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#52814877475500744 - Blackthorne 1-4 Royal

1-4 Royal.bk2
In 08:47.71 (31715 frames), 30 rerecords
Game: Blackthorne (SNES)
10193 views, 444 downloads
Uploaded 1/26/2019 12:22 PM by Pokota (10 files)
SNES Blackthorne
No Kyles or Civilians were harmed in the filming of this theatrical production.
(The re-record count proves that to be a lie)

#52814862482032282 - Blackthorne - 1-3 Royal

1-3 Royal.bk2
In 06:51.73 (24745 frames), 22 rerecords
Game: Blackthorne (SNES)
10206 views, 421 downloads
Uploaded 1/26/2019 12:21 PM by Pokota (10 files)
SNES Blackthorne
No civilians or Kyles were harmed in the making of this movie.
The Beebomb Shield was done completely by accident but it worked out so I'm running with it.

#52805044788198469 - Blackthorne - 1-2 Royal

Royal 1-2.bk2
In 03:17.65 (11879 frames), 30 rerecords
Game: Blackthorne (SNES)
10223 views, 438 downloads
Uploaded 1/26/2019 1:45 AM by Pokota (10 files)
Blackthorne (SNES) - stage 1-2
Takes no damage. No civilians are killed.
Royal 1-2 is slightly less trivial than 1-1, but still plausible realtime.

#52805030460564633 - Blackthorne - 1-1 Royal

Royal 1-1.bk2
In 01:52.26 (6747 frames), 1 rerecords
Game: Blackthorne (SNES)
10210 views, 438 downloads
Uploaded 1/26/2019 1:44 AM by Pokota (10 files)
Blackthorne (SNES) - stage 1-1
Takes no damage. No civilians are killed.

#39590405151669726 - FFTA - the boring bits (most definitely not optimized)

FFTA The Boring Bits.bk2
In 07:40.30 (27493 frames), 0 rerecords
11183 views, 628 downloads
Uploaded 6/9/2017 10:44 PM by Pokota (10 files)
Uploading this so that I don't LOSE it again...

#37946152225969986 - Pokemon Gen 1 Datafile

pkmn_g1_data.lua
System: Game Boy
11278 views, 614 downloads
Uploaded 3/27/2017 9:33 PM by Pokota (10 files)
a lua file containing data for G1 pokemon games.

#33109931985169565 - Link's Awakening DX - LP inputs

Pokota.LADX.lp.bk2
In 4:12:28.41 (904777 frames), 41 rerecords
9856 views, 853 downloads
Uploaded 8/22/2016 2:20 AM by Pokota (10 files)
OH MAN SOMETHING THAT'S NOT ACTUALLY A TAS

#31610989902497318 - RTC Woes

Boktai-RTC.bk2
In 02:06.82 (7575 frames), 0 rerecords
11989 views, 614 downloads
Uploaded 6/15/2016 2:12 PM by Pokota (10 files)
What's the point of consulting an almanac for potentially optimal RTC start time if BizHawk is going to force 20:00 anyway?

#30066700268521847 - keymashing intensifies

keymashing intensifies.bk2
In 03:21.90 (12134 frames), 0 rerecords
Game: The Legend of Zelda (NES)
12698 views, 865 downloads
Uploaded 4/7/2016 1:04 AM by Pokota (10 files)
this is just to test how my url checker script in mirc handles userfiles links.

#29017813746273226 - Breaking the wrong block

GB-NNS-Breaking The Wrong Block.bk2
In 03:14.88 (11640 frames), 52 rerecords
Game: Nail'n Scale (GB)
11716 views, 602 downloads
Uploaded 2/19/2016 7:23 PM by Pokota (10 files)
Finally got this on camera. Relevant frames are 6300 to 7000.