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#28239277360032462 - Wolfenstein 3D Minimap Script v1.2

Wolf3d-scriptv12.lua
Game: Wolfenstein 3D ( DOS, see all files )
850 downloads
Uploaded 1/15/2016 5:54 PM by slamo (see all 61)
Added RNG info to the HUD. It will now display future RNG indices with their damage rolls and maximum distance they will hit at. Distance checks take an extra roll, which is why the maximum distance is calculated from the previous RNG value. The number in white is the current RNG index (although the number for this index has already been rolled).
Commands:
  • refresh: Reloads the tiles on the minimap. Do this when the enemies pop up.
  • move x y: Holds mouse movement at (x,y) indefinitely.
Minimap legend:
  • Orange: BJ
  • Brown: Guard
  • Pink: Dog
  • Blue: SS
dofile("textrender.lua");

mouse_vx = 0;
mouse_vy = 0;
mouse_deadzone = 8192
mouse_ysensitivity = 70;
mouse_xsensitivity = 70;
last_x = 0;
last_y = 0;
last_d = 0;
last_f = 0;
dx = 0;
dy = 0;
dd = 0;
wolfmap = {};
for i=0,4095,1 do
	wolfmap[i] = 0;
end
htable = {};
for i=1,150,1 do
	htable[i] = 0;
end
hstring = "";
rndtable = {0,   8, 109, 220, 222, 241, 149, 107,  75, 248, 254, 140,  16,  66, 74,  21, 211,  47,  80, 242, 154,  27, 205, 128, 161,  89,  77,  36, 95, 110,  85,  48, 212, 140, 211, 249,  22,  79, 200,  50,  28, 188, 52, 140, 202, 120,  68, 145,  62,  70, 184, 190,  91, 197, 152, 224, 149, 104,  25, 178, 252, 182, 202, 182, 141, 197,   4,  81, 181, 242, 145,  42,  39, 227, 156, 198, 225, 193, 219,  93, 122, 175, 249,   0, 175, 143,  70, 239,  46, 246, 163,  53, 163, 109, 168, 135,   2, 235, 25,  92,  20, 145, 138,  77,  69, 166,  78, 176, 173, 212, 166, 113, 94, 161,  41,  50, 239,  49, 111, 164,  70,  60,   2,  37, 171,  75, 136, 156,  11,  56,  42, 146, 138, 229,  73, 146,  77,  61,  98, 196, 135, 106,  63, 197, 195,  86,  96, 203, 113, 101, 170, 247, 181, 113, 80, 250, 108,   7, 255, 237, 129, 226,  79, 107, 112, 166, 103, 241, 24, 223, 239, 120, 198,  58,  60,  82, 128,   3, 184,  66, 143, 224, 145, 224,  81, 206, 163,  45,  63,  90, 168, 114,  59,  33, 159,  95, 28, 139, 123,  98, 125, 196,  15,  70, 194, 253,  54,  14, 109, 226, 71,  17, 161,  93, 186,  87, 244, 138,  20,  52, 123, 251,  26,  36, 17,  46,  52, 231, 232,  76,  31, 221,  84,  37, 216, 165, 212, 106, 197, 242,  98,  43,  39, 175, 254, 145, 190,  84, 118, 222, 187, 136, 120, 163, 236, 249};

while true do
	a, b = jpcrr.wait_event();
	if a == "lock" then
		jpcrr.hud.top_gap(3, 16);
		jpcrr.hud.right_gap(3, 512);
		jpcrr.hud.bottom_gap(3, 112);
		x = jpcrr.read_dword(0x004882E);
		y = jpcrr.read_dword(0x0048832);
		d = jpcrr.read_word(0x00048848);
		timer = jpcrr.read_word(0x471DE);
		rngindex = jpcrr.read_byte(0x26E70);
		f = jpcrr.frame_number();
		spd = math.sqrt(dx * dx + dy * dy)
		render_text(3, 0, 0, string.format("(%7d,%7d) %3d [%+5d,%+5d](%f) %+3d", x, y, d, dx, dy, spd, dd), false, 0, 255, 0);
		render_text(3, 0, 432, string.format("Time: %5d",timer), false, 0, 255, 0);
		render_text(3, 0, 448, "Index", false, 0, 255, 0);
		render_text(3, 88, 448, tostring(rngindex), false, 255, 255, 255);
		render_text(3, 0, 464, "Dist 0-1", false, 0, 255, 0);
		render_text(3, 0, 480, "Dist 2+", false, 0, 255, 0);
		render_text(3, 0, 496, "Max Dist", false, 0, 255, 0);
		for i=1,10,1 do
			nextind = rngindex+i+1;
			if nextind>256 then nextind = nextind - 256 end
			render_text(3, 144+48*(i-1), 448, tostring(nextind-1), false, 0, 255, 0);
			render_text(3, 144+48*(i-1), 464, tostring(math.floor((rndtable[nextind])/4)), false, 0, 255, 0);
			render_text(3, 144+48*(i-1), 480, tostring(math.floor((rndtable[nextind])/6)), false, 0, 255, 0);
			if i>1 then
				distind = nextind - 1;
				if distind<1 then distind=256 end
				maxdist = math.floor(rndtable[distind]/12);
				if maxdist<4 then maxdist = 3 end
				render_text(3, 144+48*(i-1), 496, tostring(maxdist), false, 0, 255, 0);
			end
		end
		if f ~= last_f then
			dx = x - last_x;
			dy = y - last_y;
			dd = d - last_d;
			last_x = x;
			last_y = y;
			last_d = d;
			last_f = f;
		end
		for i=0,4095,1 do
			tile = wolfmap[i];
			if tile>0x7F then 
				doornum = tile - 0x80;
				dooropen = jpcrr.read_byte(0x425F7+doornum*2);
				if dooropen<0xFF then
					jpcrr.hud.box(3,640+math.floor(i/64)*8,(i%64)*8,math.floor(((0xFF-dooropen)/0xFF)*8),8,0,0,0,0,0,0,255,255,255);
				end
			elseif tile>0 then
				jpcrr.hud.box(3,640+math.floor(i/64)*8,(i%64)*8,8,8,0,0,0,0,0,255,255,255,255);
			end
		end
		jpcrr.hud.circle(3,math.floor(x/8192)+640,math.floor(y/8192),4,0,0,0,0,0,255,69,0,255);
		jpcrr.hud.circle(3,math.floor(x/8192)+640+math.cos(math.rad(d))*4,math.floor(y/8192)-math.sin(math.rad(d))*4,2,0,0,0,0,0,255,69,0,255);
		--4882F: enemy x
		for i=1,150,1 do
			enemyt = jpcrr.read_word(0x48822+60*i);
			if enemyt==0 then break end -- no ID, end of the list (...right?)
			enemyh = jpcrr.read_word_signed(0x4884A+60*i);
			if enemyh>0 then -- it's alive, otherwise move on
				enemyx = jpcrr.read_word(0x4882F+60*i);
				enemyy = jpcrr.read_word(0x48833+60*i);
				enemyd = jpcrr.read_byte(0x4882C+60*i);
				if enemyt==3 then -- guard
					jpcrr.hud.circle(3,math.floor(enemyx/32)+640,math.floor(enemyy/32),4,0,0,0,0,0,205,133,63,255);
					jpcrr.hud.circle(3,math.floor(enemyx/32)+640+math.cos(math.rad(enemyd*45))*4,math.floor(enemyy/32)-math.sin(math.rad(enemyd*45))*4,2,0,0,0,0,0,205,133,63,255);
				elseif enemyt==5 then -- SS
					jpcrr.hud.circle(3,math.floor(enemyx/32)+640,math.floor(enemyy/32),4,0,0,0,0,0,0,0,255,255);
					jpcrr.hud.circle(3,math.floor(enemyx/32)+640+math.cos(math.rad(enemyd*45))*4,math.floor(enemyy/32)-math.sin(math.rad(enemyd*45))*4,2,0,0,0,0,0,0,0,255,255);
				elseif enemyt==6 then -- dog
					jpcrr.hud.circle(3,math.floor(enemyx/32)+640,math.floor(enemyy/32),4,0,0,0,0,0,255,105,180,255);
					jpcrr.hud.circle(3,math.floor(enemyx/32)+640+math.cos(math.rad(enemyd*45))*4,math.floor(enemyy/32)-math.sin(math.rad(enemyd*45))*4,2,0,0,0,0,0,255,105,180,255);
				else -- not yet ID'd
					jpcrr.hud.circle(3,math.floor(enemyx/32)+640,math.floor(enemyy/32),4,0,0,0,0,0,255,255,255,255);
				end
			end
			if enemyh~=htable[i] then -- damage has been done
				hstring = string.format("Last damage dealt: %3d",(htable[i]-enemyh))
			end
			render_text(3, 0,416, hstring,false, 0, 255, 0);
			htable[i]=enemyh;
		end
		jpcrr.release_vga();
	elseif a == "message" then
		c,d,e = string.match(b, "(.*) (.*) (.*)");
		if b == "refresh" then
			for i = 0,4095,1 do
				wolfmap[i] = jpcrr.read_byte(0x44888+i);
			end
		end
		if e and c == "BUTTON" then
			if d == "304" and e == "1" then
				jpcrr.pc_start();
			end
			if d == "304" and e == "0" then
				jpcrr.pc_stop();
			end
			if d == "305" then
				jpcrr.sendevent("org.jpc.emulator.peripheral.Keyboard", "KEYEDGE", "157");
			end
			if d == "307" then
				jpcrr.sendevent("org.jpc.emulator.peripheral.Keyboard", "KEYEDGE", "57");
			end
			if d == "308" then
				jpcrr.sendevent("org.jpc.emulator.peripheral.Keyboard", "KEYEDGE", "184");
			end
		end
		if e and c == "move" then
			if string.match(d, "-?[0-9]+") and string.match(e, "-?[0-9]+") then
				print("Moved X "..tonumber(d).." and Y "..tonumber(e));
				jpcrr.hold_mouse_motion(tonumber(d), tonumber(e));
			end
		end
		--print(b);
	end
end




-- 0x4882E  U position (dword)
-- 0x48832  V position (dword)
-- 0x48848  Direction (word)