The purpose of this page is to document tricks and strategies for the game Goof Troop for SNES.
1 pixel = 256 subpixels, so a speed of 384 subpixels per frame means 1 pixel and 128 subpixels per frame = 1.5 pixels per frame
"Subpixels per frame" is shortened sp/f.
!! Character differences
*Max moves 384 sp/f horizontally and vertically.
*Goofy moves 320 sp/f horizontally and vertically.
*Max moves 256 sp/f horizontally and vertically when carrying something.
*Goofy moves 320 sp/f horizontally and vertically when carrying something.
*Max moves 271 sp/f in both directions when walking diagonally.
*Goofy moves 226 sp/f in both directions when walking diagonally.
*Max moves 181 sp/f in both directions when walking diagonally when carrying something.
*Goofy moves 226 sp/f in both directions when walking diagonally when carrying something.
*Goofy takes 11 frames to pick up a pot.
*Max takes 13 frames to pick up a pot.
*Goofy deals 5 damage per thrown pot.
*Max deals 4 damage per thrown pot.
*Goofy takes 72 frames to pick up an item.
*Max takes 74 frames to pick up an item.
*Goofy kicks blocks in 28 frames.
*Max kicks blocks in 27 frames.
*Dying takes 77 frames until you respawn.
*Taking damage stops you for 9 frames.
The hook travels 4 pixels/frame = 1024 sp/f when fired, both when fired and when returning. In addition to the frames the hook is travelling, you will stop for 3 frames. For example, if you hold down Y for 3 frames, the hook will travel 12 pixels and you will stop for a total of 9 frames (3 frames for hook to move forward, 3 frames for it to return, and an additional 3 frames of waiting).
!! RAM addresses
|7E0111|Goofy X pixel|
|7E0110|Goofy X subpixel|
|7E0114|Goofy Y pixel|
|7E0113|Goofy Y subpixel|
|7E0190|Max X subpixel|
|7E0194|Max Y pixel|
|7E0193|Max Y subpixel|
|7E023E|Enemy timer (for cannons on level 3)|
|7E0DB0|Hook X pos|
!! External links
A forum post with all the game's sprites: http://www.spriters-resource.com/community/showthread.php?tid=19734