Draw=function()
Nothing=function()
gui.text(0,0,"");
end;
for i = 0, 10, 1 do
EnemyX=memory.readbyte(0x0071+i);
EnemyY=memory.readbyte(0x0085+i);
EnemyEnergy=memory.readbyte(0x0486+i);
EnemyRNG=memory.readbyte(0x0413+i);
E=i+1;
if EnemyEnergy>0
then gui.text(EnemyX, EnemyY, "" .. EnemyEnergy );
gui.text(EnemyX, EnemyY-8, "E" .. E .. ":" .. EnemyRNG);
else Nothing();
end;
end;
EPRNG=memory.readbyte(0x052A);
gui.text(0,8,"A:"); gui.text(64,8,"B:"); gui.text(128,8,"C:"); gui.text(192,8,"D:");
gui.text(80,16,"EPRNG=" .. EPRNG);
if EPRNG == 0
then gui.text(10,8,"Rupee"); gui.text(74,8,"Bombs"); gui.text(138,8,"Rupee"); gui.text(202,8,"Heart");
elseif EPRNG == 1
then gui.text(10,8,"Heart"); gui.text(74,8,"Rupee"); gui.text(138,8,"Heart"); gui.text(202,8,"Fairy");
elseif EPRNG == 2
then gui.text(10,8,"Rupee"); gui.text(74,8,"Clock"); gui.text(138,8,"Rupee"); gui.text(202,8,"Rupee");
elseif EPRNG == 3
then gui.text(10,8,"Fairy"); gui.text(74,8,"Rupee"); gui.text(138,8,"5 Rupees"); gui.text(202,8,"Heart");
elseif EPRNG == 4
then gui.text(10,8,"Rupee"); gui.text(74,8,"Heart"); gui.text(138,8,"Heart"); gui.text(202,8,"Fairy");
elseif EPRNG == 5
then gui.text(10,8,"Heart"); gui.text(74,8,"Bombs"); gui.text(138,8,"Clock"); gui.text(202,8,"Heart");
elseif EPRNG == 6
then gui.text(10,8,"Heart"); gui.text(74,8,"Rupee"); gui.text(138,8,"Rupee"); gui.text(202,8,"Heart");
elseif EPRNG == 7
then gui.text(10,8,"Rupee"); gui.text(74,8,"Bombs"); gui.text(138,8,"Rupee"); gui.text(202,8,"Heart");
elseif EPRNG == 8
then gui.text(10,8,"Rupee"); gui.text(74,8,"Heart"); gui.text(138,8,"Rupee"); gui.text(202,8,"Rupee");
elseif EPRNG == 9
then gui.text(10,8,"Heart"); gui.text(74,8,"Heart"); gui.text(138,8,"5 Rupees"); gui.text(202,8,"Heart");
else gui.text(10,8,""); gui.text(74,8,""); gui.text(138,8,""); gui.text(202,8,"");
end;
GIRNG=memory.readbyte(0x0050);
if GIRNG == 10
then gui.text(128,16,"Fairy, Bombs or 5 Rupees")
else gui.text(128,16,"No good item; GIRNG=" .. GIRNG)
end;
end;
gui.register(Draw);