is slightly slower. The previous TAS (in the submission) got a 1:15.71, while this is a 1:16.06. Hopefully there will be a better time.
The time displayed is wrong due to a bug in the site code. I already made a report, and hopefully it will be fixed soon.
What is the real time? Actually, by putting the cycle count in the input file, it shows a 1:15.711 again. If I post this to TASVideos, would it show that?
The real time is 1:15.71107959747314453125
How did you get more than 3 digits after the decimal point? Also, how would I do TID manipulations for English and Japanese Yellow? The 14 numbers for English Yellow can be found in other submissions, and the ranges for Japanese Yellow could be found in a video, but here are the ranges: 53504-53759 (b1=0xd1), and 61696-61951 (b1=0XF1).
Take the cycle count and divide it by 2097152. This will give you the exact amount of seconds, including all digits after the point. For the TID manipulation, I cannot help you.
DJ_Incendration
on 6/10/2020 10:07 PM
Quoting ThunderAxe31
Quoting DJ Incendration
Quoting ThunderAxe31
Quoting DJ Incendration
Quoting ThunderAxe31
Quoting DJ Incendration
This is slightly slower. The previous TAS (in the submission) got a 1:15.71, while this is a 1:16.06. Hopefully there will be a better time.
The time displayed is wrong due to a bug in the site code. I already made a report, and hopefully it will be fixed soon.
What is the real time? Actually, by putting the cycle count in the input file, it shows a 1:15.711 again. If I post this to TASVideos, would it show that?
The real time is 1:15.71107959747314453125
How did you get more than 3 digits after the decimal point? Also, how would I do TID manipulations for English and Japanese Yellow? The 14 numbers for English Yellow can be found in other submissions, and the ranges for Japanese Yellow could be found in a video, but here are the ranges: 53504-53759 (b1=0xd1), and 61696-61951 (b1=0XF1).
Take the cycle count and divide it by 2097152. This will give you the exact amount of seconds, including all digits after the point. For the TID manipulation, I cannot help you.
I guess I'm stuck, then. I've looked all over for different frames, and couldn't find anything. I've tried delaying the end of the GBC Bootfor a few tries, nothing happened except wrong TID values. Maybe a delay of the end of BIOD and frames could work. How did you do it for Red?
ThunderAxe31
on 6/10/2020 10:27 PM
Quoting DJ Incendration
Quoting ThunderAxe31
Quoting DJ Incendration
Quoting ThunderAxe31
Quoting DJ Incendration
Quoting ThunderAxe31
Quoting DJ Incendration
This is slightly slower. The previous TAS (in the submission) got a 1:15.71, while this is a 1:16.06. Hopefully there will be a better time.
The time displayed is wrong due to a bug in the site code. I already made a report, and hopefully it will be fixed soon.
What is the real time? Actually, by putting the cycle count in the input file, it shows a 1:15.711 again. If I post this to TASVideos, would it show that?
The real time is 1:15.71107959747314453125
How did you get more than 3 digits after the decimal point? Also, how would I do TID manipulations for English and Japanese Yellow? The 14 numbers for English Yellow can be found in other submissions, and the ranges for Japanese Yellow could be found in a video, but here are the ranges: 53504-53759 (b1=0xd1), and 61696-61951 (b1=0XF1).
Take the cycle count and divide it by 2097152. This will give you the exact amount of seconds, including all digits after the point. For the TID manipulation, I cannot help you.
I guess I'm stuck, then. I've looked all over for different frames, and couldn't find anything. I've tried delaying the end of the GBC Bootfor a few tries, nothing happened except wrong TID values. Maybe a delay of the end of BIOD and frames could work. How did you do it for Red?
I wrote a Lua script that bruteforces all possible combinations.
DJ_Incendration
on 6/11/2020 12:22 AM
Quoting ThunderAxe31
Quoting DJ Incendration
Quoting ThunderAxe31
Quoting DJ Incendration
Quoting ThunderAxe31
Quoting DJ Incendration
Quoting ThunderAxe31
Quoting DJ Incendration
This is slightly slower. The previous TAS (in the submission) got a 1:15.71, while this is a 1:16.06. Hopefully there will be a better time.
The time displayed is wrong due to a bug in the site code. I already made a report, and hopefully it will be fixed soon.
What is the real time? Actually, by putting the cycle count in the input file, it shows a 1:15.711 again. If I post this to TASVideos, would it show that?
The real time is 1:15.71107959747314453125
How did you get more than 3 digits after the decimal point? Also, how would I do TID manipulations for English and Japanese Yellow? The 14 numbers for English Yellow can be found in other submissions, and the ranges for Japanese Yellow could be found in a video, but here are the ranges: 53504-53759 (b1=0xd1), and 61696-61951 (b1=0XF1).
Take the cycle count and divide it by 2097152. This will give you the exact amount of seconds, including all digits after the point. For the TID manipulation, I cannot help you.
I guess I'm stuck, then. I've looked all over for different frames, and couldn't find anything. I've tried delaying the end of the GBC Bootfor a few tries, nothing happened except wrong TID values. Maybe a delay of the end of BIOD and frames could work. How did you do it for Red?
I wrote a Lua script that bruteforces all possible combinations.
Where can I find it? I mean, for all of the Gen 1 games if possible.
ThunderAxe31
on 6/17/2020 8:52 PM
Quoting DJ Incendration
Where can I find it? I mean, for all of the Gen 1 games if possible.
Sorry, right now it's basically unintelligible. I'm currently working on an actual release version that could be used for general purposes. So please wait some more days.
ThunderAxe31
on 6/27/2020 5:57 PM
Quoting DJ Incendration
Where can I find it? I mean, for all of the Gen 1 games if possible.
I finally finished my 2.0 bot. You can find it here: https://github.com/ThunderAxe31/DankBot/
It's compatible with any game and any platform, but you need to customize an additional file named route.lua
I already included an example route.lua that I used for making this save glitch movie.