Super Mario Land

  • SML
  • Action
  • Platformer


Aside from Tetris, Super Mario Land is probably the most well-known cartridge for the original Game Boy. It features a marked departure from traditional Mario enemies and themes, including Sphinxes, seahorses, fists emerging from pipes, Egyptian-themed levels, Chinese-themed levels and UFO-themed levels.
This publication improves on the previous one by 00:04.33 seconds from a new trick that allows Mario to warp around the screen on auto-scrolling levels as well as a new strategy used to end the mandatory bonus game after each world quicker.
If you enjoyed this movie, be sure to see hard mode.

A resync of the TAS has been console verified
Tatanga is back after being beaten in the regular-mode run of this game, and he kidnapped Princess Daisy again. Daisy is not a pilot, so she is unable to escape from her prison in the sky, despite there being a freely accessible aircraft in the vicinity.
Mario must travel through the four Kingdoms of Birabuto, Muda, Easton, and Chai once again to rescue Daisy. Although this time around, they're packed with much more enemies than before.
This run has much more action than the regular mode of Super Mario Land, due to the increased amount of enemies, yet it is only slightly slower. If you liked TASs of Super Mario Land before now, wait until you see this.

Note: This movie begins from a save state from the end of regular mode in order to access hard mode. There is no other way to access it outside of a hack. We normally do not accept movies which begin from a save state.
Note: This movie requires conversion in order to be played in sync on VBA rerecording v23.
The baseline tab shows the default movie beating the game as fast as possible without any special conditions.

Game Versions

Type Name Title Override Region Version Platform Hashes
Unknown Super Mario Land GB