Movie for GB Pokémon: Red Version

#17319790281107650 - Pocket Monsters - Red Version (J) (V1.0) [S]

Pocket Monsters - Red Version (J) (V1.0) [S].vbm

Uploaded 9/10/2014 11:36 PM by FractalFusion (2 files)

For Pokémon: Red Version (GB)

In 01:00.50 (3614 frames), 457 rerecords

10141 views, 1072 downloads


Emulator: VBA v22

Download (7.49 KB) Info

#26125842661840561 - New try

pokemonred.bk2

Uploaded 10/12/2015 1:36 PM by leopo89 (1 files)

For Pokémon: Red Version (GB)

In 12:35.06 (45098 frames), 24592869 rerecords

12005 views, 844 downloads


Download (8.77 KB) Info

#35573467782282346 - 5320S Pocket Monsters Red improvement

PocketMonstersRedThunderAxe31Mothrayas.bk2

Uploaded 12/11/2016 1:02 AM by Noxxa (1 files)

For Pokémon: Red Version (GB)

In 01:00.94 (3640 frames), 471 rerecords

8816 views, 816 downloads



Download (1.61 KB) Info

#35593301208919904 - Pocket Monsters Red in 3602 frames

Pocket Monsters Aka (Japan) - 3602.bk2

Uploaded 12/11/2016 10:28 PM by FractalFusion (2 files)

For Pokémon: Red Version (GB)

In 01:00.30 (3602 frames), 881 rerecords

8169 views, 718 downloads


ROM name: "Pocket Monsters - Red Version (J) (V1.0) [S].gb" (also known as "Pocket Monsters Aka (Japan)")
Must set GB -> Settings -> Equal Length Frames to be FALSE.

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#35595312275440046 - Pocket Monsters Red (rev A) in 3628 frames

PocketMonstersRedThunderAxe31MothrayasFractalFusion.bk2

Uploaded 12/12/2016 12:39 AM by ThunderAxe31 (2 files)

For Pokémon: Red Version (GB)

In 01:00.74 (3628 frames), 497 rerecords

8981 views, 750 downloads


improvement of the current file submission, based of using a different opcode from the trainer name bytes.

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#35720561741541073 - Pocket Monsters Aka (Japan) - 3599.bk2

Pocket Monsters Aka (Japan) - 3599.bk2

Uploaded 12/17/2016 4:01 PM by ThunderAxe31 (2 files)

For Pokémon: Red Version (GB)

In 01:00.25 (3599 frames), 659 rerecords

8959 views, 731 downloads


Improvement of the movie uploaded by FractalFusion

Download (1.86 KB) Info

#54466765119328341 - Pokémon Red: Rhinozz's 0:00 Ending

Pokemon Red Version.bk2

Uploaded 4/10/2019 9:48 PM by Rhinozz (1 files)

For Pokémon: Red Version (GB)

In 03:39.88 (13133 frames), 795 rerecords

5393 views, 514 downloads


This is a TAS of Pokémon Red. It uses save corruption to finish the game in 0 minutes.

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#64006259231510984 - How long does it take to do the SRAM glitch with the default names in Japanese Red?

Pocket Monsters Red Default Name Save glitch.bk2

Uploaded 6/13/2020 12:33 PM by DJ Incendration (6 files)

For Pokémon: Red Version (GB)

In 00:46.51 (2787 frames), 269 rerecords

2521 views, 372 downloads


for comparison with Japanese Yellow which I will post soon

Download (1.67 KB) Info

#64457660128604412 - can't figure it out

Red - what did I do?.bk2

Uploaded 7/3/2020 8:26 PM by DJ Incendration (6 files)

For Pokémon: Red Version (GB)

In 00:14.60 (11132 frames), 25 rerecords

3682 views, 434 downloads


Can't seem to get the 765e TID manip.

Download (2.94 KB) Info

#65435427490364301 - Finally got 765E without the RTA manip.

Pokémon Red FTL (without save corruption) TAS WIP 1.bk2

Uploaded 8/16/2020 9:15 PM by DJ Incendration (6 files)

For Pokémon: Red Version (GB)

In 02:15.67 (8119 frames), 61 rerecords

3473 views, 451 downloads


I'll be making a Red FTL NSC TAS (hopefully with Charmander 1024 setup). It should be less than 32 minutes in total. Edit: Having a lot of trouble with CharmanderDVs. It could take a long time without help.

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#67585192223093153 - Pokémon Red TAS

Pokémon Red TAS with cool tech.bk2

Uploaded 11/21/2020 4:50 PM by DJ Incendration (6 files)

For Pokémon: Red Version (GB)

In 02:14.40 (8052 frames), 1132 rerecords

1787 views, 263 downloads


This is a TAS with some cool stuff I found out recently. Possible improvements are: There is a load of click items in battle. If there's a way to avoid them, that would be amazing. Also, I'm trying to find a pokémon swap that sets dex count to a value where no A-press is required to reach the credits.

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#68871007585229384 - new improvement to my Pokémon Red TAS

Pokémon Red new improvement.bk2

Uploaded 1/18/2021 2:36 PM by DJ Incendration (6 files)

For Pokémon: Red Version (GB)

In 02:12.97 (7967 frames), 3809 rerecords

1575 views, 216 downloads


Improves my previous attempt by 1.83 seconds due to much better optimization.

Download (3.21 KB) Info

#71583105224035425 - sub-2 with same strats

Pokémon Red new TAS improvement.bk2

Uploaded 5/20/2021 5:58 PM by DJ Incendration (6 files)

For Pokémon: Red Version (GB)

In 01:46.09 (6337 frames), 3650 rerecords

1036 views, 146 downloads


I can't believe it! I had found something in Yellow that made it so you wouldn't have 152 pokemon, but I had totally forgotten until today. I didn't realize that there would be 3 swaps (which wastes a little more time) to get: 1. a rating that doesn't require an button press to clear, and 2. less lag for click items in battle. This is the last improvement with these strategies, for sure. As a reminder, this is not meant to beat any records, just to show something I had discovered a while back... and do that part as fast as possible.

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