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#67385287550052960 - X-men 2 HUD

X-Men2HUD.lua
388 downloads
Uploaded 11/12/2020 4:46 PM by Truncated (see all 22)
Basic X-men 2 HUD. Original version by feos, updates by me.
Shows character and screen position, speed, acceleration. Bare-bones lag detector, since the built-in one in Gens doesn't detect lag in this game.
-- HUD for X-Men 2 (Genesis)
-- feos, 2012
-- updated by Truncated 2012-02-29

xvel_prev = 0
yvel_prev = 0

xcam_prev = 0
ycam_prev = 0
x_prev = 0
xsub_prev = 0
y_prev = 0
ysub_prev = 0


gui.register(function()

	x    = memory.readwordunsigned(0xFFEAB1)
	y    = memory.readwordunsigned(0xFFEAB5)
	xvel = memory.readwordsigned  (0xFFEABE)
	yvel = memory.readwordsigned  (0xFFEAC0)
	xsub = memory.readbyteunsigned(0xFFEAB3)
	ysub = memory.readbyteunsigned(0xFFEAB7)
	xcam = memory.readwordunsigned(0xFFCD72)
	xcam_bug = memory.readwordunsigned(0xFFC73E)
	ycam = memory.readwordunsigned(0xFFCD70)
	xacc = xvel - xvel_prev
	yacc = yvel - yvel_prev
	xvel_prev = xvel
	yvel_prev = yvel
	xgui = 120
	ygui = 190
	xscr = x-xcam
	yscr = y-ycam
	
	-- Velocities
	if xvel < 0 then
		xvel_sign = "-"
	else
		xvel_sign = ""
	end
	xvel_sub = math.abs(xvel) % 256
	xvel_pix = (math.abs(xvel) - xvel_sub)/256
	
	if yvel < 0 then
		yvel_sign = "-"
	else
		yvel_sign = ""
	end
	yvel_sub = math.abs(yvel) % 256
	yvel_pix = (math.abs(yvel) - yvel_sub)/256
	
	-- Accelerations
	if xacc < 0 then
		xacc_sign = "-"
	else
		xacc_sign = ""
	end
	xacc_sub = math.abs(xacc) % 256
	xacc_pix = (math.abs(xacc) - xacc_sub)/256
	
	if yacc < 0 then
		yacc_sign = "-"
	else
		yacc_sign = ""
	end
	yacc_sub = math.abs(yacc) % 256
	yacc_pix = (math.abs(yacc) - yacc_sub)/256
	
	--screen and character locked?
	if (xcam_prev == xcam) and (ycam_prev == ycam) then
		gui.text(130, 100, "SCREEN LOCK!  SCREEN LOCK!", "red", "black") 
	end
	
	xcam_prev = xcam
	ycam_prev = ycam
	
	if (x_prev == x) and (xsub_prev == xsub) and
	   (y_prev == y) and (ysub_prev == ysub) 
	then
		gui.text(138, 108, "CHAR LOCK!  CHAR LOCK!", "white", "red") 
	end
	
	x_prev = x
	xsub_prev = xsub
	y_prev = y
	ysub_prev = ysub
	
	--print HUD to screen
	
	gui.text(xgui+30, ygui,    "X        Y",  "magenta")
	gui.text(xgui,    ygui+8,  "Pos:",        "green")
	gui.text(xgui+23, ygui+8,  x..":"..xsub, "green")
	gui.text(xgui+60, ygui+8,  y..":"..ysub, "green")
	gui.text(xgui,    ygui+16, "Vel:",        "yellow")
	gui.text(xgui+23, ygui+16, xvel_sign .. xvel_pix .. ":" .. xvel_sub,         "yellow")
	gui.text(xgui+60, ygui+16, yvel_sign .. yvel_pix .. ":" .. yvel_sub,         "yellow")
	gui.text(xgui,    ygui+24, "Acc:",        "red")
	gui.text(xgui+23, ygui+24, xacc_sign .. xacc_pix .. ":" .. xacc_sub,         "red")
	gui.text(xgui+60, ygui+24, yacc_sign .. yacc_pix .. ":" .. yacc_sub,         "red")
	gui.text(xscr-18,  yscr-7, "I'm here!",   "green")
	gui.text(100,  50, xcam,   "green")
	gui.text(100,  60, xcam_bug,   "green")
	

end)