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#638459901330005416 - Karnaaj Rally basic gameplay demo

Karnaaj Rally (USA, Europe).bk2
In 01:43.62 (6189 frames), 1073 rerecords
System: Game Boy Advance
Uploaded 3/14/2024 5:15 AM by TiKevin83 (see all 20)
Karnaaj Rally is notorious mostly for its box art - the gameplay is actually quite good in spite of the terrible art, this TAS shows a single lap of the first level being completed, along with the use of a code entry for the career file name to unlock all cars and tracks, and showing the insane character photo options.

#72628097014133020 - Backyard Baseball Annotated

In 04:45.05 (17103 frames), 4002 rerecords
Game: Backyard Baseball ( Windows, see all files )
Uploaded 7/6/2021 7:26 PM by TiKevin83 (see all 20)
Attempting to bake annotations into my Backyard Baseball TAS


! Version info: 

libTAS version: 1.4.2

! Annotation info: 

{{Platform: Windows

Linux 5.8.0-59-generic #66~20.04.1-Ubuntu SMP Thu Jun 17 11:14:10 UTC 2021 x86_64 x86_64 x86_64 GNU/Linux
No LSB modules are available.
Distributor ID:	Ubuntu
Description:	Ubuntu 20.04.2 LTS
Release:	20.04
Codename:	focal

ScummVM 2.2.0 for Ubuntu 20.04.2 LTS x86-64 installable via the link below is also required

Must open scummvm and add game... ->select directory with BYBB files
Options->Graphics->Stretch mode: center, aspect ratio correction: on

Game execution
Game Executable: /usr/games/scummvm
Command-line options: baseball

Untick all options

#70258813704663415 - Backyard Baseball 2nd Pass

In 04:45.05 (17103 frames), 4002 rerecords
Game: Backyard Baseball ( Linux, see all files )
Uploaded 3/22/2021 2:36 AM by TiKevin83 (see all 20)


! Version info: 

libTAS version: 1.4.1

#70193436428339466 - Backyard Baseball First Pass WIP

In 05:08.52 (18512 frames), 894 rerecords
Game: Backyard Baseball ( Linux, see all files )
Uploaded 3/19/2021 3:56 AM by TiKevin83 (see all 20)
First TAS-through of Backyard Baseball using SCUMMVM 2.2.0 and libTAS 1.4.1 interim builds


! Version info: 

libTAS version: 1.4.1

#68864178803515883 - Winslinator WTP 100 Acre Wood No ELF Resync

Winnie the Pooh - Adventures in the 100 Acre Wood (USA).bk2
In 17:40.64 (63499 frames), 1904 rerecords
Uploaded 1/18/2021 7:13 AM by TiKevin83 (see all 20)
Had trouble playing back the submission on console with ELF enabled, disabled ELF and got it syncing

#68796196835180389 - Kwirk Gambatte Console Verified

Kwirk (USA, Europe) 1.bk2
In 15:46.33 (56522 frames), 636 rerecords
Game: Kwirk ( GBC, see all files )
Uploaded 1/15/2021 5:44 AM by TiKevin83 (see all 20)
resync of to work on the Gambatte-Speedrun BizHawk core, this resync file successfully console verified using GBI-SR with the Game Boy Player. Final time by the GBI timestamp export was 15:43.49.

#68532946350294483 - Pokemon Yellow Glitchless RedBar Update

In 1:36:26.54 (346130 frames), 38980 rerecords
Uploaded 1/3/2021 9:12 AM by TiKevin83 (see all 20)
72 frame improvement to the current Yellow Glitchless Submission - rearranges red bar hits to allow for saving 72 frames, primarily from Gen 1 Miss Lick on Agatha instead of taking a hit from the Lick.

#63724743075561317 - Pokemon Yellow Theory TAS

In 1:46:23.53 (381272 frames), 307043 rerecords
Uploaded 5/31/2020 8:16 PM by TiKevin83 (see all 20)
A TAS of the RTA route used by Pokemon Yellow speedrunners. Useful for comparison of possible strategies and menuing techniques in RTA and for comparison when trying to polish execution on specific splits. As a whole the run is generally infeasible due to the amount of RNG necessary to get every split to line up, but a real run could come closer to 1:51 or 1:52. This run takes about 1:46:00 accounting for RTA timing.

#61577240561588605 - Super Mario Land rev1.0 Resync

In 12:16.83 (44009 frames), 1883 rerecords
Uploaded 2/25/2020 3:09 AM by TiKevin83 (see all 20)
A resync of Mugg's Super Mario Land 1.0 TAS in 12:16.12, using the interim BizHawk builds for improved console accuracy.

#61468991527972019 - Super Mario Land rev1.1 Resync

In 12:21.32 (44277 frames), 1655 rerecords
Uploaded 2/20/2020 6:09 AM by TiKevin83 (see all 20)
This bk2 console verifies on the Game Boy Player with cart rev 1.1/revA, so it's missing the glitch in the original movie. It was made on an interim build of bizhawk as of 2/20 with some updates from upstream gambatte.