Aims for maximum score in course 1; Doesn't give a snap about real time, however.
This is a demonstration of the pause trick for stopping timers. The time remaining never declines, so I can do silly things like never bother to turn and crash all the time. Since the entire traffic of course 1 uses non-zero timers, you never see them, but some would show up in course 2 had I continued.
This is primarily why I chose to pick fastest real time rather than high score, since the pause trick messes with traffic, and banning it means a less optimal traffic layout.