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#638626553323028391 - Karnaaj Rally First 2 Seasons Completed

Karnaaj Rally Normal Difficulty Season 3.bk2
In 40:21.92 (144655 frames), 17495 rerecords
Game: Karnaaj Rally ( GBA, see all files )
20 downloads
Uploaded 9/23/2024 2:28 AM by TiKevin83 (see all 21)
First 2 seasons and most of 2 races of season 3 completed. 3rd and 4th Seasons remain and then the bonus race.

#638614337557401468 - Karnaaj Rally basic RAM addresses

Karnaaj Rally (USA, Europe).wch
Game: Karnaaj Rally ( GBA, see all files )
18 downloads
Uploaded 9/8/2024 11:09 PM by TiKevin83 (see all 21)
some basic addresses for player speed, position, turbo level, rockets, and mines.
CasualPokePlayer helped find some Random addresses at 6144 and 6350 for out of race and in-race random values respectively.

#72628097014133020 - Backyard Baseball Annotated

BackyardBaseballPass2.ltm
In 04:45.05 (17103 frames), 4002 rerecords
Game: Backyard Baseball ( Windows, see all files )
206 downloads
Uploaded 7/6/2021 7:26 PM by TiKevin83 (see all 21)
Attempting to bake annotations into my Backyard Baseball TAS

Annotations

! Version info: 

libTAS version: 1.4.2

! Annotation info: 

{{Platform: Windows

Linux 5.8.0-59-generic #66~20.04.1-Ubuntu SMP Thu Jun 17 11:14:10 UTC 2021 x86_64 x86_64 x86_64 GNU/Linux
No LSB modules are available.
Distributor ID:	Ubuntu
Description:	Ubuntu 20.04.2 LTS
Release:	20.04
Codename:	focal

ScummVM 2.2.0 for Ubuntu 20.04.2 LTS x86-64 installable via the link below is also required
https://downloads.scummvm.org/frs/scummvm/2.2.0/scummvm_2.2.0-1_ubuntu20.04-lts_amd64.deb

Must open scummvm and add game... ->select directory with BYBB files
Options->Graphics->Stretch mode: center, aspect ratio correction: on

Game execution
Game Executable: /usr/games/scummvm
Command-line options: baseball

Video->OSD
Untick all options
}}

#70258813704663415 - Backyard Baseball 2nd Pass

BackyardBaseballPass2.ltm
In 04:45.05 (17103 frames), 4002 rerecords
Game: Backyard Baseball ( Linux, see all files )
266 downloads
Uploaded 3/22/2021 2:36 AM by TiKevin83 (see all 21)

Annotations

! Version info: 

libTAS version: 1.4.1

#70193436428339466 - Backyard Baseball First Pass WIP

bybb.ltm
In 05:08.52 (18512 frames), 894 rerecords
Game: Backyard Baseball ( Linux, see all files )
296 downloads
Uploaded 3/19/2021 3:56 AM by TiKevin83 (see all 21)
First TAS-through of Backyard Baseball using SCUMMVM 2.2.0 and libTAS 1.4.1 interim builds

Annotations

! Version info: 

libTAS version: 1.4.1

#68864178803515883 - Winslinator WTP 100 Acre Wood No ELF Resync

Winnie the Pooh - Adventures in the 100 Acre Wood (USA).bk2
In 17:40.64 (63499 frames), 1904 rerecords
263 downloads
Uploaded 1/18/2021 7:13 AM by TiKevin83 (see all 21)
Had trouble playing back the submission on console with ELF enabled, disabled ELF and got it syncing

#68796196835180389 - Kwirk Gambatte Console Verified

Kwirk (USA, Europe) 1.bk2
In 15:46.33 (56522 frames), 636 rerecords
Game: Kwirk ( GBC, see all files )
376 downloads
Uploaded 1/15/2021 5:44 AM by TiKevin83 (see all 21)
resync of http://tasvideos.org/4105M.html to work on the Gambatte-Speedrun BizHawk core, this resync file successfully console verified using GBI-SR with the Game Boy Player. Final time by the GBI timestamp export was 15:43.49.

#68532946350294483 - Pokemon Yellow Glitchless RedBar Update

YellowGlitchless2020.bk2
In 1:36:26.54 (346130 frames), 38980 rerecords
385 downloads
Uploaded 1/3/2021 9:12 AM by TiKevin83 (see all 21)
72 frame improvement to the current Yellow Glitchless Submission - rearranges red bar hits to allow for saving 72 frames, primarily from Gen 1 Miss Lick on Agatha instead of taking a hit from the Lick.

#63724743075561317 - Pokemon Yellow Theory TAS

YellowTheoryTASPass2.bk2
In 1:46:23.53 (381272 frames), 307043 rerecords
603 downloads
Uploaded 5/31/2020 8:16 PM by TiKevin83 (see all 21)
A TAS of the RTA route used by Pokemon Yellow speedrunners. Useful for comparison of possible strategies and menuing techniques in RTA and for comparison when trying to polish execution on specific splits. As a whole the run is generally infeasible due to the amount of RNG necessary to get every split to line up, but a real run could come closer to 1:51 or 1:52. This run takes about 1:46:00 accounting for RTA timing.

#61577240561588605 - Super Mario Land rev1.0 Resync

SML1.0Resync.bk2
In 12:16.83 (44009 frames), 1883 rerecords
621 downloads
Uploaded 2/25/2020 3:09 AM by TiKevin83 (see all 21)
A resync of Mugg's Super Mario Land 1.0 TAS in 12:16.12, using the interim BizHawk builds for improved console accuracy.

#61468991527972019 - Super Mario Land rev1.1 Resync

SML1.1Resync.bk2
In 12:21.32 (44277 frames), 1655 rerecords
422 downloads
Uploaded 2/20/2020 6:09 AM by TiKevin83 (see all 21)
This bk2 console verifies on the Game Boy Player with cart rev 1.1/revA, so it's missing the glitch in the original movie. It was made on an interim build of bizhawk as of 2/20 with some updates from upstream gambatte.

#57692685003754860 - DOS Daleks TI-83 Speedcode

TI-83 v1.02.bk2 Daleks Speedcode Take 2.bk2
In 02:44.07 (9844 frames), 21081 rerecords
Game: Daleks ( TI83, see all files )
500 downloads
Uploaded 9/3/2019 4:32 AM by TiKevin83 (see all 21)
Updated optimization of the TI83 Speedcode project. Reordered some code to fix previous issues with updating Dalek sprites multiple times

#57579751802275698 - DOS Daleks Speedcode

TI-83 v1.02 DOS Daleks Speedcode.bk2
In 03:47.87 (13672 frames), 12526 rerecords
Game: Daleks ( TI83, see all files )
450 downloads
Uploaded 8/29/2019 2:28 AM by TiKevin83 (see all 21)
A TAS demo of TI-83 BASIC: TASes coding a clone of the DOS game Daleks in the TI-83 variant of TI-BASIC and then plays the game. A similar project was previously done for a Snake game by people whose names did not include TI-83 ;)
The annotated code can be found here https://pastebin.com/TMu6pyiB

#54785395281133041 - Pokemon Blue Glitchless

Pokemon - Blue Version (USA, Europe).bk2
In 1:30:06.77 (322933 frames), 111749 rerecords
14 comments, 493 downloads
Uploaded 4/25/2019 6:12 AM by TiKevin83 (see all 21)
Blue Glitchless in 1:30:03, needs a GBC bios and GBC as GBA set to True. Also uses the Gambatte core.

#52583671510142535 - Yellow NSC TAS New Pika

YNSC-MRWINT Pika.bk2
In 09:47.92 (35115 frames), 9679 rerecords
3 comments, 487 downloads
Uploaded 1/16/2019 2:28 AM by TiKevin83 (see all 21)
New Yellow NSC TAS shaving 293 frames due to some Pikachu DV manip improvements from MrWint and a much more optimal 76XX encounter manip.

#51165201188542650 - Yellow NSC improvement 4

ynscPikaDV4.bk2
In 09:52.80 (35407 frames), 241462 rerecords
723 downloads
Uploaded 11/13/2018 5:19 AM by TiKevin83 (see all 21)
Took into account the full Gifvex Party Swaps route

#50872871357029851 - Yellow NSC improvement 3

ynscPikaDV.bk2
In 10:06.59 (36230 frames), 229790 rerecords
528 downloads
Uploaded 10/31/2018 1:21 AM by TiKevin83 (see all 21)
Took into account improvements suggested by Gifvex

#48254824506649688 - Console Accurate Yellow TAS 2

Console Accurate Yellow Glitchless TAS 2.bk2
In 1:36:42.93 (346595 frames), 190555 rerecords
568 downloads
Uploaded 7/5/2018 3:39 AM by TiKevin83 (see all 21)
Truncated for submission

#48246408916051704 - TI-83 Daleks Speedcode Update

TI-83 v1.02.bk2 Daleks Speedcode.bk2
In 00:44.92 (2695 frames), 7690 rerecords
Game: Daleks ( TI83, see all files )
550 downloads
Uploaded 7/4/2018 6:33 PM by TiKevin83 (see all 21)
This TAS writes a full-fledged clone of the 1985 DOS game Daleks in pure TI-Basic, and then TASes the first level. The first 10 levels will be finished before submission. The code is heavily optimized by exploiting the TI-83's flexible List data type, and unnecessary initialization has been cleaned out accounting for the initial state of the calculator on bootup. I considered using Finance variables for speed vs size code tradeoffs, but the game loop doesn't seem to run faster with them. Basic 8 direction movement uses the number pad, the teleport mechanic is implemented via the sto-> button, and the 1-use Sonic Screwdriver mechanic is used via the Ln button.

#47198446645943325 - Console Accurate Yellow TAS

Console Accurate Yellow Glitchless TAS.bk2
In 1:39:06.29 (355157 frames), 190555 rerecords
568 downloads
Uploaded 5/18/2018 1:52 PM by TiKevin83 (see all 21)
This bk2 made in BizHawk with the Gambatte core fully syncs on console.

#47098121238689520 - Yellow Tower Desync

yellowtowerdesync.bk2
In 1:36:22.63 (345382 frames), 5890 rerecords
814 downloads
Uploaded 5/14/2018 1:26 AM by TiKevin83 (see all 21)
A bk2 of a yellow glitchless TAS through HM03 that desyncs from console when using Horn Drill on Eevee in Lavender Tower. Needs to re